Jake Rich updated Blueprints Revived with a new update entry:
1.2.3
Blueprints Revived [Obsolete] [Unmaintained]
Discussion in 'Plugin Support' started by Jake Rich, May 2, 2017.
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i want to reset my learned blueprint on Blueprints Revived plugin
i found /resetbps for it in chatcommand in the CS file nut it respond "Need 2 arguments!"
where do i find the second args please
thanks -
Code:
/resetbps userID BPType
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and to wipe all players including me (admin)
[DOUBLEPOST=1499441829][/DOUBLEPOST]u mean like this /resetbps ID 1 OR 2 .3.4 -
i tried /resetbps my steamID 1 2 or 3 or 4 nothing happend
i tried /resetbps my steamID fragments he says that my id is not a bpType
and when i reverse /resetbps fragments mysteamID he says that fragments is not a valid id
wtfAttached Files:
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Hey Jake! Love the mod infact I have a server running it right now !! EU/UK Rustworld. I was wondering tho. Is there a way to buff the radtown loot with this mod? We keep getting hatchets out of military crates. Just wondering if there is a way to buff that and make the loot a little better???? Respond asap please thanks!
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i did manage to make mine have both bps and components
not easy to find out how the loot crate look before you touch it
took me 2 days to find which one is black box
now my issue is to make a good balance like you talk about too much this not enough that
and its a pain in the ass to understand how to make appear one thing in just one only crate
i placed riflebody indide radtown1 loot and it keeps appearing in some barrels sometimes...
i try to learn a language without somebody to talk to and no teacher
but i think i manage to make loot better like airdrop i delete shit inside it
my server is RUST EVO BLUEPRINTS & COMPONENTS
come say hi
[DOUBLEPOST=1499635546][/DOUBLEPOST]like this ....
"LootSpawn.RadTown1": {
"itemName": "LootSpawn.RadTown1",
"children": [
{
"definition": "SmgBodyGroup",
"weight": 10.0
},
{
"definition": "TechPartsGroup",
"weight": 15.0
},
{
"definition": "supply.signal",
"weight": 2.0
},
{
"definition": "Items.Rare.Weapon",
"weight": 5.5
},
{
"definition": "targeting_computer",
"weight": 12.0
},
{
"definition": "RifleBodyGroup",
"weight": 3.0
},
{
"definition": "HQMetal",
"weight": 8.0
}
], -
I can't seem to edit the loot tables to include the new elite crates, so it effectively gimps the rocket site. Everytime I make changes to it, it auto resets to the default. The only thing I can edit is the config file, but that's no help.
Also, is there a way to make it work with components? -
i did it with components
look this file and modify it wherever you need
cheers
[DOUBLEPOST=1499745029][/DOUBLEPOST]but i didnt include the elite crate yet
[DOUBLEPOST=1499745093][/DOUBLEPOST]
if you need more infos
we can talk if you can handle my bad english^^Attached Files:
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Thanks for you help, however, unles you modified the actual plugin, then those changes will have no effect since the plugin auto downloads those files. By editing out line 38 in the plugin, you can bypass the downloading of loot tables, if you have your own that you wish to introduce.
Also, after doing that and using your loottable, you can still craft without the component(just by double clicking on item). The actual plugin needs to be edited somehow to require components 7 blueprints to craft.
If I figure it out, I'll let people know. -
here it is
[DOUBLEPOST=1499802044][/DOUBLEPOST]try with both then put /reloadblueprintsettings /resetblueprintloot as chat commands and u will see that its working
i need components to craft after i learned it but i cant recycle componentsAttached Files:
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Thanks, I'll check it out.
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its not finished yet
i need to add smg body and move some components out of the barrels
but this is the most difficult part
the split is crazy to understand
because there are groups everywhere and im a newbe at this
if u understand it make it more balanced that you dont run 5 min and u get super stuffed
[DOUBLEPOST=1499802735][/DOUBLEPOST]my issues are
i have a double inventory and dont know where it comes from
i cant recycle components i added
i need a better balance on the items weights for them t ospawn randomly and not too easy
and need to add the crate elite lootspawn -
A way to get the elite crates is to add this in the .cs file
Code:if (container.PrefabName == "assets/bundled/prefabs/radtown/crate_elite.prefab") //Ignore elite crates { return; } else { container.inventory.Clear(); }
I figured out how to adjust the actual loottable config without it reseting. Delete line 40 where it says Blueprint-loottables. This makes it where you aren't downloading that .json file everytime it boots up. After that, your weights shouldn't reset and all that (if they have been doing that, like mine have)
Hopefully it works out for ya. It worked for my elite crates at the least.
**EDiT**
Removing that line 40 about the loottables is a bad idea actually. So don't try that. This plugin is useless to me, as I can not customize loot without it just reseting the loot-table back to default. Good luck.Last edited by a moderator: Jul 12, 2017 -
yeah i noticed that later that it keeps coming back untouched
can we get an answer from the plugin dev for once?
[DOUBLEPOST=1499887825][/DOUBLEPOST]please send back your files -
Hello, I just installed this plugin. It seems to be messing with hemp seeds. Without the plugin I get 3 seeds (Gather manager) and when I put this plugin in it doesn't give seeds. Could you look into this?
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You are probably talking about the default items?
Otherwise ask here Blueprints Revived | Page 5 | Oxide -
I just installed this on my server, but i am having an issue (i think). Even though the blueprints seem to be working, I've noticed that the crafting menu is still able to make items as well. Am I doing something wrong? It seems that once the plugin is added, players shouldn't be able to still craft items without using the blueprint system. Am I correct in assuming this? I do apologize in advanced as I am learning how to do all of this. Any help would be greatly appreciated. *Edit* I finally found some Blueprint Fragments, but there is no image for it.
Last edited by a moderator: Jul 19, 2017