Hey,
Sorry, I can't really help - I haven't used Event Manager or zones in a while.
Maybe someone else in here will know, though. Keep an eye.
BotSpawn
Moved
Total Downloads: 11,690 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Good evening, I'm coming back to you again.
I generated very few bots and zombies on my map. less than 100 in total.
The bots (scientists), are perfect.
But zombies have a real problem. They do not attack anymore as they should. Previously, when they detected a player, he did not give up, before killing, or being killed.
But here it is as I explained it previously. A zombie detected, it will recognize the position of the player, and load on this position. If the player moves, the zombie recognizes the previous position, and has a delay time, to analyze the player's new position. -
I have made the kits, added the kits, but I always get the message that there is no kit by that name so generic scientist is loading instead. What am I missing?
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Can you redeem the kit yourself?
Presumably you have a type error in your config/data Kit entry. -
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Perhaps it would be necessary to create a "discord" special "oxide" where "coders" could meet and exchange? What do you think ?
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I'm not stupid thank you.. lol
but thank you for telling me, any eventuality is good to
take
We tried with players obviously the god was not engaged.
Always the same problem -
If so, I know what it is and I've requested a hook to fix. -
I didnt mean you were stupid, sometimes admins when checking/setting up plugins do it in god mode and forget to go out of it, it was just something to check,
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It could be that indeed. At a distance no problem, but in the body to body, they are lost. -
Hi, i'm having an issue whereby the zombies would sometimes aggro and sometimes avoid players and then sometimes the zombies would attempt to flee or sometimes just stand still. Am i missing any thing? Reloaded plugin and its still the same scenario.
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Hi.
1.Yeah the Murderers are acting crazy lately,but what iv noticed is that it started to hapen when I make a custom spawn point and put more then five of them.now I have 10 in one spot and 3 of them are acting normal,the rest are like described above,runing away,aiming not shooting and stuff.
2.Is it possible to make an adjustable spawn radius for the bots?ex.-I want to make a "Boss" bot and I need him to spawn in a certain spot and not in 100 radius.the HumanNPC might not be good for me cause iv noticed that you can only give those bot a 100HP and what kind if "Boss" is that )I asked a question about it and still no answer ((
3.Great plugin!works good!just need a few adjustments ) -
Murders suck :{ they dont chase really
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Hi. Why can not we adjust the distance at which a bot can locate us?
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"Read rest of this update entry..." just says the same "drag and drop" What ?
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"Small patch - Might help murderers maintain interest."
Could you patch my girlfriend too? -
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