BotSpawn

Moved

Total Downloads: 11,691 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Is there a description for accuracy? I'd like to know what it represents 0-10. Which way does the scale go?

    Thanks
     
  2. 10 = better accuracy.
     
  3. Hey again! I Recorded me any my friend running into some guys i spawned way before. I could send you it because its pretty good. Anyways What are your priority features you wanna add in Botspawn??
     
  4. I keep a running to-do list.
    It's at the bottom of the overview.
     
  5. Per-Location config/data variables
    Kit - "default" ***

    Make a new kit for the bot and assign it in the configuration. On Lost Isle PVE he has it set for each monument so you get a different skin for each, and different load out of weapons and drops. You have a lot of flexibility just be setting up different kits to assign to each location.
     
  6. Why bots not shoot?
     
  7. most probably you have this set to true:
    Peace_Keeper": true/false (bots ignore you if you have no weapon drawn)
    or you are outside their range:
    Bot_Firing_Range - 20
     
  8. is it possible somehow to connect this plugin with quests plugin? I would like to add quest to kill those bots, but i have no idea how should i edit quests.cs to enable this option...
     
  9. On Lost Isle PVE they added Glue as part of their kit and made a quest to collect it. Since it is the only source of glue on the server it is an easy way to count bot kills.
     
  10. Can you tell us what the setting "Remove_BackPacks": true/false does?

    Thank you.
     
  11. I already made corpses harvestable and a quest to gather human skulls (kinda the same thing) :D but thanks for advice!
     
  12. People will kill eachother to farm skulls.
    Glue is a better idea because it's not available anywhere else.
     
  13. Doesn't seem to work anymore. I get the same error with BotSpawn and LustyMap:

    Code:
    Failed to call hook 'OnServerInitialized' on plugin 'BotSpawn v1.2.2' (NullReferenceException: Object reference not set to an instance of an object)(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)  at Oxide.Plugins.BotSpawn.FindMonuments () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Calling 'OnServerInitialized' on 'BotSpawn v1.2.2' took 940ms
    
    [DOUBLEPOST=1508424081][/DOUBLEPOST]Weird, it does actually load... but the airdrop bots no longer work...
     
  14. Ok, format changed I guess. I redid the json config and it works now.
     
  15. on PVE server. It's modded that people ca't hurt others.
     
  16. Oh, my bad. ;)
     
  17. last update broke all AI on the server, not animals moving/attack, nor bots =]
     
  18. That happens to me too
     
  19. Same issue here. Hopefully someone can figure this out.
     
  20. yeah, this shit is getting real old..every damn week