
Deathmatch
Deathmatch event for EventManager
Total Downloads: 5,203 - First Release: Dec 16, 2014 - Last Update: May 21, 2017
- 4.84/5, 25 likes
-
Hi ive managed to get an event started but doe some reason players are not receiving the kit i made for the arena
-
Is it possible to use 2 different kits at the moment and have them randomly choose which kit to use when the event starts?
-
Also changed kits during 2 events and there was no problem.
Still, keep in mind to tell the players to keep all important stuff in a crate before the event starts, still happens that efter an event one player just wakes up naked in the middle of nowhere.
Regards -
ok thanks
-
Hey i have recently run into the problem that when the arena ends some players get stuck in the arena as if they were in the event radius even they are at their home, with all of the even permissions persisting IE not being allowed to teleport or build, can the plugin author look into this. The frequency of people having this issue is increasing, I have tried having them rejoin and ending the arena and having the restart their rust client and them problem persists through a session(aka restarting your client would be the end of a "session"). This plugin is a very great source of entertainment for my server i would hate to have to replace or remove it. Any help/love? Much thanks
-
this is a zone manager problem, it can't be fixed for 10days, so i recommend not using any zone manager related plugin while it's not fixed.
-
Please add a poll for Arena Event.
This is necessary in order to run Event automatically without admins. -
-
-
I think if the line of code that ends the arena-event when all players have left it, it would be possible to make it an endless battlepit just by cranking up the victory kills to 1000k in the json file. Or is it not that easy?
The following is line 6 and 7 from my ArenaDeathmatch.json
Code:"DeathMatch - Win - Kills Needed": 1000000000, "Messages - Empty": "Arena has no more players, auto-closing.",
Lines 363-370 in ArenaDeathmatch.cs, is this it?
Code:if (DeathmatchPlayers.Count == 0) { var emptyobject = new object[] { }; EventManager.Call("BroadcastEvent", EventMessageNoMorePlayers); EventManager.Call("CloseEvent", emptyobject); EventManager.Call("EndEvent", emptyobject); return; }
For anybody who's interested, removing the above mentioned lines of code makes it so that your players should be able too now type /event_join and /event_leave to enter and exit the Arena zone; remember to alter the ArenaDeatchmatch.json files as well; at least it appears to work on my server.Last edited by a moderator: Aug 9, 2015 -
i am updating the plugin, yes i will take that in count
-
Welcome back Reneb
Hey, I know you got a bunch of work to update all your plugins now, but once this is done, how are the chances to get Gunmaster back as an event mode?
Regards -
You should add a feature that doesnt let the arena start without more than 1 person or (number) of persons and a built in timer so you can easily config with one plugin ???? anyone else agree?
-
Reneb updated Arena - Deathmatch with a new update entry:
1.1.0
-
Please add nodecay to config. If i add this manually:
EventZoneConfig.Add("nodecay", true);
Code:[Oxide] 2:13 AM [Error] Failed to call hook 'CreateOrUpdateZone' on plugin 'ZoneManager v2.0.27' (FormatException: Unknown char: F) [Oxide] 2:13 AM [Debug] at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ZoneManager+ZoneLocation..ctor (Vector3 position, System.String radius) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ZoneManager.CreateOrUpdateZone (System.String ZoneID, System.String[] args, Vector3 position) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
-
Reneb updated Arena - Deathmatch with a new update entry:
1.1.1
[DOUBLEPOST=1439508189][/DOUBLEPOST] -
Reneb updated Arena - Deathmatch with a new update entry:
1.1.2
-
should look into the old TDM Team Death Match of legacy and how you would set that up was very user friendly and straight to the point i would just like a tdm use one spawn file for one team and one spawn file for the other
-
someone is working on it