BlueprintManager

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Total Downloads: 5,650 - First Release: Oct 6, 2017 - Last Update: Feb 19, 2018

5/5, 23 likes
  1. Sorry if I'm being dumb but is there anyway to make it everyone on the server and players that join afterwards have all blueprints?
     
  2. Yes, open the console by F1 or on the rcon and type this:

    oxide.grant group default blueprintmanager.all
     
    Last edited by a moderator: Apr 6, 2018
  3. noworkbench doesn't work after last rust update.
     
  4. After the update , BP manager seem to cause a packet flood when a (NEW) player joins and gets blueprints unlocked, all current players get packet flooding player tick. Kicked from the server.
    Using Oxide.Rust 2.0.3871

    Anyone else?
     
  5. removed BP manger , problem solved
     
  6. Same packet flooding problem here, had to remove it.
     
  7. It seems that "blueprint <unlock> <player> <shortName>" works for me, but not when I use it on other people. Not even when I add them to the group for blueprints on the cfg, either (which would also work for my problem).
     
  8. So I'm trying to remove all blueprints from the crafting menu and allow on certain blueprints to be granted by default. So it'll give players a reason to go hunting for more blueprints is there a way to do this?
     
  9. Could you please add resourceid to your plugin for compatibility with plugin updater?
    Code:
    [Info("Blueprint Manager", "Jacob", "1.0.3", ResourceId = 2644)]
     
  10. Please can someone write a brief descriptive instruction of how to actually activate and use this mod?
     
  11. Hello, I am still getting players kicked when someone new joins the server for the same reason as above.
    Is there any fix? It would be highly appreciated!

    Thank you so much in advance!
     
  12. Plugin seems nearly unsupported.
     
  13. What comes up when players are kicked?
     
  14. Disconnected: packet flooding: player tick

    But I got someone to edit a plugin that does the same except it works and doesn't kick people.
     
  15. where do i enter the command to grant me access to the blueprints (ingame or in the webcon console and how do i reload the plugin)
     
  16. oxide.reload <plugin name>
    if the plugin is blueprintmanager.cs
    Do oxide.reload blueprintmanager

    You can do the command ingame as long as you have blueprintmanager.admin permission by typing /blueprint unlockall <player>
    I would suggest reading this page for more info on the plugin...
    Blueprint Manager
     
  17. the blueprintmanager.noworkbench permission doesnt work anymore.
    still need to be close to a workbench to craft items.
     
  18. Hey guys i need help on how to make blueprints for everyone ... Can someone help me?
    I already placed the file in plugins...
     
  19. This plugin has been outdated for a while now and causes players to get kicked for packet flooding randomly. I suggest finding a different blueprint plugin or paying someone to custom make exactly what you want.
     
  20. Hey my blueprint manager keeps resetting, what am I doing wrong? I have tried with and without commas, not sure why it isn't working. Thanks!

    {
    "Settings": {
    "Default blueprints": [
    shirt.collared,
    shirt.tanktop,
    tshirt,
    tshirt.long,
    pants,
    pants.shorts,
    shotgun.waterpipe,
    table,
    chair,
    mailbox,
    tunalight,
    floor.ladder.hatch,
    sign.hanging,
    sign.hanging.banner.large,
    sign.hanging.ornate,
    sign.pictureframe.landscape,
    sign.pictureframe.portrait,
    sign.pictureframe.tall,
    sign.pictureframe.xl,
    sign.pictureframe.xxl,
    sign.pole.banner.large,
    sign.post.double,
    sign.post.single,
    sign.post.town,
    sign.post.town.roof,
    sign.wooden.huge,
    sign.wooden.large,
    sign.wooden.medium,
    sign.wooden.small,
    wall.frame.fence,
    wall.frame.fence.gate
    ]
    }
    }