BotSpawn

Moved

Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. There's nothing like taking a suggestion to the extreme so it can be ruled out...
     
  2. The kits are not for loot but to dress according to what I tested...

    Code:
    This is the big mystery. The loot comes from somewhere, just nobody knows how to control it.
    but on other server, he dont gave 3-4 or 5 items when he killed... xD and admin dont answer me, so close... ^^
     
  3. Oxide update just released, with fixes for Scientist targeting/aggression. :)
     
  4. Code:
    "Show NPC Names": true,
    "Show NPC Names": true,

    If I change this to false, does that mean it will stop showing random npc names like
    Code:
    [Death Notes] AvlisX was killed by NPC Maxine.
    and it will say Scientist instead?
     
  5. My server does not show npc/bot/zombie deaths in chat except if they are killed by player (I use Betterchat and Deathnotes), BUT the console (RustAdmin) will show random names for npc/bot/zombie deaths where a "name" has not been chosen.
    As they do not appear on screen they dont bother me
    (18:46:02) | xiao[12205332/7890522] was killed by [12243028/2755949]

    (18:46:44) | latanya[12203592/7774267] was killed by [12413157/7036419]


    (18:48:29) | NASA Security[12367651/6209060] was killed by bradleyapc (entity) (Named bot)



    (18:49:42) | [12359924/9113233] was killed by trula[12203812/203345]

     
    Last edited by a moderator: Jun 20, 2018
  6. Calling hook OnNpcPlayerTarget resulted in a conflict between the following plugins: BotSpawn - True (Boolean), ZoneManager (False (Boolean)) with a null reference exception over and over...please fix?
     
  7. Wulf

    Wulf Community Admin

    Could you provide the full error that you say you are seeing? Also, "true" is the standard for "On" hooks when returning, so I'd encourage ZoneManager to be updated to return true instead as they're both technically returning the same value.
     
  8. that is the full message........i pulled out botspawn and it stopped........restarted server and all is ok.......going to trying putting back in botspawn. BUT I will say I have been having a real issue with zonemanager not working . Meaning the flags are not working. I put it on my warp bases and gun game to protect zones for various things and come back to find my warp bases decayed or items missing due to players picking up items when I have a noentities pick up on ..........and so on.
     
  9. Wulf

    Wulf Community Admin

    What you provided isn't even an error, you stated that you are seeing NullReferenceException spam. You can find the full error for that in your logs.
     
  10. they shoot at each other lol

    latest oxide and latest version of your plugin
     
  11. strange......why would skyfall be causing botspawn and zonemanager to conflict? or ? I have already spoken to Colon and he is going to look at it.....but why botspawn and zonemanager?
     

    Attached Files:

  12. Wulf

    Wulf Community Admin

    The warning is with BotSpawn and ZoneManager, not any other plugin. The warning means that two plugins are both trying to change the outcome of that specific hook which may cause a conflict, but in this case returning true or false is the same thing as it isn't a "Can" hook.

    According to your logs, the NRE has nothing to do with this plugin, and is actually coming from the Skyfall plugin you are using.
     
  13. humm so lol does that mean you are going to fix something ? lol...sorry wulf as u know I am not a coder. Colon will fix the NRE error I suppose, but what about the botspawn / zonemanager conflict? How does that get fixed sir? or
     
  14. Wulf

    Wulf Community Admin

    There isn't anything for me to fix. The NRE would have to be fixed in Skyfall, the ZoneManger "conflict" can either be ignored or fixed in ZoneManager by changing the return to true instead of false in that hook.
     
  15. Its normal for apply a modification, restart server for get change? :x

    replace
    Code:
    "Launchsite": {
          "AutoSpawn": true,
          "Murderer": false,
          "Bots": 8,
          "BotHealth": 100,
          "Radius": 100,
          "Kit": [],
          "BotNamePrefix": "",
          "BotNames": [],
          "Bot_Accuracy": 8,
          "Bot_Damage": 1.2,
          "Disable_Radio": false,
          "Roam_Range": 40,
          "Peace_Keeper": true,
          "Peace_Keeper_Cool_Down": 5,
          "Weapon_Drop": false,
          "Keep_Default_Loadout": true,
          "Wipe_Belt": false,
          "Wipe_Clothing": true,
          "Allow_Rust_Loot": true,
          "Suicide_Timer": 300,
          "Chute": false,
          "Long_Attack_Distance": 120,
          "Respawn_Timer": 3
        },
    to

    Code:
    "Launchsite": {
          "AutoSpawn": true,
          "Murderer": true,
          "Bots": 8,
          "BotHealth": 100,
          "Radius": 100,
          "Kit": [],
          "BotNamePrefix": "",
          "BotNames": [],
          "Bot_Accuracy": 8,
          "Bot_Damage": 1.2,
          "Disable_Radio": false,
          "Roam_Range": 40,
          "Peace_Keeper": true,
          "Peace_Keeper_Cool_Down": 5,
          "Weapon_Drop": false,
          "Keep_Default_Loadout": true,
          "Wipe_Belt": false,
          "Wipe_Clothing": true,
          "Allow_Rust_Loot": true,
          "Suicide_Timer": 300,
          "Chute": false,
          "Long_Attack_Distance": 120,
          "Respawn_Timer": 3
        },
    3-4 zombie only and not 8..
     
  16. Cant believe you use a three second respawn timer. they would actually respawn as you were running towards them !, As my bots are armed I have a respawn timer set to 600 and suicide set to 1000, and i get all the bots i set it up for,
     
  17. Only for ls site fast respawn :D
     
  18. Is it possible to spawn bots with higher health? Or is 100 max for murderers and 150 max for scientists?
     
  19. Hi !
    Since today the data file has been wiped automatically when I reload the plugin. Same thing when I unload, then change the data file, and load the plugin, the file is always wiped...
    Data file don't change between yesterday and today, so I don't understand what happen.
    If someone can help me, thx ^^
     
  20. The health option is a percentage, because the default max is different for mur+sci.
    You can exceed 100% in config/data.

    JiNGo, if your BotSpawn version is up to date there's no reason the config or data should wipe unless there's some syntax error in them.
    Often those don't result in full wipe but, rather, loss of data for the relevant field, but sometimes it can result in generating a default config/data file.
    Depends on the error.

    There was a version with config + data structure updating which had errors (specific to linux users), but that was remedied in the next V, and the update notes explain it.