ok cool thanks
Do they still wander off?
BotSpawn
Moved
Total Downloads: 11,687 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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You bet your ass they do!
lol
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Hello, I don't see anymore "Reset_Timer": 300 is this normal in the new config?
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Hi @weaklinks
No, it should still be there. Maybe it got manually removed somehow?
Back up then delete your config, to make sure. -
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Oh, of course! I lose track.....
No probs. Thank you.
Actually, there should be Respawn_Timer per monument, and Reset_Timer as a global option.
Is that not how it is? -
that is how it is on mine,
as for the bots attacking each other , it was only in one location and i seem to have solved it by reducing the number in that location to 2, anymore than that and they kill each other
well i spoke too soon, even though i changed their names, removed ammo from inventory (it was a bonus for loot) and changed their "name" for that area, they still shoot each other on a regular basis,
[Death Notes] Plant Security was shot in the Body by Plant Security with a Assault rifle from 3.81m.
Plant Security[115801149/76561190000247233] was killed by Plant Security[115800702/76561190004465223]Last edited by a moderator: Sep 21, 2017 -
Hmm, didn't see them spawn at an airdrop
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Hey,
If Airdrop is enabled in config the bots will spawn on the ground at the landing point, as the crate leaves the plane.
^^ They'll be there before it lands.
If you called the drop with a supply signal, you'll need to have that option enabled in config too.
It is tested, but let me know if you have trouble. -
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Yeah airdrop bots didn't show for me either. Wonder if it's a conflict with Fort wars or not.. Not tried on vanilla drops
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Thanks @Rickne
The bots are spawned OnEntitySpawned if the entity name contains "supply_drop", so there shouldn't be any room for conflicts or issues with airdrop plugins.
I'll fire up the server and check it out shortly. -
I have to say though this plug in works way above expectation so far. Really impressed the way they bots hunt you down.
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Maybe this isn't something you can fix but thought I'd report anyway: When using the Vanish plugin along with this one, I get this error when I approach the tank as "vanished" admin and I get rekt:
Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: Vanish - False (Boolean), BotSpawn (True (Boolean)) -
The AI work itself is 100% facepunch, I'm just delivering it, but thank you for the kind words.
I just called a few drops and bots appeared around me just as the crate itself was spawned.
They did bunch up on a nearby rock, though, so I guess you could be having disappearing bots, still?
[DOUBLEPOST=1505923770][/DOUBLEPOST] -
If i set warehouse , 1 , 2 to activate : true , I get the following
Code:(22:44:09) | Loaded plugin BotSpawn v1.1.8 by Steenamaroo(22:44:09) | BotSpawn v1.1.8: Failed to load config file (is the config file corrupt?) (Unexpected character encountered while parsing value: T. Path 'Zones.Warehouse2.Activate', line 173, position 18.)(22:44:09) | Failed to initialize plugin 'BotSpawn v1.1.8' (JsonReaderException: Unexpected character encountered while parsing value: T. Path 'Zones.Warehouse2.Activate', line 173, position 19.)(22:44:09) | at Newtonsoft.Json.JsonTextReader.ReadAsBoolean () [0x00000] in <filename unknown>:0at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0(22:44:09) | Failed to initialize plugin 'BotSpawn v1.1.8' (NullReferenceException: Object reference not set to an instance of an object)(22:44:09) | at Oxide.Plugins.BotSpawn.Loaded () [0x00000] in <filename unknown>:0at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0(22:44:09) | Unloaded plugin BotSpawn v1.1.8 by Steenamaroo(22:44:09) | Previous version of plugin failed to load: BotSpawn
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Check your syntax at Warehouse 2: Activate.
The error suggests the comma was dropped, or something like that. -
ill check some more. it seems if i activate warehouse i get issues. One instance the bots spawned naked and didnt move. I used the same kit at RADTOWN and the kits /bots spawned normal. Ill double check but seems consistant so far. -
Really, your config is corrupt.
Open it and check the "true," setting for warehouse2.
I just set mine to "trues," and got your error.