oh ok, but what about the bug with the locks that the remove tool have ? the removing all locks from the server bug i mean.

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,153 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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Dont use remove all ... It's à bug from rust.
Making it in this plugin would create the exact same problem ... -
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Hey man, just happened.
9:43 PM [Error] Build plugin failed to compile! Exit code: 1
9:43 PM [Warning] C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(334,34): error CS0426: The nested type `Common' does not exist in the type `Construction'
C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(337,38): error CS0426: The nested type `Socket' does not exist in the type `Construction'
C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(339,64): error CS0841: A local variable `socketArray' cannot be used before it is declared
C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(346,43): error CS0841: A local variable `item' cannot be used before it is declared
C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(346,54): error CS0841: A local variable `item' cannot be used before it is declared
C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(463,58): error CS0117: `PrefabAttribute.Library' does not contain a definition for `FindByPrefabID'
C:\Rust Dev\devserver\RustDedicated_Data\Managed\Assembly-CSharp.dll (Location of the symbol related to previous error)
C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(500,91): error CS1061: Type `Construction' does not contain a definition for `fullname' and no extension method `fullname' of type `Construction' could be found. Are you missing an assembly reference?
C:\Rust Dev\devserver\RustDedicated_Data\Managed\Assembly-CSharp.dll (Location of the symbol related to previous error)
C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(753,74): error CS1061: Type `Construction' does not contain a definition for `fullname' and no extension method `fullname' of type `Construction' could be found. Are you missing an assembly reference?
C:\Rust Dev\devserver\RustDedicated_Data\Managed\Assembly-CSharp.dll (Location of the symbol related to previous error)
C:\Rust Dev\devserver\server\hunt_mechs_server\oxide\plugins\Build.cs(755,89): error CS1061: Type `Construction' does not contain a definition for `fullname' and no extension method `fullname' of type `Construction' could be found. Are you missing an assembly reference?
C:\Rust Dev\devserver\RustDedicated_Data\Managed\Assembly-CSharp.dll (Location of the symbol related to previous error) -
failed to compile since todays update looking forward to update
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Any word on update of the tool anxious to get building
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its all good ...
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Attached Files:
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After updating the "Oxide" stopped working, waiting for the fix! = -)
Good luck to the author in the development. -
Error:
Code:9:41 AM [Error] Unable to find main plugin class: Build
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Reneb updated Build with a new update entry:
fix for latest update
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On /build <any_block> I get this:
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Reneb updated Build with a new update entry:
fix (ty mughisi XD)
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Does this work for stairs?
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stairs are called: block.halfheight.slanted
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I used command to build a triange floor. Now, when I select hammer to upgrade the floor and RIGHT CLICK on it, it always builds the triangle floor right next to the floor piece I am looking at . Re-logging doesn't help. It keeps on building a new triangle floor whenever I right click using a hammer.
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you'll need to show me a video as i didnt understand XD
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Well my problem was that once I choose an item to spawn, whenever I right click it spawns an item and I didn't know how to stop it. Now I know /erase stops the build plugin. Thank god. Now I have 6000 chickens to kill... An easy command like /buildstop would help noobs like me