The two different entity types do actually shoot each other, when not controlled by this plugin.
Possible support in the future?
I’d think it to be pretty chill to have it,
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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That's right - Bots spawned by this plugin will ignore each other.
I guess that could be made true/false but it would potentially be very messy.
Edit: Just thinking, they might attack each other right now since the targeting hook isn't working for scientists. I'd need to check.
Getting a list together of things to look into soon. -
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Someone mentioned on page 144 that shooting bots returns the damage back to the player. Is there a result of what causes this? I can shoot any bot, in any monument and the damage goes right back onto myself. So far I've only tested it on the scientists.
I have only changed one group of bot spawns to different accuracy, and that is not the group I tested this on. Other than that, nothing has been altered. Please let me know what I did wrong. Thanks. -
It must be coming from some other plugin. There's nothing in BotSpawn that could cause this.
Do you use any plugin that's meant to have that effect under any circumstances? Some PVE punishment or something? -
What exactly happens? Any errors? -
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I found on another forum someone talking about being damaged from attacking their own base, in Rust. I read what he said, and someone replied to the poster saying that having PVE enabled on the server, via the server causes that because that's how Rust responds to damage in PVE. So it was PVE on the server being enabled. Disabled it and use TruePVE instead, issue resolved. Thanks for the replies, and great plugin, adds a lot of character to a PVE server.
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Should really take the ideas of TruePvE IMO.
Glad you got it sorted haha -
Just thought we'd give this another test since its been about 6 months since we looked at it. The multiple kits option per monument, how do these kits get distributed among the population of bots at the monument?
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It's random choice.
Someone pointed out that if you want to increase odds for a certain kit, you can add it to the list several times. -
Hi, I get this error when I try to put the kit into my bots
Code:(16:16:42) | Unloaded plugin BotSpawn v1.4.6 by Steenamaroo (16:16:42) | BotSpawn v1.4.6: Failed to load config file (is the config file corrupt?) (Unexpected character encountered while parsing value: b. Path 'Zones.Airfield.Kit', line 43, position 14.) (16:16:42) | Failed to initialize plugin 'BotSpawn v1.4.6' (JsonReaderException: Unexpected character encountered while parsing value: b. Path 'Zones.Airfield.Kit', line 43, position 15.) at Newtonsoft.Json.JsonTextReader.ReadStringValue (ReadType readType) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.JsonTextReader.ReadAsString () [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, Boolean hasConverter) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in <filename unknown>:0 (16:16:42) | Unloaded plugin BotSpawn v1.4.6 by Steenamaroo (16:16:42) | Previous version of plugin failed to load: BotSpawn
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Bots config
Code:}, "Airfield": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 10, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [botA], "Murderer": false, "Radius": 100, "Respawn_Timer": 160, "Roam_Range": 60, "Weapon_Drop": true },
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Code:
}, "Airfield": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 10, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": "[botA]", "Murderer": false, "Radius": 100, "Respawn_Timer": 160, "Roam_Range": 60, "Weapon_Drop": true },
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Hi I've set everything to true in the config on my clanforge and still no bots are spawning in I'm new to this, do I need to type any commands into the console panel in game
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Gotta get your quotes around those kits.
[/QUOTE]
I've found a solution but just remember to put "madeupname" into kit in bots config and convert them to zombie
Thank you for your help
Code:}, "Airfield": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 10, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": "["botA"]",<------ "Murderer": false, to True<------ "Radius": 100, "Respawn_Timer": 160, "Roam_Range": 60, "Weapon_Drop": true },
Code:"bota": { "name": "botA", "description": null, "max": 0, "cooldown": 0.0, "authlevel": 2, "hide": false, "npconly": false, "permission": "kits.admin", "image": "url", "building": null, "items": [ { "itemid": 106433500, "container": "wear", "amount": 1, "skinid": 898242952, "weapon": false, "mods": [] }, { "itemid": -1397343301, "container": "wear", "amount": 1, "skinid": 854614568, "weapon": false, "mods": [] }, { "itemid": -46188931, "container": "wear", "amount": 1, "skinid": 854321067, "weapon": false, "mods": [] }, { "itemid": 2107229499, "container": "wear", "amount": 1, "skinid": 861247986, "weapon": false, "mods": [] }, { "itemid": -1211618504, "container": "wear", "amount": 1, "skinid": 898282845, "weapon": false, "mods": [] }, { "itemid": 115739308, "container": "wear", "amount": 1, "skinid": 804638448, "weapon": false, "mods": [] }, { "itemid": 1152393492, "container": "main", "amount": 380, "skinid": 0, "weapon": false, "mods": [] }, { "itemid": -1716193401, "container": "belt", "amount": 1, "skinid": 1194425830, "weapon": true, "mods": [] }, { "itemid": 586484018, "container": "belt", "amount": 10, "skinid": 0, "weapon": false, "mods": [] } ] },
Last edited by a moderator: Feb 27, 2018 -
This plugin is very nice but I can not make it work, the bots are regularly spawned but do not react .. do not move .. can someone help me?
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There's a few reasons this can happen. Read the relevant entry in FAQ and let us know if you're still having trouble.