BlueprintManager [Obsolete]
Discussion in 'Plugin Support' started by Nogrod, Mar 7, 2015.
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bp.add rifle.bolt USER - Plugin not working
> bp.add rifle.bolt GNOMIK
[Oxide] 6:45 PM [Error] Failed to call hook 'cmdConsoleBpAdd' on plugin 'BlueprintManager v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 6:45 PM [Debug] at Oxide.Plugins.BlueprintManager.BpAdd (.BasePlayer player, System.String[] args, .Arg arg) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BlueprintManager.cmdConsoleBpAdd (.Arg arg) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
[DOUBLEPOST=1450119568][/DOUBLEPOST]Please correct plugin -
tried your example and it is working fine...any other errors before that?
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For example:
bp.all user - working
bp.add itemname user - not working
Oxide 2.0.1626 for 1339Last edited by a moderator: Dec 17, 2015 -
Nogrod updated BlueprintManager with a new update entry:
1.1.3
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Great plugin! I am just starting a primitive server. I have it set up to give all blueprints on connect, but how do I keep the blue prints from spawning in crates and barrels, since they are not needed.
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/commands no longer working after last oxide update
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Is this the correct config to give bp's on connection to server, or do I have to manually enter the bp's into the brackets highlighted in bold. This is my current setup, but its not giving blueprints on connect. Thanks
{
"authLevel": 2,
"authLevelOther": 2,
"bps": [],
"giveOnConnect": true
} -
I can give permissions for all my players?
[DOUBLEPOST=1452209406][/DOUBLEPOST]all my players could use /bpall plis -
Could I give all user's in a Group I created allbp's?
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So can you fix this update to keep people from getting blueprints...kinda lame. Unless someone knows how to code in the config how to keep people from getting explosives and rockets.
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Good afternoon , I took 2 days trying to resolve esta Problem . I need : delivering all the recipes to players that connect to the server. I have installed BlueprintManager delivering prescriptions by bp.addall command. But I need to make this automatically.
I have the tool RustAdmin . Use the option of commands triggered and ordered that the command is executed when a new player. The problem is that this tool is closed and no-reclosing. Is there any way to do this directly from the console of the server to not be necessary to have other open tools?
Thank you very much for the help and sorry for my English translator of google. -
I'm sorry for replying to this but it's the only post I've found of this. I'm brand new to this stuff so bear with me a bit I've edited to the config in the ways mentioned here and it still doesn't work I've removed all bps before hand to see if gain everything on join but I don't get anything. Any help to this would be very beneficial and in advance sorry for being bit of a gravedigger and thank you if you can help me with this
Edit: Was gonna delete this and make my own post but can't delete
Edit 2: So I found out every time i edit a config the entire plugin stops working so im assuming i just need one already edited because im using Notepad++ to do the editing.Last edited by a moderator: Jan 31, 2016 -
Hei. Did use the/bpall chat command. but its say's unknown command. bpall.
how to fix??? -
hey what's the class blueprint for 4x zoom scope?
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FEATURE Request:
Console command: BP.all FromList - this would look for a BPALLList.txt file in the \logs or \config folder that has STEAMID.
I have a bunch of VIP players and it is a pain to go through all of them. -
what is the blueprint for 4x zoom scope?
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Reactive Target seems to be missing...
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Hello. As admin I would love to have the ability to save and restore my learned blueprints. Similar to the Teleport System:
Teleportation System for Rust | Oxide
After using AdminTP you can use /tpb to get back to the position where you was last before using AdminTP.
This would allow me to use/test unlearned blueprints and balance crafting times.. and restore my old ( player ) blueprints after testing time. -
For a full list of items for this addon check: #10758734 - Pastie