what ever it changes them to works, if i use Radtown Animal plugin to add scientists they are dressed in blue rad suits and seem to have no weapons (so far) if i use that plugin to add murderers they are walking undead that have some loot, but when you change your (botspawn) bots to Murderers they work as they are supposed to do but have the kits (if any) you have assigned to them (as well as random loot assigned by game) , if you dont change them they will still have the same kits but dont move or act the way you want them to , as stated above Death notes will call them zombies in chat whether killing you or are being killed by you,
i dont know what happens if you just change them to murderers if you have not added kits (all mine have)
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Hello. Due to an error on my server, I had to reinstall everything. But the bots do not reappear despite my multiple attempts. I also have this on the console. An opinion ?
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How to hapisisland and bots. I do not see it. What to do ???
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I think you just have to create custom locations with the chat commands.
The configuration for those is the same as for default locations, except they're stored in the /data/BotSpawn.json, instead of /config. -
Hi. What does this message mean please (console) ?
"Error while compiling: BotSpawn.cs(1338,68): error CS1061: Type `NPCPlayerApex' does not contain a definition for `GuardPosition' and no extension method `GuardPosition' of type `NPCPlayerApex' could be found. Are you missing an assembly reference?" -
Are the scientists working properly? I am modding for the first time and doing 1 add-on per save/apply and going to the next once I have the configs set up properly. I was hoping someone could clarify if there is a permission(s) required and how I can get scientists to shoot. I understand editing the config...not seeing anything on my server.
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on mine it is File Manager/Server/Oxide/ which gives you Plugins/config/data/lang folders , so once i have opened Plugins and uploaded one i want i go to config folder where plugin should have created config , edit it and then reload plugin through console (i use rustadmin) and it should confirm reloaded plugin, The bots will only work at present if made into Murderers , if not they will just stand there most of the time, if you go back to one of my previous posts (page 139) you will see an edited config for this plugin, Never edit plugin.cs file only config/data/lang files; and you have to have the "Kits" plugin and have created kits to add to bots,
always read the Overview page , it helpsAttached Files:
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There are details in bold at the top of the overview. -
I've read that a few times...and I still cannot get them to load. Even the server gave a message of "
oxide.reload BotSpawn
Command "oxide.reload BotSpawn" appeared to work, however the server didnt send a response message."
[DOUBLEPOST=1518574061][/DOUBLEPOST]This is my config file...any suggestions? Did I mess up the naming format? I was doing "name", "name", etc. I deleted several lines JUST on this post...the actual file is the full config.
{
"Options": {
"Allow_Rust_Loot": false,
"Animal_Safe": true,
"APC_Safe": true,
"Cull_Default_Population": true,
"Ignore_Animals": true,
"Ignore_HumanNPC": true,
"Peace_Keeper": true,
"Remove_BackPacks": true,
"Suicide_Timer": 300,
"Supply_Enabled": false,
"Turret_Safe": true,
"Wipe_Belt": true,
"Wipe_Clothing": true
},
"Zones": {
"AirDrop": {
"Activate": true,
"Aggression_Range": 40,
"Bot_Accuracy": 6,
"Bot_Damage": 0.6,
"BotHealth": 200,
"BotName": "Jerm", "Needles", "Teddy", "Mucko", "Soopit",
"Bots": 5,
"Disable_Radio": true,
"Keep_Default_Loadout": false,
"Kit": [],
"Murderer": false,
"Radius": 100,
"Roam_Range": 40,
"Weapon_Drop": false
},
"Airfield": {
"Activate": true,
"Aggression_Range": 40,
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"BotHealth": 100,
"BotName": "Grant","Idiot Boy", "MJE", "Samantha Insta-Family",
"Bots": 4,
"Disable_Radio": true,
"Keep_Default_Loadout": false,
"Kit": [],
"Murderer": false,
"Radius": 100,
"Respawn_Timer": 60,
"Roam_Range": 40,
"Weapon_Drop": false
},
},
"Launchsite": {
"Activate": true,
"Aggression_Range": 40,
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"BotHealth": 100,
"BotName": "Mike Oxmall", "Aids", "Norbert", "Hepatitus C", "Lovejoy", "Defective Implants", "Kids with Ass Cancer", "Anal Prolapse", "Drug Overdose", "Drive-by Shooting",
"Bots": 10,
"Disable_Radio": true,
"Keep_Default_Loadout": false,
"Kit": [],
"Murderer": true,
"Radius": 100,
"Respawn_Timer": 60,
"Roam_Range": 40,
"Weapon_Drop": false
}
}
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Does it load with config+data files removed?
Your formatting of names isn't correct. -
Would someone be able to help me, I was just about to try the custom locations, but it seems /botspawn add name is an unknown command.
Thank you.
Edit: Ignore me, I hadn't updated the plugin. There must have been a problem with the last version that meant that it wouldn't load. Hense the reason the command didn't exist.Last edited by a moderator: Feb 15, 2018 -
I have a question. I keep getting this error message. I have read all the lines of the json file and have not found a error. Does anyone have a idea on where I need to look to find the problem and fix it?\\
ExType: JsonSerializationException
Failed to initialize plugin 'BotSpawn v1.4.6' (ArgumentException: Could not cast or convert from System.String to System.Collections.Generic.List`1[System.String].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in :0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in :0
Thanks -
it must look like this
"Kit": ["kitname1", "kitname2", "kitname3"], -
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With updates only coming monthly now it might be a while (i guess) before the scientists and bots get back to normal,
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I'm having one slight problem. I made the bots challenging. Basically, they one-shot you. But, for some reason, it is possible to snipe them at medium/long range and they just don't react. I don't know what's up, but I wouldn't like people exploiting this.
I'm guessing that making them run around and cover on taking damage would fix this sniping problem. I mean... if you get an arrow in the... neck, you wouldn't just keep walking like there is nothing happening. -
Is this happening for everyone? ^^
Last I tested the reacted to being shot regardless of aggression_range or anything else, but things may have changed. -
Здравствуйте! Скажите, что мне нужно для регистрации в плагине, так что в одном месте одновременно есть ученые и убийцы «зомби»?