how do i make components work too with it
i want it the hard way and dont want to have 99.999 of components and loot 80pr cent of the time for nothing
Blueprints Revived [Obsolete] [Unmaintained]
Discussion in 'Plugin Support' started by Jake Rich, May 2, 2017.
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Jake Rich updated Blueprints Revived with a new update entry:
1.2.2
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After last update I get this:
Code:Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BlueprintsRevived.GetRandomBlueprint (BPType type) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintsRevived.GetRandomItemBlueprint (BPType type) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintsRevived+GroupLootDefinition.FillContainer (.ItemContainer container, Boolean allowNothing) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintsRevived.AssignLoot (.LootContainer container) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintsRevived+<OnEntitySpawned>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0
Last edited by a moderator: Jun 13, 2017 -
Code:
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BlueprintsRevived.AssignLoot (.LootContainer container) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintsRevived+<OnEntitySpawned>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0
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Failed to call hook 'Unload' on plugin BlueprintsRevived (NullReferenceException: Object reference not set to an instance of an object)
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Wulf Community Admin
For those having issues with this plugin, please update to Oxide 2.0.3326 or higher and let us know if the issue persists.
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This is getting a bit outrageous, you see people in your support asking why they have 99,999 rope and gears, I have found out auth level 1 or 2's are put in the database called "Blueprint-Database.JSON". It shows all my admins on that list and only my admins have this problem. It shows all the ID's of the items you are given out of the blue. So, creator of this amazing plugin, I ask of you to add a customizable option in the config or please tell us where we can find it ti remove it safely in the code. Thanks
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Everyone gets unlimited components which are hidden in your inventory, as components aren't needed in this mod. You can't recycle components either, so there is no harm in people having an unlimited amount.
All player's blueprints they have learned are stored in a database file called "Blueprint-Database.json", that's how it keeps track of your blueprints and if your allowed to craft items or not. -
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Firstly the plugin is awesome! Apricate the work! I have found a bug where the helicopter doesen't drop any loot at all. The issue is with BlueprintsRevived I have tried with only this plugin.
Last edited by a moderator: Jun 20, 2017 -
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can someone tell me if its possible to change scraps loot to blueprints frags since scraps are no longer usefull cause we cant use research table for both duplicate and research components/items so i know that we cant remove scraps from the loot but can it be turned into something else when it dropped in your inventory?
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when will the research table be working again ?
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anyone else has issues with inventory?
i have more than one inventory and when i drop my entire inventory and kill myself i still have plenty of items on me
wtf? is this bp issue or rust issue? -
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Code:public void AssignLoot(LootContainer container) { if (container == null) { return; } if (!container.initialLootSpawn) { return; } if (container.inventory == null) { return; } container.inventory.Clear(); if (container.PrefabName == "assets/prefabs/npc/patrol helicopter/heli_crate.prefab") //Ignore heli crates { return; } ...
Looks like the author does'nt like heli stuff^^ -
any fixes ?Last edited by a moderator: Jun 26, 2017 -
LATEST PLUGIN AND OXIDE VERSIONS.
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BlueprintsRevived+GroupLootDefinition.FillContainer (.ItemContainer container, Boolean allowNothing) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BlueprintsRevived.AssignLoot (.LootContainer container) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BlueprintsRevived+<OnEntitySpawned>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0
Creating item with less than 1 amount! (Small Present)
[BlueprintsRevived] AddBlueprints() error creating BPs!
Please could i grab a little help on this as after about 30mins-1 hour and it has flooded the console and starts causing rubberbanding and lag. -