BotSpawn

Moved

Total Downloads: 11,691 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Same here guys, same thing, no bots moving or shooting. removing off server for now as they hold quest items.
     
  2. Did you update to the 2.0.3587? (oxide)
     
  3. I did, yes.
    No movement with nav_grid true, nav_disable false, and ai_dormant false.
     
  4. Nope.
    Will find out if it affects vanilla tomorrow. It's late. :)

    Also, I'm aware of a new error when saving custom locations. Fix is on the way.
     
  5. Thanks for the help
     
  6. Thanks man! Your plugin is great to keep something to do on servers!
     
  7. Thanks @dEaThToDiSsEnTeRs
    Wish I'd been able to get more control over them but, as you say, it's a bit of fun. :)
     
  8. Your doing great on it considering what has been given so far by FP. These AI are so much better than theirs.
     
  9. hii dudes...bots wont attack...and they sound like scientist...guess theres the problem...that wasnt part of last bots...do u change something wrong? pls need them to defend..not to stay there
     
  10. AI is messed up right now with oxide servers. You just gotta wait it out until oxide Crew can fix it. Edit: source AI frozen, not moving | Oxide
     
    Last edited by a moderator: Oct 20, 2017
  11. Bots on my server just stand
     
  12. Please read the previous comments before posting, this is a known issue at the moment
     
  13. im very bad in eng language, ask pls. Solution of the problem found?
     
  14. Great plugin, loving it... but, same story here. Bots are frozen, they don't shoot. Waitting for the solution...
     
  15. think the solution is Oxide as somewhere on here i read that Wulf said he will fix it today but he has to get some Zzzzz as it was late.
     
  16. i think he will find a fix, i dont think its to major FP didnt realy say they did to much to AI so hope for the best, i still am using your plugin as my main plugin and it has been doing great ( my whole server is based around it). but for now its disabled until OP finds a fix. will keep checking regularly
     
  17. @Steenamaroo any chance of maybe using the player marker to mark where the AI is and maybe have an option for how often to have the AI location updated? I want players on my server to know monuments the AI are at and how many are about by looking ar the map
     
  18. Is the inability to kill them an issue as well? is on my server.
     
  19. @DataDawg set your respawn timmer higher. I have 3-4 AI at some places and a rspawn of 10min and people have no issues killing them all... Im actully redoing my AI to make them harder