DangerousTreasures

Moved

Total Downloads: 3,087 - First Release: May 20, 2017 - Last Update: Jul 20, 2018

5/5, 24 likes
  1. Is there any way to customize what the announcements say when a chest drops?
     
  2. Edit the language file in oxide/lang/en/DangerousTreasures.json
     
  3. I also do agree with this, or at least add an option to set "x y z" or only "x z"

    For now i fixed it by changing the code on line 1484 to return only x and z:
    Code:
    static string FormatPosition(Vector3 position)
            {
                var x = Math.Round(position.x, 2).ToString();
                var y = Math.Round(position.y, 2).ToString();
                var z = Math.Round(position.z, 2).ToString();           
                //return x + " " + y + " " + z;
                return x + " " + z;
            }
     
  4. I have a weird situation where my LustyMap shows two instances of dtchest_xxx with a gray box at that area. There are no chests in those areas.

    If I spawn a new event, I see the proper icon and it works fine.

    Any idea what this might be or how I can fix it? Please see the attached screenshot.
     

    Attached Files:

  5. A problem I can no longer make appear the treasure icon. Yet I have followed to the letter all that is said. I do not understand why it does not work
     

    Attached Files:

    • 1.png
      1.png
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      1.2 MB
      Views:
      24
    • 2.png
      2.png
      File size:
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  6. any chance of adding the option to use a custom spawn file?
     
  7. how would i increase the spheres radius
     
  8. I was able to fix the issue by removing the marker from Lustymap. I didn't know I could. For instance:

    /marker remove dtchest_317

    I guess somehow either the mod crashed or I restarted/wiped it during an event and it never got to remove the marker?
     
  9. Awesome. I have a solution which should fix this once and for all. I'll post an update when it's finished.
     
  10. nivex updated Dangerous Treasures with a new update entry:

    1.0.0

     
  11. plugin broken .....

    (12:55:35) | Failed to load plugin 'DangerousTresures' (no source found).
    after fresh install .
     
    Last edited by a moderator: Nov 5, 2017
  12. DangerousTreasures*
     
  13. (14:03:18) | DangerousTreasures was compiled successfully in 3140ms

    (14:03:18) | [Dangerous Treasures] Creating a new configuration file

    (14:03:18) | DangerousTreasures has replaced the 'dtevent' chat command previously registered by DangerousTreasures

    (14:03:18) | DangerousTreasures has replaced the 'dtd' chat command previously registered by DangerousTreasures

    (14:03:18) | DangerousTreasures has replaced the 'dtevent' console command previously registered by DangerousTreasures

    (14:03:19) | Calling 'OnServerInitialized' on 'DangerousTreasures v1.0.0' took 672ms

    (14:03:19) | Loaded plugin Dangerous Treasures v1.0.0 by nivex

    (14:03:19) | [Dangerous Treasures] Next automated event in 1 hour, 51 minutes, and 51 seconds at 11/05/2017 15:55:10

    (14:03:19) | [Dangerous Treasures] Please view the config if you haven't already.

    (14:05:56) | Failed to load plugin 'DangerousTreasures' (no source found)

    any other ideas? *
     
  14. Why is it replacing its own commands.. Lol.. strange dude.. You are going to have to wait for someone more knowledgeable to answer this one.. Try deleting all DT files in plugins, config and data, then try re-install.. thats the only advice I can give
     
  15. Wulf

    Wulf Community Admin

    Sounds like multiple copies of the plugin are loaded.
     
  16. Can you add the new map grids into chat for locations, not coordinates?
     
  17. I don't have a test server atm so this will have to wait
     
  18. could a group of the new NPC's spawn around the box to protect it after the dome has gone? As it would be a nice challenge if there are only 2 or 3 players on.
     
  19. Also could it possibly tie in with GUI Announcements / be a config option? Especially when / if the new map co-ord's are used :p