Monument Finder delete and then run again thanks for your help
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Sorry, to be clear....Remove /config/BotSpawn.json then reload.
You may want to take a backup first, if you have lots of custom settings. -
Is it possible to make the setting that the bots spawned near the musorok where there are boxes?
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Thank you so much for your hard work on this amazing plugin, Steenamaroo.
I do have a question/request though. Is it possible to make the chainsaw sound play when NPCs use it?
They are able to do damage with it, but that's it sadly. Would be horrifying and amazing if the sound played too. -
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What is musorok ?
If it's some landmark or feature you're manually placing them at I can make it a default location. -
It would also be great if disabling vanilla loot for the BotSpawn npcs didn't affect npcs spawned by the game itself. But that might be impossible? -
Does it? It should not.
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It's addressed in the to-be-released version.
With any luck I should be pushing that out tonight.
It makes the following per-profile rather than global, and restores the missing Scientist functionality.
- Belt_Wipe
- Clothing_Wipe
- Peace_Keeper
- Allow_Rust_loot
It wont be in this upcoming update, though. -
Scientists can already spawn with garbage near roads as of this update!
That is purely game controlled, but it works rather well.
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I'll look into adding an override profile so the already-spawning bots can be customised...maybe.
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Set it between 0 and 1. 1 is 100% spawn chance, 0 is 0% -
Do we still need to keep them as murderers in order for their options to work correctly or is that fixed now?
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Are those bots counting in Server Player count ?