If you show a copy of config.json and data,json it might help sort it out,
BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Ok so I put an old data file (from the last week) (bots spawn week after week on my server)
I activate all bots in the file, reload the plugin and the file don't wipe.
Weird... That's what I did yesterday... I'll see tomorow !
Thx for the helpAttached Files:
Last edited by a moderator: Jun 22, 2018 -
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That data file doesn't comply to the current data structure which suggests it came from an old version of BotSpawn.
1.6.9 update notes:
If you're coming from BotSpawn several versions old, install 1.6.8 first in order to auto-udpate your config + data file structures. -
I make my files one month ago, maybe I did mistake when the plugin was up to date. My bad, again...
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No probs.
If you install V1.6.8 with the data file you attached, it will get automatically migrated to the new structure.
You can confirm this by checking the 'new' data file for a section called 'MigrationDataDoNotEdit'.
If it's there, your data is now updated and you should be able to use 1.6.9 without issue. -
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That's your data file. There'll only be information in there if you've created custom profiles.
Config file, containing all the default profiles, is in the /config folder. -
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Sorry, I'm not sure why you're showing me this.
Custom profiles are profiles you've created at your own preferred locations.
See the overview for chat commands. -
I'm trying to figure out how to increase bot health. I'm trying to spawn in "boss" bots in certain areas with higher health than the max of 100 for murderer and 150 for scientist
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Each profile has a setting for bothealth. Just set it to a higher number.
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He's still spawning in with 100 health, not 500, what am I doing wrong?
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How are you judging that?
Botspawn applies a damage multiplier rather than actually changing the bot's health so if you have a visual display of their health it will appear to be wrong. -
[DOUBLEPOST=1529703958][/DOUBLEPOST]Thanks for bearing with my idiocy lol
Any plans on updating BotSpawn to replace junkpile npcs as well? -
Probably not soon, but I'll keep it in mind. -
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[DOUBLEPOST=1529707036][/DOUBLEPOST]
Haha yea, I'm experimenting with wild spawns of Boss npcs, and they are rough as shit lol -
Thinking about it, it should actually be pretty easy to add in.
Thanks for floating it.
I take it Scientist behaviour is all good now, bar the long range distance option? -
[DOUBLEPOST=1529715748][/DOUBLEPOST]Another question @Steenamaroo , would it be possible to include additional spawn types for purposes of Quests? (Not your mod I know, but hear me out). So as of right now, there are four potential scientist spawns:
- scientist
- scientist_gunner
- scientistjunkpile
- scientistpeacekeeper
Last edited by a moderator: Jun 23, 2018 -
I changed all my bots back to scientist and had to remove their ak's and give them shotguns as they were killing me from miles away. their behavior is back to normal and very aggro,
BUT I have an odd problem, I load the shotguns with Green "solid" slug ammo but if i redeem the kit to check it the ammo has changed to Red "buckshot" , any hints ?Last edited by a moderator: Jun 23, 2018