Any sign of these options working again ? my server is a bloodbath with Radtown animals and bots slaughtering each other all over the map
"Animal_Safe": true,
"APC_Safe": true,
"Ignore_Animals": true,
"Ignore_HumanNPC": true,
"NPC_Retaliate": false,
"Peace_Keeper": false,
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Animal_Safe is flat out broken but the rest should be working for murderers - not scientists.
Not ideal, I know..... -
Have you same error if you set nav_grid to true ?
Code:(10:37:30) | aimanager.nav_grid: "True" (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object (10:37:30) | NullReferenceException: Object reference not set to an instance of an object ... (10:37:43) | aimanager.nav_grid: "False"
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Animals and scientist are not moving, how can i fix this. i tried everything
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do you have these settings in your startup ?
+backup +nav_grid 1 +ai_dormant false +sqadmanager.squad_disable false
my bots are active and aggressive -
EDIT!: Bots work if I make custom spawns, but the defaults no longer work.
I used to run this plugin with 220fps on my server, but now I have 20fps.. :/ logs still show no info and all default spawns are broken.
Hello everyone! I was recently playing on my server, it was working amazingly until I changed radiation to false, installed a new plugin (heli control) and walked off, by the time I returned to my freshly started server there were zero ai.. I did the bot.count command multiple times and still got 0 ai.
What I have tried:
Wiping map
Reinstalling addon and config
Disabling/uninstalling heli control mod
Trying launching BotSpawn without Heli Control (still 0 bots..)
My server log has zero changes regardless up until I do bot.count, my server fps (which is horrible right now as well)
However I do get this in my console
Code:[BotSpawn] There are 0 bots. > Invalid Position: generic_world[37783] scrap (world) (141.9, -5009.2, 655.2) (de stroying) Invalid Position: generic_world[32417] scrap (world) (101.2, -5008.5, 630.5) (de stroying) Invalid Position: generic_world[32808] scrap (world) (97.4, -5001.7, 596.6) (des troying) Invalid Position: generic_world[33320] scrap (world) (119.2, -5008.1, 675.9) (de stroying) Invalid Position: generic_world[25271] scrap (world) (-815.9, -5017.8, -53.2) (d estroying)
Last edited by a moderator: Feb 11, 2018 -
Robot standing still
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BEFORE posting read previous posts, it might solve your problem
@osus pls I am running 57 plugins on my server and getting 250fps , only missing a few bots (for unknown reason) 137 still there out of 147 but the rest are running around, hiding when first shot then looking for attacker, i have heli control and i also use monument radiation and remove default radiation plugins , all work great, i use these settings (below) in my startup file for the server and have them all set as murderers now with kits and "names" for whatever they are guarding IE: NASA Police, Harbor Patrol etc,
+backup +nav_grid 1 +ai_dormant false +sqadmanager.squad_disable falseAttached Files:
Last edited by a moderator: Feb 11, 2018 -
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@pookins Where is the startup file for my server located? I bought my server from a hoster, Also What did you mean about remove default radiation plugins?
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Starting off, thank you very much for your reply, I must state your config is odd, very odd, (I only recently downloaded this addon and I don't even have some of the settings you do in my config.. (location wise) meaning entertainingly enough, it just means the defaults aren't properly generating on my map.. Therefore I need to just manually place them I am guessing for now, trying to run the server with all default locations disabled besides airdrop returns an fps of 100-200, consider this solved as I don't mind manually creating spawns. (i have a stable 85 bots on my server)
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Loading mod I got this error:
(20:41:44) | Failed to initialize plugin 'BotSpawn v1.4.6' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].)
at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in <filename unknown>:0
What can i do to fix or does someone have a working file -
Are they somewhat broken right now? Accuracy down to 2 and damage down to 0.2 and yet they are still deadshots who just run down everyone.
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Haven't checked but I can see why those would be broken.
They're both done at the take-damage stage - Nulled or scaled.
Anyone else?
Of course, BotSpawn wont affect any other NPCs that might be on your server. -
The bots are still shooting the animals when i put "Ignore Animals" : true
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The same is true for anything that is worked out when NPCs target something. -
@osus pls . i dont understand why you are not getting all the monuments in your config file, i just deleted plugin and config (after saving it to text file) and then re installed the plugin again, I checked all the monuments and they are all the same as mine !
(14:53:13) | Unloaded plugin BotSpawn v1.4.6 by Steenamaroo
(14:53:31) | BotSpawn was compiled successfully in 1945ms
(14:53:31) | [BotSpawn] Creating a new config file
(14:53:31) | Loaded plugin BotSpawn v1.4.6 by Steenamaroo
(14:56:02) | Unloaded plugin BotSpawn v1.4.6 by Steenamaroo
(14:56:02) | Loaded plugin BotSpawn v1.4.6 by Steenamaroo
I deleted config created by plugin and reloaded mine then used rustadmin to reload plugin, all running well,
try deleting all files plugin/config/data (after copying your config changes into text doc) then reload plugin again and see how you go,
I changed all my bots to "murderers" (to enable functions) and they still look the same as they did before (human npc) they have the kit (inc weapons) assigned to them , the only difference is that deathnotes will say you killed a zombie when you shoot them but rust io map or RustAmin will show actual name assigned to them ., they shoot well, will sometimes follow you when attacked , they might take cover when attacked, so all going pretty well,
except of course that they are being killed (and are killing) by radtown animals , which include actual murderers, green zombies, wolves and bears, so quite a little war going on theremind you the other spawns are killing each other off too
Last edited by a moderator: Feb 13, 2018 -
@ju_kaizen
You will only be able to make start up file changes if you have ftp access on your server , if you are on Multiplay (and maybe Gameservers) you wont have access, If you do have ftp access go to your server "game services" page and open "commandline manager " (or equivalent) and go to edit and then enter the required text into the "custom commands" section then save it,
I am on Streamline servers so your setup might be different but if you have ftp access you should have a page where you edit and change settings. if in doubt open a ticket with your host and ask for help -
Wait setting them to murderers doesnt change them to zombies? It keeps them as scientists?