I have enabled chutes and see a lot spam of "Failed to create agent because it is not close enough to the NavMesh" in console blocking the view to the important stuff.
If its caused by BotSpawn, is it possible to hide this error?
BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
-
I don't think so, but strategic placement should help.
A wide radius spawn at a lighthouse, for example, would result in a lot of those messages,
as would bots spawning on top of certain buildings/object.
I'll probably improve the overall spawn system some time in the near future but, for now, just ignore.
That said, you should see that message once per bot that fails to find NavMesh and the biome guys should fail 2 or 3 in the hundred, so there shouldn't ever be enough to really be considered spam.
If there is, please tell me more.
Edit: You may be able to filter strings out in your RCON app.
Not a root-solution, but solves your problem. -
-
Often I get like 50 of these messages in a row. But it's ok, it spams not all the time.
bot.count ~ 121 -
Bot count of 430 over here and we see it a lil but ay whos watchin the console that much unless there's a problem anyway
-
Was there any resolution between Fuji and you (Steenamaroo) on what controls the loot drops of the bots if using AlphaLoot? Even though I have no weapon drop I am still getting M92's and Mp5's pretty frequently + 1-3 pickaxes per Bot. I remember it was brought up but I dont know what came of it.
-
Last I heard AlphaLoot has makes no changes to NPCPlayerCorpse loot, and there were no plans to make it so.
To the best of my knowledge that loot is 100% controlled by Rust, bar the total disable option from BotSpawn. -
-
So when using AlphaLoot its gonna sometime ignore the weapon drop command? Alright, ty sir -
Weapon drop is literal and unrelated.
It prevents the bot from dropping his weapon when he dies. -
-
-
Calling hook OnNpcPlayerTarget resulted in a conflict between the following plugins: ZombieHorde - False (Boolean), BotSpawn (True (Boolean))
-
XD -
is Ignore_Animals no longer a thing? I don't see it in the latest config
-
-
Hello,
how to reduce loot when i kill a scientist or is not possible with your plugin?
Code:Allow_Rust_Loot
On some servers, when you kill a scientist, they have only one object in their backpack, it is rare to see more object while looking at my side, there is too much object in the bag...
Need a plugin for couple? -
-
If you want to have some control over it just make some kits and have different inventories
-