BotSpawn

Moved

Total Downloads: 11,693 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. change this to false for air drops:
    "AirDrop": {
    "Activate": false,
     
  2. I meant to use them on regular drops, and not private supply drop thrown by players.
     
  3. From Overview.

    "Supply_Enabled": true/false (Spawns bots at supply signal drops, if airdrop function is enabled.)
     
  4. He meant only bots spawn at regular drop, while bots don't spawn at supply signal drop.
     
  5. so set AirDrop profile true and "Supply_Enabled" false.......
     
  6. Thanks. did not see that line before....
     
  7. Is it possible to protect sleepers on ground from Aidrop Bots? i dont want to use peacekeeper mode.
     
  8. Steenamaroo updated BotSpawn with a new update entry:

    1.2.4

     
  9. Holy crap, now that's service! You are the man! Thanks for your hard work and dedication.
     
  10. You'd think......

    Someone raised this last week and I forgot to push the update. ;)

    Thanks for the reminder. )
     
  11. Sometimes they fall under the textures :)
    Not much Photoshop)
     

    Attached Files:

    Last edited by a moderator: Oct 26, 2017
  12. Looks like my issue was buried in the influx of new issues. I'm still having problems with bots vanishing. I haven't updated to the latest BotSpawn.cs that just came out though....


     
  13. Hey,
    There are no max values set for the timers.

    Regarding disappearing bots, make sure that nav_grid is true and nav_disable is false.
    Beyond that, all you can really do is try different locations.

    They don't play nice on certain terrain.

    The recent update addresses the issue where 'toplayer' bots would be deployed at the sender's location, rather than the target's.
    I didn't get time to test it, but it was one variable so...Let's assume it'll just work! ;)
     
  14. @Steenamaroo,

    Below is what I have set so bots ignore animals, but I also have TsunHorse Plugin that allows horses to be ridden. The bots shoot at the horse I'm on still. Can we do something about that on your end ? :)

    "Ignore_Animals": true,

    Also, do you think its reasonable to request an exact list of items that will agro them or not instead of a generalized list ? Reason being, trying to find a happy medium on how naughty the bots are and players farming bots because they are too easy. But also want the players to feel safer when not trying to attack them with certain items ? Like a torch, I know in your latest version, a torch isn't agro- able, but I'm using the melee code someone through in chat, and it obviously included the torch.

    OR is it possible to make all melee weapons, ranged weapons, and other sstuff that can harm the bots non-agroable UNTIL the bots are attacked, without having to include items like food, water, meds, clothing, torch. etc etc. ??

    Thanks
     
  15. is it possible to make so that the bots randomly choose weapons as made by original scientists?
    or to have several kit on each spawn site?
     
  16. plis help we stand completely quiet BotSpawn do not move, ;( and do not shoot
     

    Attached Files:

  17. whats the version of oxide are you running ?
     
  18. current version is: 2.0.364 which came out Tuesday. You should all be running that versions.
     
  19. Is it possible to protect sleepers on ground from Aidrop Bots? i dont want to use peacekeeper mode.
     
  20. I have like version 3628 or some thing like that.

    My bots run just fine :)