Build

Build, spawn, plant, upgrade, deploy anything the way that you want it.

Total Downloads: 21,145 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018

4.9/5, 50 likes
  1. Code:
    [Oxide] 9:28 PM [Debug] ExType: NullReferenceException
    [Oxide] 9:28 PM [Error] Failed to call hook 'FindBlockData' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 9:28 PM [Debug]   at Oxide.Plugins.BuildingOwners.FindBlockData (.BuildingBlock block) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 9:28 PM [Info] build/foundation was built by Chilli
    [Oxide] 9:29 PM [Debug] ExType: NullReferenceException
    [Oxide] 9:29 PM [Error] Failed to call hook 'FindBlockData' on plugin 'Building Owners' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 9:29 PM [Debug]   at Oxide.Plugins.BuildingOwners.FindBlockData (.BuildingBlock block) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     
  2. Wrong plugin :)
     
  3. hello,
    great job with this plugin ... could you please add new plants?
    thx
     
  4. I have some trouble with build:
    Code:
    1:40 PM [Info] Unloaded plugin Build v0.5.7 by Reneb
    1:40 PM [Debug] ExType: IOException
    1:40 PM [Error] Failed to load plugin build: (IOException: Sharing violation on path D:\home\sid_8397\rust\Release\server\my_server_identity\oxide\plugins\build.lua)
    1:40 PM [Debug]   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
      at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
      at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
      at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
      at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
      at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0
      at Oxide.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0
      at Oxide.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Core.OxideMod.LoadPlugin (System.String name) [0x00000] in <filename unknown>:0
    
     
  5. Try loading it again with oxide.load
     

  6. soon :p
    video is laggy a bit dunno why i guess the thing i used wasnt set correctly :p
     
  7. Awesome job but I messed up and spawned way too many bears, is there a way to delete them? Also I miss /bldlvl all
     
  8. It's right shift instead of right cap
     
    Last edited by a moderator: Mar 21, 2015
  9. /buildgrade instead of /bldlvl ;)
    [DOUBLEPOST=1426929868][/DOUBLEPOST]to remove animals you can use the remover tool, or the cleanup tool to kill all animals
     
  10. Hey Renab any way to get a list of rocks included in this ... Spawning in some cave would be really good or making a Cave maze :)

    And i don't here it in here enough ... Fantastic job i got this and it was like xmas in march :)
     
  11. rocks? can't be spawned with this, they are part of the procedural decor.
    i actually don't even think it's possible to spawn them at all :( (until i'm prooven wrong :p)
     
  12. Reneb updated Build with a new update entry:

    Major clean up, Added Erase

     
  13. im trying to upgrade to tier 5 since the update of plugin i do /buildgrade 5 all and it does not seem to be upgrading what im looking at like it did with bldlvl does the buildgrade work the same as the lvl one use too
    [DOUBLEPOST=1426939164][/DOUBLEPOST]the new animal spawn commands dont seem to work either
     
  14. it's tier 4
    as tier 0 is the twigs
    1 wood
    2 stones
    3 metal
    4 toptier
    [DOUBLEPOST=1426939268][/DOUBLEPOST]
    it does work, you might have forgotten to remove the build.lua file
     
  15. i do the command /buildgrade 5 all while staring at the building it shows up as top tier set for all but it does not seem to upgrade anything like the old lvl one use too
    [DOUBLEPOST=1426940010][/DOUBLEPOST]it is working for me now it is just very delayed at doing it i put the old version on again as that is instant
     
  16. not possible C# is way faster.
    look at the tutorial video, it's instant when i do it.
    maybe you forgot to use the RIGHT CLICK to set the build grade.
     
  17. i thought it worked liek the bldlvl command did how it upgraded it instantly while looking at the building so u dont need to click anything
     
  18. no for ALL actions you need to click.
    This is the why: