Code:[Oxide] 9:28 PM [Debug] ExType: NullReferenceException [Oxide] 9:28 PM [Error] Failed to call hook 'FindBlockData' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 9:28 PM [Debug] at Oxide.Plugins.BuildingOwners.FindBlockData (.BuildingBlock block) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 9:28 PM [Info] build/foundation was built by Chilli [Oxide] 9:29 PM [Debug] ExType: NullReferenceException [Oxide] 9:29 PM [Error] Failed to call hook 'FindBlockData' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 9:29 PM [Debug] at Oxide.Plugins.BuildingOwners.FindBlockData (.BuildingBlock block) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,145 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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hello,
great job with this plugin ... could you please add new plants?
thx -
I have some trouble with build:
Code:1:40 PM [Info] Unloaded plugin Build v0.5.7 by Reneb 1:40 PM [Debug] ExType: IOException 1:40 PM [Error] Failed to load plugin build: (IOException: Sharing violation on path D:\home\sid_8397\rust\Release\server\my_server_identity\oxide\plugins\build.lua) 1:40 PM [Debug] at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding) at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0 at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.LoadPlugin (System.String name) [0x00000] in <filename unknown>:0
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Mughisi updated Build with a new update entry:
Deployables fix by Reneb
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soon
video is laggy a bit dunno why i guess the thing i used wasnt set correctly -
Reneb updated Build with a new update entry:
Complete rewrite on the plugin see the overview
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Awesome job but I messed up and spawned way too many bears, is there a way to delete them? Also I miss /bldlvl all
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It's right shift instead of right cap
Last edited by a moderator: Mar 21, 2015 -
/buildgrade instead of /bldlvl
[DOUBLEPOST=1426929868][/DOUBLEPOST]to remove animals you can use the remover tool, or the cleanup tool to kill all animals -
Hey Renab any way to get a list of rocks included in this ... Spawning in some cave would be really good or making a Cave maze
And i don't here it in here enough ... Fantastic job i got this and it was like xmas in march -
rocks? can't be spawned with this, they are part of the procedural decor.
i actually don't even think it's possible to spawn them at all(until i'm prooven wrong
)
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Reneb updated Build with a new update entry:
Major clean up, Added Erase
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im trying to upgrade to tier 5 since the update of plugin i do /buildgrade 5 all and it does not seem to be upgrading what im looking at like it did with bldlvl does the buildgrade work the same as the lvl one use too
[DOUBLEPOST=1426939164][/DOUBLEPOST]the new animal spawn commands dont seem to work either -
it's tier 4
as tier 0 is the twigs
1 wood
2 stones
3 metal
4 toptier
[DOUBLEPOST=1426939268][/DOUBLEPOST] -
i do the command /buildgrade 5 all while staring at the building it shows up as top tier set for all but it does not seem to upgrade anything like the old lvl one use too
[DOUBLEPOST=1426940010][/DOUBLEPOST]it is working for me now it is just very delayed at doing it i put the old version on again as that is instant -
not possible C# is way faster.
look at the tutorial video, it's instant when i do it.
maybe you forgot to use the RIGHT CLICK to set the build grade. -
i thought it worked liek the bldlvl command did how it upgraded it instantly while looking at the building so u dont need to click anything
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no for ALL actions you need to click.
This is the why: