Sorry if I'm being dumb but is there anyway to make it everyone on the server and players that join afterwards have all blueprints?
BlueprintManager
Moved
Total Downloads: 5,650 - First Release: Oct 6, 2017 - Last Update: Feb 19, 2018
- 5/5, 23 likes
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oxide.grant group default blueprintmanager.allLast edited by a moderator: Apr 6, 2018 -
noworkbench doesn't work after last rust update.
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After the update , BP manager seem to cause a packet flood when a (NEW) player joins and gets blueprints unlocked, all current players get packet flooding player tick. Kicked from the server.
Using Oxide.Rust 2.0.3871
Anyone else? -
removed BP manger , problem solved
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Same packet flooding problem here, had to remove it.
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It seems that "blueprint <unlock> <player> <shortName>" works for me, but not when I use it on other people. Not even when I add them to the group for blueprints on the cfg, either (which would also work for my problem).
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So I'm trying to remove all blueprints from the crafting menu and allow on certain blueprints to be granted by default. So it'll give players a reason to go hunting for more blueprints is there a way to do this?
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Could you please add resourceid to your plugin for compatibility with plugin updater?
Code:[Info("Blueprint Manager", "Jacob", "1.0.3", ResourceId = 2644)]
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Please can someone write a brief descriptive instruction of how to actually activate and use this mod?
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Hello, I am still getting players kicked when someone new joins the server for the same reason as above.
Thank you so much in advance! -
Plugin seems nearly unsupported.
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What comes up when players are kicked?
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Disconnected: packet flooding: player tick
But I got someone to edit a plugin that does the same except it works and doesn't kick people. -
where do i enter the command to grant me access to the blueprints (ingame or in the webcon console and how do i reload the plugin)
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if the plugin is blueprintmanager.cs
Do oxide.reload blueprintmanager
You can do the command ingame as long as you have blueprintmanager.admin permission by typing /blueprint unlockall <player>
I would suggest reading this page for more info on the plugin...
Blueprint Manager -
the blueprintmanager.noworkbench permission doesnt work anymore.
still need to be close to a workbench to craft items. -
Hey guys i need help on how to make blueprints for everyone ... Can someone help me?
I already placed the file in plugins... -
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Hey my blueprint manager keeps resetting, what am I doing wrong? I have tried with and without commas, not sure why it isn't working. Thanks!
{
"Settings": {
"Default blueprints": [
shirt.collared,
shirt.tanktop,
tshirt,
tshirt.long,
pants,
pants.shorts,
shotgun.waterpipe,
table,
chair,
mailbox,
tunalight,
floor.ladder.hatch,
sign.hanging,
sign.hanging.banner.large,
sign.hanging.ornate,
sign.pictureframe.landscape,
sign.pictureframe.portrait,
sign.pictureframe.tall,
sign.pictureframe.xl,
sign.pictureframe.xxl,
sign.pole.banner.large,
sign.post.double,
sign.post.single,
sign.post.town,
sign.post.town.roof,
sign.wooden.huge,
sign.wooden.large,
sign.wooden.medium,
sign.wooden.small,
wall.frame.fence,
wall.frame.fence.gate
]
}
}