Steenamaroo updated BotSpawn with a new update entry:
1.1.8
BotSpawn
Moved
Total Downloads: 11,686 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Yes.
'nav_grid true' is default now so unless you or your provider override it, the plug will work. -
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Are you asking if weapon durability can be decreased, because it's used? If so, maybe.
Supply option is detailed in overview. -
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now getting this error
Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v1.1.8' (NullReferenceException: Object reference not set to an instance of an object)
Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v1.1.8' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BotSpawn.OnNpcTarget (.BaseNpc npc, .BaseEntity entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Failed to call hook 'OnNpcTarget' on plugin 'BotSpawn v1.1.8' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BotSpawn.OnNpcTarget (.BaseNpc npc, .BaseEntity entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
went to config and this is all thats in it as default
{
"Options": null,
"Zones": null
}
I have already restarted the server and still the sameLast edited by a moderator: Sep 18, 2017 -
Did you wipe config+data as per update notes?
[DOUBLEPOST=1505697343][/DOUBLEPOST]
Expect custom loots drops and small monuments in the near future.
Events could easily be a thing too..I'd love that!
Would definitely have to get a better handle limiting their travel distance etc first but yeah...noted! -
One more quick one for the night. Can you NOT set custom spawns in landmarks? I tried to set one on top of Launch and they spawned but quickly disappeared, then I tried inside the launch building and they didnt even spawn in.
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I think maybe part of your first sentence got cut?
Custom spawn points are going to be hit and miss. The AI may or may not be able to walk on certain terrain, buildings, objects etc.
Seriously, read the overview! -
MuffinStuffer, I am getting a similar issue like you. I am using customspawns to test out kits before sending them off to the actual locations i want. I tried it in the middle of a grass plain. They spawn but then quickly despawn a few moments later. Is there something wrong on our side or is it the plugin? If so can it be fixed? Custom locations would help alot.
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removed all files and plugin several times and reinstalled several times, now working,
thanks for the hard work yet again, although am puzzled why default for Attack_Apc is set to true, suicide missions maybe ? -
Yeah, false would make more sense.
If you, or your provider, override either of these, things won't work.
If bots are despawning in open grass areas, I'd say that's probably the reason. -
Potential conflict with BradleyControl plugin?
(23:55:17) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean)) -
Safe to ignore. Thought I had removed it, actually.
I'll get it next time.
Thanks. -
Alright, where could I enabled the Nav Grid? I'm using RSM (Rust Server Manager) and I have Nav wait turned on. -
@Steenamaroo Great job yet again man! Keep it up man! Can't wait till you can nail the NPCs wander radius down. -
@Steenamaroo Just curious, is there anyway you could add an option for min/max number of bots to be spawned? Maybe add an option to turn this on/off? If not now; b/c the current problems with the new ai/nav_grid; possibly in the future? Maybe when you can get their wander radius nailed down and/or can allow them to be assigned routes? Would love to be be able to set up random size wandering groups. Just an idea. Great work again!
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... whats the Different between Version 1.1.7 and 1.1.8 ?
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odd !
(18:33:26) | [Death Notes] Warehouse 2 Security was shot in the Body by Warehouse 2 Security with a Assault rifle from 7.35m.
(18:33:26) | Warehouse 2 Security[91390498/76561190007924836] was killed by Warehouse 2 Security[91389475/76561190009118275]
(19:19:58) | [Death Notes] Warehouse 2 Security was shot in the Body by Warehouse 2 Security with a Assault rifle from 0.57m.
(19:19:58) | Warehouse 2 Security[91737647/76561190000158126] was killed by Warehouse 2 Security[91738070/76561190009060705]Last edited by a moderator: Sep 18, 2017