Typing nav_grid into console will tell you if it's on or off.
If it's off, your provider has set it that way. Add nav_grid true to your startup command.
If you don't have access, or it remains false regardless, contact your provider and ask for it to be enabled.
[DOUBLEPOST=1505732371][/DOUBLEPOST]I'm not 100% sure how this does, or doesn't work.
What you describe is exactly what happens with bots in the air (parachute bots), but it's not instant.
After about 10 seconds or so, they are killed by the server.
I'm haven't seen a problem with bots on open terrain, though.
[DOUBLEPOST=1505732771][/DOUBLEPOST]Hi,
Can you elaborate a bit? A global figure, or per monument?
What's the goal?
[DOUBLEPOST=1505732812][/DOUBLEPOST]Almost certainly crossfire. They'll have been going apeshit over a bear or player or something.
NPCPlayers don't intentionally target each other, but maybe I should add an option to null friendly fire amongst them.
BotSpawn
Moved
Total Downloads: 11,686 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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its only at one of the monuments, have tried reducing number from 3 to 2 but they are still shooting each other, they are supposed to ignore animals and are killing each other when there are no players around them, . its not a big deal , its just funny
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If you can find out what they're shooting at that would be very helpful.
I don't see how they'd be targeting each other intentionally.
NPC vendor, maybe? Godmode sleeper? -
Code:(09:11:59) | Loaded plugin BotSpawn v1.1.8 by Steenamaroo (09:11:59) | Calling 'OnServerInitialized' on 'BotSpawn v1.1.8' took 433ms (09:11:59) | [Magic Description] Server description updated! (09:12:00) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) (09:12:02) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) (09:12:04) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) (09:12:06) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) (09:12:08) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) (09:12:10) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) (09:12:12) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) (09:12:14) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) (09:12:14) | Unloaded plugin BotSpawn v1.1.8 by Steenamaroo
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Thank you for bringing these back. I mi
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As far them on open terrain, they can wander to it from a POI just fine, but spawning directly on it seems to cause them issues with being able to find a nav path in time before they are despawned by Rust. -
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hey i really want to try this addon but the data files arent in my addons?
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Hi Steenamaroo.
I love botspawn..great work
I had this running perfectly before the Bradley update.
I installed the new version today.
Now however I can't seem to get bots spawning in Launchsite, Satellite, Dome, Harbour.
Hopefully it's just me doing something stupid.
Attached is my config file.Attached Files:
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On a side note:
Not sure if this is b/c of the recent change in the latest release of botspawn, but when I unload the plugin, wipe/delete the config, data and lang files and install v 1.1.8 the animals have stopped moving again. Checked to see if nav_disable was set to true/false and found it is set false, so they should be moving. Dunno if anyone else is having this issue with the newest version.
-edit- Ok some will move if they attack you (Wolves, bears, boars) but not always. But Deer, chickens (<No biggie there) & Horses are stuck on stupid lolLast edited by a moderator: Sep 18, 2017 -
I`m having a problem. I removed all the files ( data, config, lang, plugin) and reinstalled the updated version, but it doesn`t seem to work for me.
I have no error messages coming up in console, however, my bots aren`t moving or attacking. they just stand still and not doing anything.
All i did was setting nav_grid , nav_wait to true, and nav_disable false on starting up the server and set the activate option to true in the configfile because it was set to false by default. Any ideas? -
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"nav_grid true" is not same as "nav_grid 1" ??
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I did try both at one time or one each, it didn`t work for me T.T I may have to wait till the next update.
[DOUBLEPOST=1505761028][/DOUBLEPOST]I found this error showed up just once. could this be the problem of bot standing still?
Code:Failed to run a 5.00 timer in 'BotSpawn v1.1.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NavMeshAgent] () [0x00000] in :0 at NPCPlayerApex.get_GetNavAgent () [0x00000] in :0 at NPCPlayerApex.Resume () [0x00000] in :0 at Oxide.Plugins.BotSpawn+c__AnonStorey1.<>m__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in :0
Last edited by a moderator: Sep 18, 2017 -
The error above is result rather than cause. -
Why dont i have config files after addon install please?
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Did you install the .cs file into your plugins folder?
Was there confirmation of it loading in console? If so, did it say "creating a new config file" ?
If not, were there any errors?
Do /botspawn chat commands respond?
You should have BotSpawn.json in /config, /data, and /lang/en -
[DOUBLEPOST=1505770014][/DOUBLEPOST] -
Oh, sorry. I can't really help then.
Suggest you contact Clanforge to ask if config/data are accessible. Most likely someone around here will know, though.
Have you used plugins like this before, and do you have access to their configs?