Hold tight.
Definitely not.
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Nope, they do not.
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i need fake player count everyone is doing that :S
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Wulf Community Admin
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Bots are now targeting admin while using Vanish.
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[DOUBLEPOST=1520005724][/DOUBLEPOST]
Thanks for posting. -
Wulf Community Admin
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Will this ever work with LootConfig?
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I understood now it is illegal sorry k
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Are custom spawns broken? As soon as I made one I got this after reloading
(14:49:27) | Unloaded plugin BotSpawn v1.4.7 by Steenamaroo
(14:49:27) | No previous version to rollback plugin: BotSpawn
Removing the custom spawn fixed it (deleted file, /botspawn remove "name" didnt work) -
@Steenamaroo In the config, there's a section for kits, from the overview it suggests you can have multiple kits for the bots assigned to that monument, what governs the percentage by which the kit is distributed? We were going to trial this on a test server to see if its viable for us to move away from humanpc + our automation plugins. However we have a very specific distribution of zombie types across each monument.
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ok nvm, I did it again, didnt make them murderers, kept their default loadout and they spawned. NVM, weird
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Hmmm, not firing under default loadout. Is it because I changed them from murders?
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GitHub - gol-rust/lootgeneration: Generation scripts for npc loot tables -
If you want a kit to have a greater chance of being picked, you can list it more than once. -
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Awesome update, thank you very much!
Now I just have to cross my fingers for chainsaw sounds! -
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Hello
I can not kill the bots, does anyone know what it is?