Do console comands
Whow the result hereCode:nav_wait nav_disable
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
-
It did not work either, I solved the problem the host, they had deactivated something to increase their performance
-
Hey, I have a problem and I want to drop certain items. If I pack the but in the kit he drops it 1: 1. Are there any possibilities like the supply drop to drop these different?
-
Where did you get those commands and what are they supposed to be set to? Is there a list of them that deal with the AI?
-
RPC Error in OnProjectileAttack
NullReferenceException: Object reference not set to an instance of an object
Build Date: 02/26/2018 17:32:47
Unity Version: 2017.1.2f1
Changeset: 25630
Branch: release
Oxide.Rust Version: 2.0.3836
I deleted the config, data and cs and reloaded the cs file. Error remains. can someone help?
here the person offered
"Airfield": {
"Activate": true,
"Aggression_Range": 40,
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"BotHealth": 100,
"BotName": "randomname",
"Bots": 5,
"Disable_Radio": true,
"Keep_Default_Loadout": false,
"Kit": [],
"Murderer": false,
"Radius": 100,
"Respawn_Timer": 60,
"Roam_Range": 40,
"Weapon_Drop": true
},Last edited by a moderator: Mar 1, 2018 -
I'm having a consistent problem where the bots switch back and forth between wondering around and not shooting and just standing there and then sometimes on occasion will shoot.
I made sure the nav settings were correct and the AI isn't set to dormant.
Any ideas? -
Can you advise me! AUTHOR TO HELP!
I deleted your plugin and the bots are still appearing like that!
How to get rid of them, I would not have written a trial if after killing the bots, my players did not throw out with an error Disconnected RPC Error in OnProjectileAttack -
I think that the plugin is incompatible with the oxide version 2.0.3837 and therefore the errors come.
-
@ RPC Error guys, are you using LootConfig plugin?
[DOUBLEPOST=1519916553][/DOUBLEPOST] -
until yesterday, the plugin ran perfectly and today I came from work and the RCP error was born.
-
Once I use a hit (say to give them a bow instead of a MP5...) they get very glitchy and freeze a lot.
Any thoughts on what I can try? -
if I upload it now with the new oxide version come the following
Error while compiling: BotSpawn.cs (215,56): error CS1525: Unexpected symbol `end-of-file ' -
Same with rocket launchers and, I think, flamethrowers.
They don't play nice with non-bullet weapons. -
the rpc error is still displayed when killing the bot
-
OK so the dilemma is now, can this plugin work and play well with official NPC bot release. by the sounds of it there is a slight Proc-Gen change and they spawn only at military tunnels and a few other places. the loot tables have been changed on the loot that they drop. The weapons that they use area restricted to spas-12 and mp5. im gonna try it with and post any errors
-
im getting this error on scientist spawning in ???
Code:Unable to load the AI: Npc.Human.Scientist.Junkpile. Additional details: The requested value 'CanSwitchTool' was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in :0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in :0 at Apex.Serialization.Converters.EnumConverter.FromString (System.String value, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0 at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0 at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0 at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0 at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage[UtilityAI] (Apex.Serialization.StageItem item, ICollection`1 requiresInit) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Deserialize[UtilityAI] (System.String data, ICollection`1 requiresInit) [0x00000] in :0 at Apex.AI.AIManager.ReadAndInit (Apex.AI.AIData data) [0x00000] in :0
-
i was getting that without oxide installed at all, ive just done a fresh reinstall and no prob so far but I had to totally wipe server and reinstall from steamcmd
-
Im getting this over and over every second "(11:22:05) | [BotSpawn] OnNpcTargetFired", Any work around for it?
-
After Update Bots worked but Flooding Console
Code:(20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:39) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:41) | [BotSpawn] OnNpcTargetFired (20:20:42) | [BotSpawn] OnNpcTargetFired (20:20:42) | [BotSpawn] OnNpcTargetFired (20:20:42) | [BotSpawn] OnNpcTargetFired (20:20:42) | [BotSpawn] OnNpcTargetFired
-