BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. The two different entity types do actually shoot each other, when not controlled by this plugin.
    Possible support in the future?
    I’d think it to be pretty chill to have it,
     
  2. That's right - Bots spawned by this plugin will ignore each other.
    I guess that could be made true/false but it would potentially be very messy. :p

    Edit: Just thinking, they might attack each other right now since the targeting hook isn't working for scientists. I'd need to check.

    Getting a list together of things to look into soon.
     
  3. Alrighty, if ya need someone to test it lemme know!
     
  4. CTG

    CTG

    Someone mentioned on page 144 that shooting bots returns the damage back to the player. Is there a result of what causes this? I can shoot any bot, in any monument and the damage goes right back onto myself. So far I've only tested it on the scientists.

    I have only changed one group of bot spawns to different accuracy, and that is not the group I tested this on. Other than that, nothing has been altered. Please let me know what I did wrong. Thanks.
     
  5. It must be coming from some other plugin. There's nothing in BotSpawn that could cause this.

    Do you use any plugin that's meant to have that effect under any circumstances? Some PVE punishment or something?
     
  6. Weird, I haven’t a problem with it.
    What exactly happens? Any errors?
     
  7. CTG

    CTG

    I will look into that now.

    It's no error, I just shoot the bot that is walking around and the damage of the gun shot hits me. As soon as you hit the target get hit, I lose hp. Did it twice, and it killed me. It must be another plugin I have.
     
  8. CTG

    CTG

    I found on another forum someone talking about being damaged from attacking their own base, in Rust. I read what he said, and someone replied to the poster saying that having PVE enabled on the server, via the server causes that because that's how Rust responds to damage in PVE. So it was PVE on the server being enabled. Disabled it and use TruePVE instead, issue resolved. Thanks for the replies, and great plugin, adds a lot of character to a PVE server.
     
  9. Yeah, I don’t like the method they use to enable PvE, kinda stupid and weird.
    Should really take the ideas of TruePvE IMO.
    Glad you got it sorted haha
     
  10. Just thought we'd give this another test since its been about 6 months since we looked at it. The multiple kits option per monument, how do these kits get distributed among the population of bots at the monument?
     
  11. It's random choice.
    Someone pointed out that if you want to increase odds for a certain kit, you can add it to the list several times.
     
  12. Hi, I get this error when I try to put the kit into my bots :(

    Code:
    (16:16:42) | Unloaded plugin BotSpawn v1.4.6 by Steenamaroo
    (16:16:42) | BotSpawn v1.4.6: Failed to load config file (is the config file corrupt?) (Unexpected character encountered while parsing value: b. Path 'Zones.Airfield.Kit', line 43, position 14.)
    (16:16:42) | Failed to initialize plugin 'BotSpawn v1.4.6' (JsonReaderException: Unexpected character encountered while parsing value: b. Path 'Zones.Airfield.Kit', line 43, position 15.)
    at Newtonsoft.Json.JsonTextReader.ReadStringValue (ReadType readType) [0x00000] in <filename unknown>:0
    at Newtonsoft.Json.JsonTextReader.ReadAsString () [0x00000] in <filename unknown>:0
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0
    (16:16:42) | Unloaded plugin BotSpawn v1.4.6 by Steenamaroo
    (16:16:42) | Previous version of plugin failed to load: BotSpawn
     
  13. You should take a look at line 42 or 43. Since it's telling you that there's a character that shouldn't be there, or a character that should, but isn't.
     
