BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Do console comands
    Code:
    nav_wait
    nav_disable
    Whow the result here
     
  2. It did not work either, I solved the problem the host, they had deactivated something to increase their performance :)
     
  3. Hey, I have a problem and I want to drop certain items. If I pack the but in the kit he drops it 1: 1. Are there any possibilities like the supply drop to drop these different?
     
  4. Where did you get those commands and what are they supposed to be set to? Is there a list of them that deal with the AI?
     
  5. RPC Error in OnProjectileAttack
    NullReferenceException: Object reference not set to an instance of an object

    Build Date: 02/26/2018 17:32:47
    Unity Version: 2017.1.2f1
    Changeset: 25630
    Branch: release
    Oxide.Rust Version: 2.0.3836


    I deleted the config, data and cs and reloaded the cs file. Error remains. can someone help?

    here the person offered

    "Airfield": {
    "Activate": true,
    "Aggression_Range": 40,
    "Bot_Accuracy": 4,
    "Bot_Damage": 0.4,
    "BotHealth": 100,
    "BotName": "randomname",
    "Bots": 5,
    "Disable_Radio": true,
    "Keep_Default_Loadout": false,
    "Kit": [],
    "Murderer": false,
    "Radius": 100,
    "Respawn_Timer": 60,
    "Roam_Range": 40,
    "Weapon_Drop": true
    },
     
    Last edited by a moderator: Mar 1, 2018
  6. I'm having a consistent problem where the bots switch back and forth between wondering around and not shooting and just standing there and then sometimes on occasion will shoot.

    I made sure the nav settings were correct and the AI isn't set to dormant.

    Any ideas?
     
  7. Can you advise me! AUTHOR TO HELP!
    I deleted your plugin and the bots are still appearing like that!

    How to get rid of them, I would not have written a trial if after killing the bots, my players did not throw out with an error Disconnected RPC Error in OnProjectileAttack
     
  8. I think that the plugin is incompatible with the oxide version 2.0.3837 and therefore the errors come.
     
  9. @ RPC Error guys, are you using LootConfig plugin?
    [DOUBLEPOST=1519916553][/DOUBLEPOST]
    Are you using a kit? If so, try without for testing.
     
  10. until yesterday, the plugin ran perfectly and today I came from work and the RCP error was born.
     
  11. Yes I am using kits. Without using a kit they act weird. When set to basiclly be scientists (no kit, no murderer, ect) they act differently.
    Once I use a hit (say to give them a bow instead of a MP5...) they get very glitchy and freeze a lot.

    Any thoughts on what I can try?
     
  12. if I upload it now with the new oxide version come the following

    Error while compiling: BotSpawn.cs (215,56): error CS1525: Unexpected symbol `end-of-file '
     
  13. Sounds like you've edited the BotSpawn.cs file. Try downloading and installing a fresh copy.

    Ah, yeah...Don't use bows. ;)
    Same with rocket launchers and, I think, flamethrowers.
    They don't play nice with non-bullet weapons.
     
  14. the rpc error is still displayed when killing the bot
     
  15. OK so the dilemma is now, can this plugin work and play well with official NPC bot release. by the sounds of it there is a slight Proc-Gen change and they spawn only at military tunnels and a few other places. the loot tables have been changed on the loot that they drop. The weapons that they use area restricted to spas-12 and mp5. im gonna try it with and post any errors
     
  16. im getting this error on scientist spawning in ???
    Code:
    Unable to load the AI: Npc.Human.Scientist.Junkpile. Additional details: The requested value 'CanSwitchTool' was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in :0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in :0 at Apex.Serialization.Converters.EnumConverter.FromString (System.String value, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0 at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0 at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0 at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.Stagers.ListStager.UnstageValue (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.TryUnstage (Apex.Serialization.StageItem item, System.Type targetType, System.Object& value) [0x00000] in :0 at Apex.Serialization.SerializationMaster.ReflectIn (Apex.Serialization.StageElement element) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage (Apex.Serialization.StageItem item, System.Type targetType) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Unstage[UtilityAI] (Apex.Serialization.StageItem item, ICollection`1 requiresInit) [0x00000] in :0 at Apex.Serialization.SerializationMaster.Deserialize[UtilityAI] (System.String data, ICollection`1 requiresInit) [0x00000] in :0 at Apex.AI.AIManager.ReadAndInit (Apex.AI.AIData data) [0x00000] in :0
    assets/prefabs/npc/scientist/scientistjunkpile.prefab: Unable to load AI, no AI with the specified ID exists.
     
  17. i was getting that without oxide installed at all, ive just done a fresh reinstall and no prob so far but I had to totally wipe server and reinstall from steamcmd
     
  18. Im getting this over and over every second "(11:22:05) | [BotSpawn] OnNpcTargetFired", Any work around for it?
     
  19. After Update Bots worked but Flooding Console
    Code:
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:39) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:41) | [BotSpawn] OnNpcTargetFired
    (20:20:42) | [BotSpawn] OnNpcTargetFired
    (20:20:42) | [BotSpawn] OnNpcTargetFired
    (20:20:42) | [BotSpawn] OnNpcTargetFired
    (20:20:42) | [BotSpawn] OnNpcTargetFired
     
  20. The same goes for me too