Config -> Spawn Murderers -> false
F1, in console: bind P "ent kill"
Use on box to destroy the entity, or any other entity as well.
DangerousTreasures
Moved
Total Downloads: 3,086 - First Release: May 20, 2017 - Last Update: Jul 20, 2018
- 5/5, 24 likes
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Is there way to set npc loadout somehow?
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will only spawn scientist. -
is still spawning murderers -
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People can use autocodelocks on chests
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Can you test the attached version to see if this fixes the issue for you ? @GLasiore
Attached Files:
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[DOUBLEPOST=1516633080][/DOUBLEPOST]Okay it is fixed @nivex , I placed the code lock but anoter player was able to loot it. Code lock is gone but not locked. -
nivex updated Dangerous Treasures with a new update entry:
1.1.3
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Is it possible to have the event spawn in the same location every time?
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Error since game update
(12:06:18) | Failed to call hook 'OnNpcPlayerTarget' on plugin 'DangerousTreasures v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) -
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DangerousTreasures - Failed to compile: DangerousTreasures.cs(1689,22): error CS1061: Type `NPCPlayerApex' does not contain a definition for `GuardPosition' and no extension method `GuardPosition' of type `NPCPlayerApex' could be found. Are you missing an assembly reference?
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Error while compiling: DangerousTreasures.cs(1689,22): error CS1061: Type `NPCPlayerApex' does not contain a definition for `GuardPosition' and no extension method `GuardPosition' of type `NPCPlayerApex' could be found. Are you missing an assembly reference?
[DOUBLEPOST=1518121166][/DOUBLEPOST]BotSpawn had the same error and they were able to fix this almost instantly.........update pretty please:? -
FIX: comment lines 1651 and 1688 of the plugin with //
unsure if it will work as intended, but at least compiled plugin and started event.
[DOUBLEPOST=1518123171][/DOUBLEPOST]here is itAttached Files:
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