/bpremoveall
BlueprintManager [Obsolete]
Discussion in 'Plugin Support' started by Nogrod, Mar 7, 2015.
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Is that remove, like all, or only learnt ones so it goes back to default?
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remove all except default blueprints
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Thank you!
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Nogrod updated BlueprintManager with a new update entry:
1.1.2
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well.... i have a few special items on my server . changed with itemconfig.
also removed "researchable" and such things .
but with Bp fragments they get this bp anyway.
is there a way to prevent players getting a specific bp ? -
hi,i was wanting to know what the config is to use so my players can type /bpall in chat and get all bps on login thanks
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If you wanted to give all players, all Blueprints on join. I imagine you would change on connect to true in the config, but what do you put in the BP section?
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i figured it out.."giveOnConnect": true when players join its automatic
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Or do you need to a run chat command? -
Nope just change that to true,Then in rcon do oxide.reload BluprintManager
[DOUBLEPOST=1447600856][/DOUBLEPOST]When players join they auto get all bp's -
Okay, I get that. But do you need to run a chat command prior to that telling the plugin you want to give ALL BP's.
Surely if you just set that giveonconnect to true it won't do anything until you set a command. -
Once you change it to true and then reload that plug in rcon.its good to go.all players have todo is join and they have all the bp auto no chat command
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{
"authLevel": 2,
"authLevelOther": 2,
"bps": [revolver],
"giveOnConnect": true
} -
I wouldn't like that.I just do an autokit with a starter weapon being the revolver.that's just my opinion.
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Also to clarify, what i posted didnt work. It learns all BPs on loginLast edited by a moderator: Nov 16, 2015 -
It's be great if a target can be a group. This is great in situations where you have a custom group.
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I keep getting an error every time I'm trying this and I can't seem to figure out why it is saying items not found.
It is probably completely obvious and I just can't see it.
[Oxide] 4:14 PM [Info] [BlueprintManager] used /bpremoveall Timed Explosive Charge Rocket Launcher Assault Rifle Bolt Action Rifle Custom SMG Explosives High Velocity Rocket Incendiary Rocket Metal Chest Plate Metal Facemask Mining Quarry Pump Shotgun Rocket Semi-Automatic Pistol Pump Jack Thompson ¬タワ5.56 Rifle Ammo ¬タワExplosive 5.56 Rifle Ammo¬タン ¬タワ5.56 Rifle Ammo¬タン ¬タワIncendiary 5.56 Rifle Ammo¬タン ¬タワHV 5.56 Rifle Ammo¬タン High Velocity Rocket 12 Gauge Buckshot 12 Gauge Slug Auto Turret Salvaged Axe Concrete Barricade Metal Barricade Stone Barricade Wooden Barricade Barbed Wooden Barricade High External Stone Gate High External Wooden Gate Beancan Grenade F1 Grenade M249 Longsword Mace Machete Targeting Computer Camera High External Wooden Wall High External Stone Wall Large Water Catcher
[Oxide] 4:14 PM [Info] [BlueprintManager] Item not found: ¬タワ5.56
bp.removeall "Timed Explosive Charge" "Rocket Launcher" "Assault Rifle" "Bolt Action Rifle" "Custom SMG" "Explosives" "High Velocity Rocket" "Incendiary Rocket" "Metal Chest Plate" "Metal Facemask" "Mining Quarry" "Pump Shotgun" "Rocket" "Semi-Automatic Pistol" "Pump Jack" "Thompson" “5.56 Rifle Ammo" “Explosive 5.56 Rifle Ammo” “5.56 Rifle Ammo” “Incendiary 5.56 Rifle Ammo” “HV 5.56 Rifle Ammo” "High Velocity Rocket" "12 Gauge Buckshot" "12 Gauge Slug" "Auto Turret" "Salvaged Axe" "Concrete Barricade" "Metal Barricade" "Stone Barricade" "Wooden Barricade" "Barbed Wooden Barricade" "High External Stone Gate" "High External Wooden Gate" "Beancan Grenade" "F1 Grenade" "M249" "Longsword" "Mace" "Machete" "Targeting Computer" "Camera" "High External Wooden Wall" "High External Stone Wall" "Large Water Catcher"
[DOUBLEPOST=1449677789][/DOUBLEPOST]I have been using to get the names Oxide API for Rust -
looks like you are using different quotes, perhaps from copy and paste? you should use " and not “
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Okay so I managed to get it to work and here it is of anybody else want to use it on server resets as it basically gives you everything other than firearms, ammunition and the metal protection.
I am just wondering whether there is a way I could get this to run when each new player joins but after it has given them all of the blueprints? Basically just giving them all the blueprints other than those below.
bp.removeall "Timed Explosive Charge" "Rocket Launcher" "Assault Rifle" "Bolt Action Rifle" "Custom SMG" "Explosives" "High Velocity Rocket" "Incendiary Rocket" "Metal Chest Plate" "Metal Facemask" "Mining Quarry" "Pump Shotgun" "Rocket" "Semi-Automatic Pistol" "Pump Jack" "Thompson" "Incendiary Pistol Bullet" "5.56 Rifle Ammo" "Explosive 5.56 Rifle Ammo" "5.56 Rifle Ammo" "Incendiary 5.56 Rifle Ammo" "HV 5.56 Rifle Ammo" "High Velocity Rocket" "12 Gauge Buckshot" "12 Gauge Slug" "Auto Turret" "Salvaged Axe" "Concrete Barricade" "Metal Barricade" "Stone Barricade" "Wooden Barricade" "Barbed Wooden Barricade" "High External Stone Gate" "High External Wooden Gate" "Beancan Grenade" "F1 Grenade" "M249" "Longsword" "Mace" "Machete" "Targeting Computer" "Camera" "High External Wooden Wall" "High External Stone Wall" "Large Water Catcher"
[DOUBLEPOST=1449932199,1449748006][/DOUBLEPOST]Would I have to make a new plug-in or something?