BotSpawn
Moved
Total Downloads: 11,693 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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"Supply_Enabled": true/false (Spawns bots at supply signal drops, if airdrop function is enabled.) -
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so set AirDrop profile true and "Supply_Enabled" false.......
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Is it possible to protect sleepers on ground from Aidrop Bots? i dont want to use peacekeeper mode.
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You'd think......
Someone raised this last week and I forgot to push the update.
Thanks for the reminder. ) -
Sometimes they fall under the textures
Not much Photoshop)Attached Files:
Last edited by a moderator: Oct 26, 2017 -
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Looks like my issue was buried in the influx of new issues. I'm still having problems with bots vanishing. I haven't updated to the latest BotSpawn.cs that just came out though....
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Hey,
There are no max values set for the timers.
Regarding disappearing bots, make sure that nav_grid is true and nav_disable is false.
Beyond that, all you can really do is try different locations.
They don't play nice on certain terrain.
The recent update addresses the issue where 'toplayer' bots would be deployed at the sender's location, rather than the target's.
I didn't get time to test it, but it was one variable so...Let's assume it'll just work! -
@Steenamaroo,
Below is what I have set so bots ignore animals, but I also have TsunHorse Plugin that allows horses to be ridden. The bots shoot at the horse I'm on still. Can we do something about that on your end ?
"Ignore_Animals": true,
Also, do you think its reasonable to request an exact list of items that will agro them or not instead of a generalized list ? Reason being, trying to find a happy medium on how naughty the bots are and players farming bots because they are too easy. But also want the players to feel safer when not trying to attack them with certain items ? Like a torch, I know in your latest version, a torch isn't agro- able, but I'm using the melee code someone through in chat, and it obviously included the torch.
OR is it possible to make all melee weapons, ranged weapons, and other sstuff that can harm the bots non-agroable UNTIL the bots are attacked, without having to include items like food, water, meds, clothing, torch. etc etc. ??
Thanks -
is it possible to make so that the bots randomly choose weapons as made by original scientists?
or to have several kit on each spawn site? -
plis help we stand completely quiet BotSpawn do not move, ;( and do not shoot
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current version is: 2.0.364 which came out Tuesday. You should all be running that versions.
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Is it possible to protect sleepers on ground from Aidrop Bots? i dont want to use peacekeeper mode.
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My bots run just fine