My Russian isn't that good, but if I understand correctly, you want two types of NPCs spawned at one location. You should be able to create a custom location at the same monument. I did that to spawn additional NPCs on the Launchsites roof because the default spawn doesn't spawn any around the building. Remember that you have to edit the custom location in Data folders .json file, not the main one.
The only problem I see with Murderers (zombies) near scientists, is that they will kill each other all the time. My map-wide zombies are getting shot by scientists.
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Hello! Tell me, what do I need to register in the plugin, so that in one place there are scientists and killers of "zombies" at the same time?
[DOUBLEPOST=1518802194][/DOUBLEPOST]
"Airfield": {
"Activate": true,
"Aggression_Range": 40,
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"BotHealth": 100,
"BotName": "randomname",
"Bots": 4,
"Disable_Radio": true,
"Keep_Default_Loadout": false,
"Kit": [],
"Murderer": false,
"Radius": 180,
"Respawn_Timer": 60,
"Roam_Range": 40,
"Weapon_Drop": true
"Airfield": {
"Activate": true,
"Aggression_Range": 40,
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"BotHealth": 100,
"BotName": "randomname",
"Bots": 2,
"Disable_Radio": true,
"Keep_Default_Loadout": false,
"Kit": [],
"Murderer": true,
"Radius": 180,
"Respawn_Timer": 60,
"Roam_Range": 40,
"Weapon_Drop": true -
go to center of the airfield, type in chat /botspawn add airfield2 after that navigate to oxide/data/BotSpawn.json and open it, edit it, save it
type in chat /o.reload BotSpawn and see what happend -
+1
Don't manually create entries in the config - They won't load.
Use the chat commands to add your own custom locations. -
How do i put Zombies in the game is that a mod or is it a command?
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Anyone able to get the bots to spawn in tunnels or in buildings? I created custom spawns all exterior ones are working but not interior. Any ideas?
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hello why do not my bots go round ??
Code:{ "Options": { "Allow_Rust_Loot": true, "Animal_Safe": true, "APC_Safe": true, "Ignore_Animals": true, "Ignore_HumanNPC": true, "Peace_Keeper": true, "Remove_BackPacks": true, "Suicide_Timer": 300, "Supply_Enabled": false, "Turret_Safe": true, "Wipe_Belt": true, "Wipe_Clothing": true }, "Zones": { "AirDrop": { "Activate": false, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 5, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Roam_Range": 40, "Weapon_Drop": true }, "Airfield": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 10, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Dome": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "GasStation": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "GasStation1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Harbor1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Harbor2": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Junkyard": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Launchsite": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Lighthouse": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Lighthouse1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Lighthouse2": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "MilitaryTunnel": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "PowerPlant": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "QuarryA": { "Activate": false, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 5, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "QuarryB": { "Activate": false, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 5, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "QuarryC": { "Activate": false, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 5, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Radtown": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Satellite": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "SuperMarket": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "SuperMarket1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Trainyard": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Warehouse": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Warehouse1": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Warehouse2": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": true, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true }, "Watertreatment": { "Activate": true, "Aggression_Range": 40, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "BotHealth": 100, "BotName": "randomname", "Bots": 8, "Disable_Radio": true, "Keep_Default_Loadout": false, "Kit": [], "Murderer": false, "Radius": 100, "Respawn_Timer": 60, "Roam_Range": 40, "Weapon_Drop": true } } }
Last edited by a moderator: Feb 17, 2018 -
I don't think that applies to bots from this plugin.
It's coded such that the spawn point is always located from a bird's-eye view - I.E. Not underground. -
When I put active and or true on the get and set fields i get: Error while compiling: BotSpawn.cs(1415,46): error CS1014: A get or set accessor expected
Can you give me a basic tutorial on what to do in the files?Attached Files:
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delete your BotSpawn.cs and download a new one. -
Any way to spawn specific NPCs (zombies) during the night and burn them dead during the day? MC style. I am working with GatherControl plugin now, and that one has day/night options.
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random name does not seem to work with deathnotes when using "Murderer": true, (14:13:55) | [Death Notes] XXX killed a Zombie with a Revolver from 15.77m.
any help? suggestions -
Death notes would need to be modified or updated, I'm afraid.
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Do the bots not use ammo from their inventory? I put fire arrows and bone arrows in without any other ammo and they shoot normal arrows
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@astrapi
why are you changing the .cs file ?
the only files you edit are config/data/lang .json files which the plugin creates when you install the plugin, I said this same thing on previous page.
@406_Gromit
I also mentioned in the same page that "Deathnotes" will refer to all NPC/Zombie (green)/Murderer deaths as "Zombies"
* a good tip is to go back to last plugin update notification then read the posts after that to see what problems/solves there are, -
Also, why are the bots with ranged weapons running right up to the players face? is there a way to fix that? not all the time but frequently
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Hey, would it be possible to add in a percent for chance to drop an item vs always dropping? I think this could be really handy!
Also would like to report an error when using a kit that gives bots rocket launchers. Each time they fire it shows the error "NullReferenceException: Object reference not set to an instance of an object" I am not sure if that is from BotSpawn but figure I will throw it out there.Last edited by a moderator: Feb 18, 2018 -
Hello
Im trying to reverse the default data file back to it's original state as I am getting an error after messing with it.
Also, I would like to get help on how to add custom locations using zone manager.
Help would be appreciated. Thanks -
@|oneshot|
if you read the old posts you will see that you cannot arm them with rocket launchers
@Dan.KT
I have an idea that when you have changed your bots to "murderers" they will act like "bots" if you are a long way away , especially if you fire at them, BUT if you are close to them (within some specified range) they will act like "murderers" and run right up to you without firing