BotSpawn
Moved
Total Downloads: 11,691 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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10 = better accuracy.
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Hey again! I Recorded me any my friend running into some guys i spawned way before. I could send you it because its pretty good. Anyways What are your priority features you wanna add in Botspawn??
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I keep a running to-do list.
It's at the bottom of the overview. -
Per-Location config/data variables
Kit - "default" ***
Make a new kit for the bot and assign it in the configuration. On Lost Isle PVE he has it set for each monument so you get a different skin for each, and different load out of weapons and drops. You have a lot of flexibility just be setting up different kits to assign to each location. -
Why bots not shoot?
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most probably you have this set to true:
Peace_Keeper": true/false (bots ignore you if you have no weapon drawn)
or you are outside their range:
Bot_Firing_Range - 20 -
is it possible somehow to connect this plugin with quests plugin? I would like to add quest to kill those bots, but i have no idea how should i edit quests.cs to enable this option...
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On Lost Isle PVE they added Glue as part of their kit and made a quest to collect it. Since it is the only source of glue on the server it is an easy way to count bot kills.
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Can you tell us what the setting "Remove_BackPacks": true/false does?
Thank you. -
I already made corpses harvestable and a quest to gather human skulls (kinda the same thing)
but thanks for advice! -
People will kill eachother to farm skulls.
Glue is a better idea because it's not available anywhere else. -
Doesn't seem to work anymore. I get the same error with BotSpawn and LustyMap:
[DOUBLEPOST=1508424081][/DOUBLEPOST]Weird, it does actually load... but the airdrop bots no longer work...Code:Failed to call hook 'OnServerInitialized' on plugin 'BotSpawn v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) at Oxide.Plugins.BotSpawn.FindMonuments () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Calling 'OnServerInitialized' on 'BotSpawn v1.2.2' took 940ms
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Ok, format changed I guess. I redid the json config and it works now.
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on PVE server. It's modded that people ca't hurt others.
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Oh, my bad.
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last update broke all AI on the server, not animals moving/attack, nor bots =]
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That happens to me too
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Same issue here. Hopefully someone can figure this out.
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yeah, this shit is getting real old..every damn week
