BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Yes. Murderer false = scientist.
     
  2. Please attach a file or use code tags.

    All BotSpawn needs to know is the name of the kit, or kits, you want to use.
    The formatting (for BotSpawn config/data) is laid out in the overview.
    Just change the example names to your specific kit names.

    You don't need to do anything with kits plugin, other than create a kit and know the name of it.
     
    Last edited by a moderator: Feb 3, 2018
  3. Bots dont walk or turn or move at all...only shoot and change weapons. What can i check..Please advise. I did delete old config and data file.
     
  4. The FAQ. ;)
     
  5. Hi Steenamaroo - can you confirm bot accuracy for me? In the overview you have:

    Bot_Accuracy - 0 - 1
    Whole numbers only - 10 is more accurate

    Is the range 0-1 or 0-10?

    Thanks in advance,


    Tony.
     
  6. ZLO

    ZLO

    wait for answer too?(
     
  7. I've done everything in the FAQ..still the same..bots dont move
     
  8. scientist still shoots while vanish.
     
  9. Failed to call hook 'OnPlayerDie' on plugin 'BotSpawn v1.4.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.OnPlayerDie (.BasePlayer player) [0x00000] in :0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0
    [DOUBLEPOST=1517709125][/DOUBLEPOST]i just loaded a FRESH copy into server of the updated botspawn and getting this message
     
  10. Apologies, it's 1-10. I've updated to overview.
    Thanks. :)

    Sorry, everything I know on the topic is in the FAQ.

    If it was me, I'd unload all plugins except BotSpawn and Kits to test.
    If the problem persists, I'd start with a blank start-up script and only add what's necessary.

    That'd be handled by Vanish plugin, I'm afraid. Maybe let the author know over there?

    Got another report of this. I think I know what it is and will address in the next update.
    Thanks.
     
  11. Restarted server, working now..

     

  12. humm is there a quick fix on this?> llol
     
  13. Is there an observable issue?
    How often is the error showing?
     
  14. for some reason my bots only amount to 117 (frequently confirmed so death's not an issue) I should have 146 which have been assigned to the "old" monuments (no wells) I dont use custom spawns only standard ones with names and kits . not worried about movement and firing etc as "leaving early access" might throw changes into game , so will worry then :)
    its a puzzle
     
  15. There's probably an area, or a few areas, where Rust is removing them as they spawn.
    When that happens BotSpawn doesn't "know" so they don't get respawned.
     
  16. "Peace_Keeper": true - not working for me...?
     
  17. just skined from workshop and do kits
     
  18. hello can you please help me out i have added the plugin and fixed the config file how i like it but there is no bots spawning any idears ty.
    i see that the plugins isnt on the server i have it in the files but it wont com up
     
    Last edited by a moderator: Feb 6, 2018