The plugin can't do that.
Quit all your editors, unload the plugin, delete the config file, then reload the plugin.
If the config shows up the same as before then either those are the default values, or something else is going on.
In that event, just stop the server, delete the config, and restart.
BotSpawn
Moved
Total Downloads: 11,690 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Hey Steena,
I got this error when trying to set Bot_Accuracy:
Code:(09:23:13) | BotSpawn was compiled successfully in 2119ms (09:23:13) | Failed to initialize plugin 'BotSpawn v1.2.1' (JsonReaderException: Input string '4.8' is not a valid integer. Path 'Zones.AirDrop.Bot_Accuracy', line 21, position 25.) (09:23:13) | at Newtonsoft.Json.JsonTextReader.ParseNumber (ReadType readType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadNumberValue (ReadType readType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadAsInt32 () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0 (09:23:13) | Failed to initialize plugin 'BotSpawn v1.2.1' (NullReferenceException: Object reference not set to an instance of an object) (09:23:13) | at Oxide.Plugins.BotSpawn.Loaded () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 (09:23:13) | Unloaded plugin BotSpawn v1.2.1 by Steenamaroo
Update: Yep whole numbers only lolLast edited by a moderator: Oct 12, 2017 -
Found out that i have to disable peacekeeper, seems not to work properly.Last edited by a moderator: Oct 12, 2017 -
Guys, how is it able to add more than one Kit? I wan't all 5 spawn with different weapons. How is that possible to do? Thanks
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you cant do that as far as i know because they are set by monument, you can have different kits for each monument (which is what i have) i have created a red,blue,green,white kit with kits plugin and assign one to each monument depending on what it is, so blue for the "harbor patrol" and "navy patrol" for the harbors and red for "security patrol" at supermarkets/gas station etc, you use "skin" plugin to change the colours of the clothing to match the kit name.
If it ever changes to setting up each individual bot it will be a pain, you might have 60 lots of settings to do in total,Last edited by a moderator: Oct 13, 2017 -
Allright but it will be nice if we can add more Kit's in future to one Custom Location, so there is not always the same Gun.
My workaroun is that i have multiple Setups for the Location. -
Mod is working great!
One suggestion. Some players are complaining that the bots are hard to deal with at night. The bots can see the players and due to how well they track, the players are at a disadvantage. I'm thinking it would be great if when the bots are equipped with flashlights or laser sights, that you add the ability to either turn them on, or come on automatically.
This would make it easier for players to be able to track the bots like the bots track them.
Keep up the good work! -
Haven't really done much on this plug over the last few weeks but at some point I'll catch up with it. -
Is it possible to select what the bots will respond to when "Peace_Keeper": true, is set?
Thank you. -
Yes ^ That's something I'm meant to be fixing.
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Could you add them to lighthouses? I spawned a scientist in one and it seems to navigate the stairs and broken floors without any issue. Got it to follow me outside up and down the stairs, as well as up the broken staircase inside.
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That's pretty cool!
Lighthouses, as well as new monuments, are on the list.
I want to add some code to prevent them accidentally spawning the sea - Will do it fairly soon. -
Nice. I've just been using custom bots and relocating them after wipe. What do you think I should use for a radius on the lighthouse if I were to do a personal spawn in?
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I suppose a work around would be to set the centre-point slightly inland and have the radius reach the coast.
That way they would spawn around/in/on it, but not in the sea. -
Hey guys, i was using this plugin for a while and i wanted to add animals too, so i installed CustomAI and Custom Animal Spawns. I didn't like those changes though (and performance impact) so i removed those two plugins and after that i noticed that bots are not spawning at all. Anyone had that problem already and could help me? Nav_grid true, nav_disable false, configuration file not changed since it was working.
Thanks in advance -
Hey,
What version are you running? -
of BotSpawn? 1.2.1
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OK.
Do bot.count in console or RCON a little while after you load the plugin.
If it returns 0, reload the plugin and watch the console for errors.
If it's 0 and there's no errors, please attach your config. -
bot.count doesn't give me any information back. Weird. But i can use commands from this plugin like /botspawn add etc.
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bot.count in RCON or console, not in game?