Hello all,
I have downloaded the last version of this great plugin, but have a deco from my home server : " [RW]Artaban kicked : Packet flooding Player tick".
I'have read all the post from hier, befofore posting any comments, to be sure that i did all as good as possible. Then in my config.cfg server i write this :
server.maxflood 2000
server.maxunack 20
server.netcache true
server.pvp true
server.stability true
server.tickrate 30
spawn.min_rate .1
spawn.max_rate 1
spawn.min_density .1
spawn.max_density 1
server.stability true
antiHack.projectile_protection 0
rcon.web 1
server.radiation false
sleepers.on "true"
env.time "24"
env.nightlength 55
env.timescale "0.0066666667"
env.nightlength "55"
falldamage.enabled true
crafting.instant false
crafting.timescale "2"
chat.enabled true
server.lan true
nav_wait "true"
nav_disable "false"
// nav_grid true
nav_grid "1"
npcplayerapex.population "0"
Where am i wrong?
And the other hand, i have this message from the consol, when the server launch :
assets/prefabs/npc/scientist/scientist.prefab <Spawnable> Population is null entity spawned from outside the spawn handler?
I believe, that if i write in my server.cfg the line "npcplayerapex.population "0"" this probleme will be solved?
Could someone help me please?
BotSpawn
Moved
Total Downloads: 11,686 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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I had a very big problem with the "packet flooding" and no one could join the server for over a week, it turned out to be caused by a change to ddraw that the devs had made and it was triggered by the "true" setting for "arrows" in the "inbound" plugin, i set it to false and the problem disappeared,
I firmly believe that people should follow the advice of THIS plugin developer and leave it till its fixed, cos it wont work till FP fix the Ai side of it so why poke around with it and then ask "why doesnt it work" -
Hey @Artaban51
I'm not sure I can help with your particular issue, but you have a lot of server commands in there!
A lot of them are default anyway, some are duplicates, and at least one looks like it might be typed wrong = "server.maxunack" ?
The plugin (unofficial release a few posts up) automatically sets default population of bots to zero, so adding npcplayerapex.population 0 will do nothing more.
The console message about spawn population is just that - There's no need to do anything about it. -
conflict!!!
Code:Calling hook OnNpcPlayerTarget resulted in a conflict between the following plugins: Vanish - 0 (Single), BotSpawn (0 (Single))Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyControl - False (Boolean), BotSpawn (False (Boolean))
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Looks like Vanish is handling NPCPlayers now, so I'll just remove all Vanish related code.
Thanks.
BradleyControl is handling APC targeting (of NPCPlayers), so maybe I should remove that too.
The warning is just telling you that two plugins are handling the same job - It's harmless.
Edit: I think the bots ignore the APC by default now too, so I'll take that out, or reverse it!Last edited by a moderator: Sep 13, 2017 -
thank you Steenamaroo
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HelloSteenamaroo, thanks very much helping me, if I understood, in my server. cfg, there are some duplicate, errors.
So can I ask to someone who have a server.cfg which works good to paste it hier please?
Or, to tell me what line(s) in the server, cfg I have to modify or delete?
Thanks helping,
Regards. -
.
~FoX~ -
Looks like maybe the bots are back in town?
Chutes are still no good but my server has no nav related overrides and they appear to be working well!
Proper update to follow. -
hell yaaa cant wait for the update so what you saying is right now its working ?
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Seems to be....!?
The update will just be #753 with chutes and airdrop removed. -
nice TY for your hard work this is one of the best plugins ever
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No worries. It's a fun plug, for sure!
Main mission is to override bots getting killed with invalid positions, but I haven't been able to so far...
Maybe I'll ask Fuji. He knows everything! -
i just tested they dont shoot at you just stand there
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Do you have any nav related overrides in your server startup?
If so, take them out and try.
[DOUBLEPOST=1505427458][/DOUBLEPOST] -
what are the commands
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[DOUBLEPOST=1505427545][/DOUBLEPOST] -
+nav_disable 1 ?
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Yeah, that's probably it. Unless I'm mistaken defaults are nav_disable false and nav_grid true, as of tonight's update.
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@Steenamaroo Should I wait for a proper update before (re)enabling the bots for now?