1. As @Jannu01 said, the Research Table is currently using it's new purpose for component scraps instead for BP research.
     
  2. hah, i figured out how to use it.u can use recearch table in distanse.. activating it and then u go closer!
     
  3. Can you add a variable to the data config to 'true/false' components? It looks like players no longer need components when they craft.

    Also, can we have the ability to modify the amounts of frags/pages/books needed to upgrade to the next tier?
     
  4. 0:11 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
    00:11 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.AssignLoot (.LootContainer container) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived+<OnEntitySpawned>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
    at Oxide.Core.OxideMod.OnFrame (Single delta) [0x00000] in <filename unknown>:0
     
  5. sometime when the plugin is reloading it takes some time build a new research table ?
     
  6. your are right =) two open icon shown up you can do it close too =)
     
  7. 14:21 [Error] Failed to call hook 'OnPlayerWound' on plugin 'BlueprintsRevived v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    14:21 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.StopResearch (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    14:21 [Info] [AlphaLoot] DBG: crate_normal_2((-508.1, 22.9, 550.1)) | Timer to refill: 1618.006
    14:21 [Error] Failed to call hook 'OnPlayerWound' on plugin 'BlueprintsRevived v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    14:21 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.StopResearch (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    14:21 [Error] Failed to call hook 'OnPlayerWound' on plugin 'BlueprintsRevived v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    14:21 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.StopResearch (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    14:21 [Error] Failed to call hook 'OnPlayerWound' on plugin 'BlueprintsRevived v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    14:21 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.StopResearch (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    14:21 [Error] Failed to call hook 'OnPlayerWound' on plugin 'BlueprintsRevived v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    14:21 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.StopResearch (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    14:21 [Error] Failed to call hook 'OnPlayerWound' on plugin 'BlueprintsRevived v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    14:21 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.StopResearch (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    14:21 [Error] Failed to call hook 'OnPlayerWound' on plugin 'BlueprintsRevived v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    14:21 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.StopResearch (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    14:21 [Error] Failed to call hook 'OnPlayerWound' on plugin 'BlueprintsRevived v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    14:21 [Stacktrace] at Oxide.Plugins.BlueprintsRevived.StopResearch (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.OnPlayerWound (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.BlueprintsRevived.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  8. Can you separate this from this complement, forming another just for this?

    • Old raid towers / building privledge
     
  9. For those of you getting the components table instead of the research table. I've made a small edit so that it is just a research table once again.

    Add the following in the .cs file under line 1558
    Code:
    BaseEntity table = entity as BaseEntity;
    table.SetFlag(BaseEntity.Flags.Busy, true);
    Hope this helps and thanks @Jake Rich for the awesome plugin :)
     
  10. How to remove skins from the plugin near the drawings
     
  11. Doesnt Seem to work for me for some reason, is this still valid with the newest update?
     
  12. Jake Rich updated Blueprints Revived with a new update entry:

    1.1.0

     
  13. Jake Rich updated Blueprints Revived with a new update entry:

    1.1.1

     
  14. Cool UI, but interface doesn't work, cant place items in UI maybe cause on researchtable looting and UI shows, it says "stopping looting because lootable doesn't exists"
     
  15. Y
    You have to drop it out of your inventory while you are in the researchtable
     
  16. Dear developer, at some monitor resolutions the buttons in the research desk do not work, how can I fix it?
     
  17. Hello,

    Have anyone faced problems with the plugin? i added it to my server using FileZilla and it did not work
    i tried using my own lan server and all i'm getting from barrels/boxes are
    Imgur: The most awesome images on the Internet

    Please help, releasing my server soon :/
     
  18. Same thing was happening to me, each hour or so you have to type in chat '/resetblueprintloot' Please fix Jake
     
  19. Thanks m8, this could do for now untill jake comes on and fixes the plugin.
    I wrote " /resetblueprintloot " and its working fine now, but i don't know for how long..
     
  20. All good, for me it seems to be working until the server is empty, then whenever i join back in it has been taken back to Components