1. how do i make components work too with it
    i want it the hard way and dont want to have 99.999 of components and loot 80pr cent of the time for nothing
     
  2. Jake Rich updated Blueprints Revived with a new update entry:

    1.2.2

     
  3. After last update I get this:
    Code:
    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.BlueprintsRevived.GetRandomBlueprint (BPType type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintsRevived.GetRandomItemBlueprint (BPType type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintsRevived+GroupLootDefinition.FillContainer (.ItemContainer container, Boolean allowNothing) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintsRevived.AssignLoot (.LootContainer container) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintsRevived+<OnEntitySpawned>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0
    
     
    Last edited by a moderator: Jun 13, 2017
  4. Code:
    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.BlueprintsRevived.AssignLoot (.LootContainer container) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintsRevived+<OnEntitySpawned>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0 
     
  5. Failed to call hook 'Unload' on plugin BlueprintsRevived (NullReferenceException: Object reference not set to an instance of an object)
     
  6. Wulf

    Wulf Community Admin

    For those having issues with this plugin, please update to Oxide 2.0.3326 or higher and let us know if the issue persists.
     
  7. This is getting a bit outrageous, you see people in your support asking why they have 99,999 rope and gears, I have found out auth level 1 or 2's are put in the database called "Blueprint-Database.JSON". It shows all my admins on that list and only my admins have this problem. It shows all the ID's of the items you are given out of the blue. So, creator of this amazing plugin, I ask of you to add a customizable option in the config or please tell us where we can find it ti remove it safely in the code. Thanks
     
  8. What the hell are you on about?

    Everyone gets unlimited components which are hidden in your inventory, as components aren't needed in this mod. You can't recycle components either, so there is no harm in people having an unlimited amount.

    All player's blueprints they have learned are stored in a database file called "Blueprint-Database.json", that's how it keeps track of your blueprints and if your allowed to craft items or not.
     
  9. Ok, yes I realize I should have done more researching and my message was not to insult you as I reread my message. I realize it was rude. My bad for thinking the way I thought. But I can and other players can recycle items like sheet metal and I would just like to be able to have my players collect rope or gears so it will take them longer. For all my players it has come Rust was too easy this wipe with unlimited components (not all are unlimited). Also, I look at the semi-auto pistol and it only costs 15 high quality metal. That is too low and too many players are getting shot by them. So it does cause some harm to the noob players who just got on. I understand I can put gears back into the loot tables so they "pop out of barrels" but what would be the point if they already have an infinite amount. Also, C4 is way too easy as well and almost every base was raided. Everyone including me loves this addition to my server but at some points, it can be broken. The only broken part about it is the unlimited components, which is the only problem. Respect to you for creating this amazing addition to many servers but please add a configuration to fix this problem. Thanks
     
  10. Firstly the plugin is awesome! Apricate the work! I have found a bug where the helicopter doesen't drop any loot at all. The issue is with BlueprintsRevived I have tried with only this plugin.
     
    Last edited by a moderator: Jun 20, 2017
  11. removed :D
     
    Last edited by a moderator: Jun 20, 2017
  12. how
    how ? you did it
     
  13. can someone tell me if its possible to change scraps loot to blueprints frags since scraps are no longer usefull cause we cant use research table for both duplicate and research components/items so i know that we cant remove scraps from the loot but can it be turned into something else when it dropped in your inventory?
     
  14. when will the research table be working again ?
     
  15. anyone else has issues with inventory?
    i have more than one inventory and when i drop my entire inventory and kill myself i still have plenty of items on me
    wtf? is this bp issue or rust issue?
     
  16. no but my heli loot is broken dont know whats the issue empty crates
     
  17. Simply caused by a fail(ure) in the code:
    Code:
            public void AssignLoot(LootContainer container)
            {
                if (container == null)
                {
                    return;
                }
                if (!container.initialLootSpawn)
                {
                    return;
                }
                if (container.inventory == null)
                {
                    return;
                }
                container.inventory.Clear();
                if (container.PrefabName == "assets/prefabs/npc/patrol helicopter/heli_crate.prefab") //Ignore heli crates
                {
                    return;
                }
    ...
    Any affected container contents gets cleared first for later actions, but afterwards it does stop any further action for heli_crates ;)
    Looks like the author does'nt like heli stuff^^
     
  18. lol thx fuji for the info

    any fixes ?
     
    Last edited by a moderator: Jun 26, 2017
  19. LATEST PLUGIN AND OXIDE VERSIONS.


    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Plugins.BlueprintsRevived+GroupLootDefinition.FillContainer (.ItemContainer container, Boolean allowNothing) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.AssignLoot (.LootContainer container) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived+<OnEntitySpawned>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
    at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0
    Creating item with less than 1 amount! (Small Present)
    [BlueprintsRevived] AddBlueprints() error creating BPs!


    Please could i grab a little help on this as after about 30mins-1 hour and it has flooded the console and starts causing rubberbanding and lag.
     
  20. Thanks