BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. worked for me, also with default scientists enabled. thx.
     
  2. +1 working

    Just a side note, it only worked WITH a Server Restart and not just a simple oxide.reload command (for me anyways).
     
  3. Steen what did u change in here, i am getting the same erros for Dangerous Treasures plugin and want to see if i can fix.......thanks!
     
  4. I second that
     
  5. Hello Steenamaroo, i have a question, any possible chance when you have a free time, is to make "rewards plugin" work with killing the bots on this plugin? so you can gain RP points on killing the bots.. many thanks :D love the plugin :D
     
  6. Code:
    (00:06:06) | Error while compiling: BotSpawn.cs(1338,68): error CS1061: Type `NPCPlayerApex' does not contain a definition for `GuardPosition' and no extension method `GuardPosition' of type `NPCPlayerApex' could be found. Are you missing an assembly reference?
     
  7. +1

    Don't I feel silly, it was working for a bit, but now I'm getting the original message, similar as above.
     
  8. not here :)
     
  9. why why why
     

    Attached Files:

  10. Screenshot + remote desktop + cmd ... ultra combo
     
  11. They have been continuously changing the API the mod author is using, it is a game of wack a mole where the author is constantly having to adjust to the changes. Please be patient and know the author is aware of the issues, and most likely working on a fix, but that it could take a few days to sort out the changes FacePunch has done and how to work around them.

    He did post a quick work around on this page: BotSpawn
    That seems to get around the error listed below.

    oh and if you cant open the prior screen shot, here is the error message I suspect you are all getting:

    Error while compiling: BotSpawn.cs(1375,68): error CS1061: Type NPCPlayerApex' does not contain a definition forGuardPosition' and no extension method GuardPosition' of typeNPCPlayerApex' could be found. Are you missing an assembly reference?
     
    Last edited by a moderator: Feb 9, 2018
  12. i cant understand why people cant read some post before, Steenamaroo have post a temp fix for this issue here BotSpawn have fun :D
     
  13. Steenamaroo updated BotSpawn with a new update entry:

    1.4.6

     
  14. I've been using botspawn for a while now is there a way to make headshots with bows instant kills along with guns ?
     
  15. I never thought about that but, yeah, I'm pretty sure a headshot multiplier could be added. ^
    Thanks for the suggestion.
     
  16. Bots are not movibf anymore since update
     
  17. Same problem here, sometimes bots stuck :/
     
  18. Is it just the bots for you? or the bots AND the Animals? :S for me, its both! :/
     
  19. same as me
     
  20. did you try these instructions in your server startup ?

    +ai_dormant false +squadmanager.squad_disable false

    mine are very active and actually follow me to kill me,