BotSpawn
Moved
Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Code:"Radtown": { "Activate": true, "Murderer": false, "Bots": 1, "BotHealth": 100, "Radius": 10, "Kit": [], "BotNamePrefix": "", "BotNames": [ "Scientists" ], "Bot_Accuracy": 5, "Bot_Damage": 0.5, "Respawn_Timer": 300, "Disable_Radio": false, "Roam_Range": 200, "Peace_Keeper": false, "Peace_Keeper_Cool_Down": 5, "Weapon_Drop": false, "Keep_Default_Loadout": false, "Wipe_Belt": true, "Wipe_Clothing": true, "Allow_Rust_Loot": true, "Suicide_Timer": 300, "Chute": true, "Long_Attack_Distance": 170 },
Are the Compounds the NPC outpost? -
I dont use any bot (or anything else) at the Outpost because if you have to defend yourself and use a weapon the Outpost scientists and turrets will kill you,
But apart from that monuments don't all have radiation by default , I use monument radiation plugin for all of them (except outpost as it is not on list yet) The Radtown itself is now called "Sewer Branch" on the Rust io map, and the "warehouses" are called "mining outposts" but the plugin finds them with no problem.
BTW: I use a longer suicide time than the respawn one. I lowered the accuracy rate as they were too accurate, They were killing me with a Ak47 when i was at extreme Bolt action range,
},
"Radtown": {
"Activate": true,
"Murderer": false,
"Bots": 5,
"BotHealth": 150,
"Radius": 100,
"Kit": [
"red"
],
"BotNamePrefix": "",
"BotNames": [
"EPA Security"
],
"Bot_Accuracy": 2,
"Bot_Damage": 0.5,
"Respawn_Timer": 600,
"Disable_Radio": false,
"Roam_Range": 60,
"Peace_Keeper": false,
"Peace_Keeper_Cool_Down": 5,
"Weapon_Drop": false,
"Keep_Default_Loadout": false,
"Wipe_Belt": false,
"Wipe_Clothing": false,
"Allow_Rust_Loot": true,
"Suicide_Timer": 1000,
"Chute": false,
"Long_Attack_Distance": 160Attached Files:
Last edited by a moderator: Jun 5, 2018 -
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Oh ok, so Radtown is just the little sewer branch red jump thing with
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Yes its the thing with the upright tank with the unattainable loot on top (is for me anyway) and the pipe over the canyon,
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Suicide timer is to prevent the long term build up of non-respawning bots which haven't been killed.
That's bots from airdrop calls, toplayer chat command calls, or external hook call.
I think, at some point, I should probably make the monument names match the map.
At present they match up with the prefab names, which is why you see Warehouse instead of Mining Outpost, for example. -
Suicide and re-spawn are never active together. They're alternatives for different circumstances.
I just pointed it out as Wesley_Eng.com had them the same times.
There is no hurry to change names especially as they are going to introduce a new bandit town (maybe ?) and the plugin is working great as it is, -
lol @ omg omg please don't do an update....it works!
Good call. -
feature request.
rewards with ServerRewards -
made by Canop Sheep. -
The older version of DeathNotes used to show the bot's name when killed (which it obviously got from BotSpawn's config). Now after installing the updated version it just shows either "scientist" or "murderer". From reading the posts here it is obvious that some of you have fixed this. Can someone tell me how? I can't seem to figure it out. Thanks in advance.
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As far as I know Death notes 6.0.5 should print the displayName if one exists and, if not, just print Scientist or Murderer.
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There's no way you can just create a second list of monuments for zombies?
Like one monument list for Scientists and another for Zombies. -
If you already created them, you just need to set Parent_Monument name and reload.
I'm not having 2x every monument in the config for the 2% of people who'll use it.
That same 2% will then want 3, or 4, or 5.
This way, you can have whatever you want...or not. -
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Make those additional profiles the next time and they'll stay there forever.
Custom profiles don't get deleted.
If Parent_Monument is set and that monument no longer exists, the custom profile just won't spawn anything.
No harm to you, I added a feature that's going to save you a lot of hassle. ^^ -
I like how customizable BotSpawn is, but I've been using RadtownAnimals to put zombies at monuments.
I hope in the future you'll be able to just have monument profiles for both npcs -
it's wiping my config every time. i even just tried to manually add all the values back , for only Airfield, and still it wiped it to default again :s
comma until the last item in each list and double quotes still, yeah? that's the only thing i can think of :s ["BotStuff1","BotStuff2"] ?
btw, it migrated the data itself on first reload, then wiped the same data when reloaded again. just reproduced that succesfully.