BotSpawn

Moved

Total Downloads: 11,693 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Version: 1.2.4
     
  2. The current build of Oxide is: 2.0.3641
    Please make sure you are current on Oxide: https://github.com/OxideMod/Oxide/releases/download/latest/Oxide-Rust.zip?1509021718

    I also recommend folks run this: Updater | Oxide
    and/or
    Plugin Updater (Windows) for Rust | Oxide
    and/Or if you run you box on windows:
    Rust Server Manager Which has the plugin-updater-windows bundled in.

    Keeping on top of updated will solve 90% of the issues folks have been reporting here. Often times one out of date plugin breaks some other plugin. If you are not current, then you really should not complain that stuff does not work. Rust keeps changing, so Oxide keeps changing and so do the plugins. You have to keep up or stuff is going to break and you have no one to blame but yourself.
     
  3. Just loaded the freshly updated file and got this error. Oxide Version: 2.0.3641

    Code:
    Failed to call hook 'OnServerInitialized' on plugin 'BotSpawn v1.2.4' (NullReferenceException: Object reference not set to an instance of an object)  at Oxide.Plugins.BotSpawn.FindMonuments () [0x00000] in :0
      at Oxide.Plugins.BotSpawn.OnServerInitialized () [0x00000] in :0
      at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in :0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0 
     
  4. Your config file is probably from an older version of the plug.
    Update notes will point out if wipe or mod is necessary - flick through them and see.
     
  5. Hi,

    Well, I assume the max values would be the max integer values. I just wonder if anyone has tested with values as large as mine.

    The nav_grid stuff is enabled by default. I mean, the bots work now, they move around. But it seems sometimes they just vanish, or before, I was trying to spawn 15 bots, but only 3 showed up.

    Anyway, I'll do some more testing later..
     
  6. Yeah, if you need the bots to respawn less frequently than every 68 year or so, I'll have to use two timers in series and push an update. ;)

    The default nav_grid and nav_disable settings have been overridden by some providers in the past, so it's always worth manually typing nav_grid and nav_disable into console on a live server to check that they are true, and false, respectively.

    If they are and bots are disappearing, then there's probably just something about the terrain that's no good.
    Sounds like that's more likely what's happening to you.

    This is why we don't have parachute bots any more.
    If you spawn a bot, or animal, in the air, or underground, it will be removed after about 10 seconds or so.
     
  7. My config file doesn't fucking generate. I'm getting triggered lmao. I've been trying to get this plugin to work for the past week, no results. I finally got it to load, but I can't use custom locations. :/
     
  8. Oxide build 2.0.3641 << ---- I don't think you have the right version :)this is the latest. update your oxide.
     
  9. oki ;)
     
  10. I've been reading up on every reply in the last month. I'm not new to running a Rust server or dealing with plugins, but I've literally tried everything everyone has recommended. My AI still will not move or attack. They just stand there looking retarded af.

    Here's what works:
    - AI showed up
    - They applied custom kits no problem
    - They don't over spawn
    - Configuration works good (except for activate I'm assuming)

    Doesn't work:
    - Won't move
    - Won't interact

    What I've tried so far:
    - Re-installed plugin 3 times already
    - Re-edited config file
    - Updated to latest Oxide version
    - Restarted server twice
    - Used the Oxide plugin updater
    - nav_grid applied in console
    - nav_disable applied in console

    Still nothing....... Anything? :(
     
  11. You need to check these settings took after a restart.
    Restart the server and type "nav_grid" into console - It should return true.
    then type "nav_disable" - It should return false.

    If either is wrong, your setting isn't taking and you should add the setting to the server startup file and restart, rather than adding by typed command.
    If that fails, your host may be overriding the value.
     
  12. Yeah so I just added <+nav_grid "true" +nav_disable "false"> to my start up line. We are all good now :)
     
  13. Bots_Drop_Weapons: False is not working :D

    alternatively, bots also don't react to c4 when injured. but they will to grenades
     
  14. This has been a thing for a bit. But I'm getting multi spawns for single bots. Or instant respawns. I have the reset at 300 and the respawn set at 300. But players never have any time to loot. As soon as they think they are in the clear they hear more foot steps. Personally I like it. But it can get a little annoying at times. Is there some setting I'm overlooking?
     
  15. [AI] can use swords now can you update the plugin so we can have badass zombies
     
  16. Made a "tribal" bot with a bone knife. Dude throws them with a dead eye and unlimited supply :) They even go through the ground. Who knew?
     
  17. lol thats funny
     
  18. I'm guessing this is why the dev said not to use melee weapons. I hadn't tried it before. I also tried a hatchet. Same result.
     
  19. Suddenly these things are running around at my server, is this your doing or is it part of the update?

    upload_2017-10-27_8-48-53.png
     
  20. part of tonights update - Halloween special