  14. I have made a kit called botA with Lr30 and mili clothes and then I put a bot into the field called kit in the config file and then it does this fairy

    Bots config

    Code:
    },
    "Airfield": {
        "Activate": true,
        "Aggression_Range": 40,
        "Bot_Accuracy": 4,
        "Bot_Damage": 0.4,
        "BotHealth": 100,
        "BotName": "randomname",
        "Bots": 10,
        "Disable_Radio": true,
        "Keep_Default_Loadout": false,
        "Kit": [botA],
        "Murderer": false,
        "Radius": 100,
        "Respawn_Timer": 160,
        "Roam_Range": 60,
        "Weapon_Drop": true
    },
     
  15. Code:
    },
    "Airfield": {
        "Activate": true,
        "Aggression_Range": 40,
        "Bot_Accuracy": 4,
        "Bot_Damage": 0.4,
        "BotHealth": 100,
        "BotName": "randomname",
        "Bots": 10,
        "Disable_Radio": true,
        "Keep_Default_Loadout": false,
        "Kit": "[botA]",
        "Murderer": false,
        "Radius": 100,
        "Respawn_Timer": 160,
        "Roam_Range": 60,
        "Weapon_Drop": true
    },
    
    Gotta get your quotes around those kits. ;)
     
  16. Hi I've set everything to true in the config on my clanforge and still no bots are spawning in I'm new to this, do I need to type any commands into the console panel in game
     
  17. Gotta get your quotes around those kits. ;)[/QUOTE]

    I've found a solution but just remember to put "madeupname" into kit in bots config and convert them to zombie

    Thank you for your help ;)

    Code:
    },
    "Airfield": {
        "Activate": true,
        "Aggression_Range": 40,
        "Bot_Accuracy": 4,
        "Bot_Damage": 0.4,
        "BotHealth": 100,
        "BotName": "randomname",
        "Bots": 10,
        "Disable_Radio": true,
        "Keep_Default_Loadout": false,
        "Kit": "["botA"]",<------
        "Murderer": false, to True<------
        "Radius": 100,
        "Respawn_Timer": 160,
        "Roam_Range": 60,
        "Weapon_Drop": true
    },
    Here is the kits set that I have
    Code:
    "bota": {
        "name": "botA",
        "description": null,
        "max": 0,
        "cooldown": 0.0,
        "authlevel": 2,
        "hide": false,
        "npconly": false,
        "permission": "kits.admin",
        "image": "url",
        "building": null,
        "items": [
        {
            "itemid": 106433500,
            "container": "wear",
            "amount": 1,
            "skinid": 898242952,
            "weapon": false,
            "mods": []
        },
        {
            "itemid": -1397343301,
            "container": "wear",
            "amount": 1,
            "skinid": 854614568,
            "weapon": false,
            "mods": []
        },
        {
            "itemid": -46188931,
            "container": "wear",
            "amount": 1,
            "skinid": 854321067,
            "weapon": false,
            "mods": []
        },
        {
            "itemid": 2107229499,
            "container": "wear",
            "amount": 1,
            "skinid": 861247986,
            "weapon": false,
            "mods": []
        },
        {
            "itemid": -1211618504,
            "container": "wear",
            "amount": 1,
            "skinid": 898282845,
            "weapon": false,
            "mods": []
        },
        {
            "itemid": 115739308,
            "container": "wear",
            "amount": 1,
            "skinid": 804638448,
            "weapon": false,
            "mods": []
        },
        {
            "itemid": 1152393492,
            "container": "main",
            "amount": 380,
            "skinid": 0,
            "weapon": false,
            "mods": []
        },
        {
            "itemid": -1716193401,
            "container": "belt",
            "amount": 1,
            "skinid": 1194425830,
            "weapon": true,
            "mods": []
        },
        {
            "itemid": 586484018,
            "container": "belt",
            "amount": 10,
            "skinid": 0,
            "weapon": false,
            "mods": []
        }
        ]
    },
     
    Last edited by a moderator: Feb 27, 2018
  18. This plugin is very nice but I can not make it work, the bots are regularly spawned but do not react .. do not move .. can someone help me?
     
  19. they will be quiet at the start but after a few minutes they will start walking around and they will only be shown around when there is a player nearby that they do on my server
     
  20. There's a few reasons this can happen. Read the relevant entry in FAQ and let us know if you're still having trouble. :)