Although not a global solution, try setting Monuments to "Activate: True" on just ONE location. Progressively, turn them on one at a time. I have read Military Tunnels is a good working spot for Bots where people have had a similar problem to you.
Otherwise, you could remove all your plugins, test BotSpawn again. If BotSpawn works, install the plugins one at a time, to check which one causes the issue.
If you do find that its a conflicting plugin, come back and let us know.
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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i don't currently use the plugin because i would like the peacekeeper to be fixed first. But i have a couple ideas. instead of peacekeeper, something like a neutral setting instead of passive so if attacked they fight back, unlike with peacekeeper where they can be meleed to death. Basically dmg aggros them. And also if we can maybe do a scheduled zombie horde type of event that a huge zombie horde walks through the server. Kinda like Heli or airdrop except on the ground. a 7 days to die type of feature. maybe a separate plugin idea.
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... not working:
BotSpawn was compiled successfully in 97ms
ExType: JsonSerializationException
Failed to initialize plugin 'BotSpawn v1.4.4' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].)
at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in <filename unknown>:0
Unloaded plugin BotSpawn v1.4.4 by Steenamaroo -
Format your config properly.
Overview/FAQ.
[DOUBLEPOST=1517499817][/DOUBLEPOST]
However, melee damage is (should be?) prevented when peacekeeper is enabled.
When it works, that's how it works. No farming/abuse.
Hordes/planned routes etc is possible but I don't think I'll be adding any features until this can be considered stable/reliable. -
The "standard" bots at radplaces are gone after a couple of hours. They do not spawn in anymore. However, the custom made bots with /botspawn add ARE always on their place. When I reload the plugin, all bots spawn instantly again.
Is that a known issue? -
the other was an idea for you. ideas are sometimes needed from everyone to keep features coming bc writers block occurs. -
Adding custom bots doesn't seem to work after the update.
Code:(23:36:12) | Failed to call hook 'botspawn' on plugin 'BotSpawn v1.4.4' (NullReferenceException: Object reference not set to an instance of an object)at Oxide.Plugins.BotSpawn.botspawn (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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If Rust is destroying any bots due to location/terrain issues, the plugin wont 'know' and respawn them, so maybe over time they gradually getting picked off permanently, one by one?
Would make sense, I guess...People have reported this although I wasn't able to replicate it.
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guys you need to delete your old config file and and if you have a data file and the lang file........and the main plugin and then redownload the plugin. then redo your config and all will work.............
Steenamaroo the scientist, seem to see right through Vanish, i looked at the vanish plugin and am trying to fix it but so far its not working . Any ideas? Also Can you please explain=define how the agroing works? Its strange, i decrease the agro range and it seems that the bots agro less BUT shoot from a mile away lol.......would you mind coming into my server one night and testing? I have been a long time fan of yours and would love for you to see if we can fix this together for all... -
They will not agro until you are in set argo range.
They will shoot you from extreme range if you hit them even outside agro range.
They will keep shooting @ the last person they hate even if they Die, leave the agro range, or respawn via TP if you come withing about 150-200m
Scientist see threw Vanish Murderers do not. -
Bots on my server have forgotten how to walk and turn. They shoot, change weapons, but do not go ... What's the problem?
My bad. FixedLast edited by a moderator: Feb 2, 2018 -
OMG, I've just uninstalled the old version... and DL the new.
Someone know where it does it come from?
[RCON][xxx.xxx.xx.xxx:xxxxx] oxide.reload BotSpawn
ExType: JsonSerializationException
Failed to initialize plugin 'BotSpawn v1.4.4' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].)
at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in :0
at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in :0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in :0
Unloaded plugin BotSpawn v1.4.4 by Steenamaroo -
FAO Everyone - It looks like the targeting hook works again but only for murderers.
That means murderers will respect peacekeeper, smart-switch weapons based on distance, use lights/lasers/flashlights, etc.
Scientists, still, will not. -
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... not working:
BotSpawn was compiled successfully in 1885ms
ExType: JsonSerializationException
Failed to initialize plugin 'BotSpawn v1.4.5' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].)
at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in <filename unknown>:0
Unloaded plugin BotSpawn v1.4.5 by Steenamaroo -
It works fine.
You need to observe the correct formatting in your config and data - Specifically the "Kits" section.
Details are in the overview, the FAQ, previous posts here, or the V 1.3.7 update notes. -
Do you have Kit ideas for murders? And a Kit order
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Any bots can be given kits, yes.
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When we say scientists, do we mean anything that isn't a murderer?