1. Thank you. I really hope cupboard stacking can return.
     
  2. Bad news on all fronts. Right now it looks like it may not be possible to change radius or add cupboard stacking. Before everything was done with triggers, now building privilege checks are hard coded in BasePlayer::GetBuildingPrivilege(OBB). I will continue to look at this, and am open to suggestions from other plugin developers.

    I will continue investigating, maybe I can find a workaround. Maybe if we had an oxide hook for IsBuildingBlocked or IsAuthed?
     
    Last edited by a moderator: Dec 8, 2017
  3. Code:
     Error while compiling: CupboardRadius.cs(633,30): error CS0246: The type or namespace name `BuildPrivilegeTrigger' could not be found. Are you missing an assembly reference?
     
  4. Read the thread, the plugin is broken. Disable it for now.
     
    Last edited by a moderator: Dec 8, 2017
  5. Same Error
     
  6. Hello guys! CupboardRadius, keyword "radius", is now the radius of the entire structure. Multiple and stacking is no longer needed. The only thing this plugin can do now is to somehow allow the radius of the outer foundations to be extended.

    Give the plugin author a break, lol.
    If anything this plugin is obsolete, and there could be a plugin called "StructureRadius".
    As far as cupboard contents to stop decay, and repair, there is decay.scale 0, and decay.upkeep false.
     
  7. That sucks. i like it when u could put multiple cupboards andd change the sphere radius into a ball shape.... someone should work on that i would pay for it
     
  8. I mean it is needed for some servers and the way they are designed. Your statement is not really true. Cupboard stacking still has an obvious use and purpose.
     
  9. The game does not allow you anyway to use multuiple cupboards on one base.
    Even when you would be able to override the placing blocks, what i'm in my case, it will be destroyed automatically by some internal check function ;)
     
  10. Exactly. I have a 25x25 base with over 200 cupboards copied in CopyPaste. When I paste you hear all but one of the cupboards crumble.

    I kinda like it TBH. In a large base one cupboard in any obscure place covers everything. Not sure how high it goes, I haven't checked, but I can put the cupboard on top and all the foundations have the radius on ground level.
     
  11. Oh realy... they fucking made sure u couldnt make a mod for multiple cupboards... -.-
     
  12. I do see how that makes it a problem for small to medium size bases. An attacker only needs to find one cupboard and they will have access to everything.

    Maybe make multiple 1x1's all over the place, but you still have to put resources in all of them, and they all need to have doors. All that would be expensive.
    Facepunch has been making it harder for builders for a long time now. Seems they focus on pvp and people that offline raid.
    Thats why I play csgo.
    It's too time and life consuming to gather and build, only to be raided if you decide to go to sleep or eat in real life.
    I used to sleep with the game open on external speakers, so if I heard C4 going off I wake up and defend the raid, lol.
    Of course people would snivel that I never went offline.
    I did it as solo, or when I had a clan with a big compound. I spent the first week of every wipe just gathering, building, and setting up quarry's. Then the rest of the wipe defending, more building, and managing the quarry's. I barely got a chance to just pvp, and raid.
     
  13. Some notes:
    1. Cupboard stacking is impossible. Don't look forward to this changing, because it will probably never happen unless they revert the one cupboard per building change.
    2. Cupboard radius is hard coded. This means mods cannot change it. I am currently trying to contact Helk (Rust dev) to get the radius changed to a field server side so it can be modified (a cvar would be better, but they'd never do that). I am also looking into alternative ways to do this, but it's not looking good.
    3. Client side checks are also hard coded, so even if we change things server side the client will always "think" you are building authorized/blocked no matter what we do server side. There are no flags to set anymore, so we can't do anything about this.
    So far I've put about 6 hours over a few days trying to find a workaround, but no luck so far. I am in the same boat as you other server hosts, custom cupboard radius was one of the reasons I started my own server to begin with. Facepunch just doesn't think about modded servers. I'll post some information on workarounds I've already tried later.

    For now, you server owners should just remove the plugin.
     
    Last edited by a moderator: Dec 10, 2017
  14. getting this error? guessing the update is causing the plugin not work anymore?

    Code:
    Error while compiling: CupboardRadius.cs(633,30): error CS0246: The type or namespace name `BuildPrivilegeTrigger' could not be found. Are you missing an assembly reference?
     
  15. read the Thread over u :D
    no, at the moment no chance to get work
     
  16. Is there anyway to get the cupboard radius to be round like a ball ??e
     
  17. No, the plugin doesn't work and isn't possible to fix anymore. @Wulf can you mark this plugin as obsolete or something? If they ever change the building system so that this is possible again, I'll update the plugin.