BotSpawn

Moved

Total Downloads: 11,685 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. With only the kits loaded, I made a new kit to be sure. It still gave me the same thing. m249 when I didn't place it in the kit. Not sure whats going on.
     
  2. Sorry man, I'm at a total loss here.
    Can you confirm your Rust build and oxide version, and that you aren't using any skins?
    IDK what else to ask. I can't replicate this. :(
     
  3. No skins, just 3 pieces of clothing and the lr300 gun, no ammo.

    Code:
    (21:31:45) | [Oxide] 21:33 [Info] Protocol: 2003.149.1
    Build Date: 08/03/2017 12:10:07
    Unity Version: 5.6.0f3
    Changeset: 22031
    Branch: main
    Oxide Version: 2.0.3389
    It may be the kits plugin itself. I failed to mention, I didn't have the BotSpawn plugin loaded. Only the Kits plugin. No other plugins
     
  4. I thought the issue was isolated to bots.
    If you are getting an m249 in error too then, yes, it's a Kits issue.

    There is a newer version of oxide. That may or may not be relevant.
     
  5. Thats what I thought 2 til tonight.



    I get that.
     
  6. Cool. At least you goto the root of it. :)
    [DOUBLEPOST=1502081016][/DOUBLEPOST]I suspect your fire rate issue will be caused by the same.
     
  7. yeah, bummer lol
    [DOUBLEPOST=1502081068][/DOUBLEPOST]
    that happens even without kits ... so I dont know what is causing that yet
     
  8. hmm, ok.
    Well, same again.

    Set all monument kits to default in config.
    oxide.unload * then oxide.load BotSpawn - don't load Kits.

    If that solves it, some plug is interfering.
     
  9. copy that
     
  10. OK, so the fire rate for me is still the same. I do not know how to fix it.

    1. restarted server - unloaded ALL plugins
    2. uninstalled BotSpawn - Reinstalled fresh config. (NO Kits, NO other plugins) - reloaded BotSpawn

    Bots are armed with mp5's shotguns and other guns. And they are wearing the yellow rad suit

    I'm at a loss on the fire rate. maybe a server setting that I don't know about ? idk

    Can you designate a pre-defined kit inside the .cs for botspawn that we can configure with item-names, instead of using kits?

    Although, previous versions did work with kits with no problems. Not sure why all of a sudden its not.


    The M249 (with max magazine) that magically appears in the kit, no matter what I name it or what items I save to them is unknown as to why its appearing in the kit. It also appears in the data file. I'll have to ask in Kits support.

    Thanks for the help. Hopefully all this gets fixed somehow or I find the problem myself and fix it.
     
  11. How to fix it?
    Unable to load BotSpawn. Timed out waiting for compilation
    Previous version of plugin failed to load: BotSpawn
     
  12. My small request) Can you move these values from Global to Per-Monument variables for individual group settings?
    "Bot_Firing_Range": 20
    "Bot_Accuracy": 0-10
    "Bot_Damage": 0-1.0
     
  13. Hi. Any chance to create my own zone and spawn bot there? May be use ZoneManager somehow? :)
     
  14. how can i do to the bot dont appear en the death notes?
    pd:your plugin is awesome,keep it up ;D
     
  15. Nice work on the mod so far!!

    One suggestion is for default settings. I'd consider making "Respawn_Timer": 600, or at least higher than 60. I've had players complaining that they clear a zone and then bots spawn on their way out or sometimes spawn in front of them.

    Maybe it could be made to detect where players are and not spawn near them.
    [DOUBLEPOST=1502109613][/DOUBLEPOST]Also, I'd like to see a change to dropping weapons. I find lots of people are using the bots to farm weapons. Maybe making it 'sometimes' drop weapons or gear? Some type of chance setting?
     
  16. you do know you can change how long the bots take to re-spawn right? and for the dropping of weapons you are able to turn that feature off in the config if you dont like it :)
     
  17. Also a player gave me this feedback:

    "just seems odd that dome has agents that can snipe you with smgs but all the rocket factory has is a bunch of radsuit clad scientists with inacurate pipeshotguns"

    I have different kits assigned to different zones. So in one zone I have Rocket Site Scientists and then Satellite Soldiers. They have different weapons. Thing is, the accuracy doesn't match the weapons in some cases.

    Can you make it so either or all of the following are used?
    - allow to set accuracy, damage or range per site
    - allow range to be set per site
    - allow choice of natural accuracy and damage of weapons or the values in the config
    [DOUBLEPOST=1502110249][/DOUBLEPOST]
    Yes I do. I'm simply suggesting to the author to set that as a default so that his mod is more easily adopted. Sometimes admin don't change default settings, don't know what setting it should be or don't realize the ramifications of the settings. This can cause players to reject the mod or complain or be unsatisfied (which is bad even for a short amount of time). Having a solid default setting helps admins adopt the mod more easily and keep their server happy.
    [DOUBLEPOST=1502110585][/DOUBLEPOST]Also great job in the new version setting the bot numbers and radius per site. This saves me a lot of time tinkering with those! Appreciated!
     
  18. ah fair enough :) no worries
    [DOUBLEPOST=1502111146][/DOUBLEPOST]
    its because that plugin needs to be updated to use some sort of NPC coding :)
     
  19. Me too, although I am testing on a daily use public server and a vanilla (bar oxide) home testing server and can not replicate this.
    I'm afraid you'll have to troubleshoot your specific server settings.

    There is no longer a data file.
    Yes, Kits support is the place to be.

    Yes, can do.

    There's no real need for a zone but, yes, custom spawn points are on the roadmap.
    One user modified the plug for this but the method limited him to one and coordinates had to be manually entered.
    I'd rather have it unlimited and based on admin position or where you're looking.

    That's a matter for DeathNotes plugin, really, although I did offer a quick-fix edit a few times in this thread.
    Have a read back. :)

    Hi, Thank you.
    Yes, I can increase the default value but, as the other guys said, it's not unreasonable to expect server admins to customise the settings.
    It is what they're there for and 60 seconds isn't some ridiculous value.
     
  20. Coordinates or admin position could be better for me, how can I do it? :)