1. I'm not exactly sure where this config is located.
     
  2. Wulf

    Wulf Community Admin

    It'd have the same name generally, except in .json format, and located under oxide/config.
     
  3. Oh i see now, i feel dumb about this, thank you so much wulf. :)
     
  4. Code:
    [Oxide] 11:02 AM [Info] [BlueprintManager]  used /bpremoveall lantern_b
    [Oxide] 11:02 AM [Error] Failed to call hook 'cmdConsoleBpRemoveAll' on plugin 'BlueprintManager v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 11:02 AM [Debug]   at BasePlayer.SendFullSnapshot () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintManager.BpRemoveAll (.BasePlayer player, System.String[] args, .Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintManager.cmdConsoleBpRemoveAll (.Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  5. Nogrod updated BlueprintManager with a new update entry:

    1.1.1

     
  6. Thx for updates.

    Can you tell me if now there is a command to remove all bps to all players ( connected or not, sleeping or not ? )

    It would allow me to reset the bps before stopping server, and wiping the map.

    Then everybody connects and we have all the same deleted Bps ? ( the ones who were on our server ).

    Is the function :

    /bpremoveall "Timed Explosive Charge" "Rocket Launcher" "Assault Rifle" "Bolt Action Rifle" "Explosives" "Metal Chest Plate" "Metal Facemask" "Mining Quarry" " "Pump Jack" "High External Wooden Wall "High External Stone Wall"

    working for all disconnected people as well ?
     
  7. hey so i know you've added the remove stuff (also does that work for sleepers and disconnected players) but the console commands only show this:
    "
    > find bp
    Variables:

    Commands:
    inventory.givebpall( void ) no description
    inventory.givebp( void ) no description
    "
    which is a problem because i have a hard time logging in to my server at my main internet location and we had some issues with c4 recently
     
  8. yes

    check if the plugin is loaded & updated
     
  9. how do i check?
     
  10. try the command: oxide.plugins
    and check if the plugin is in the list
     
  11. it is... the prob is that im not getting the full list of bp commands for console
     
  12. normally it should print this:
    [​IMG]
    do you get any errors in your oxide log? could help if you upload your latest one
     
  13. nope... no errors... im just gona reinstall... whish me luck
    [DOUBLEPOST=1445352127][/DOUBLEPOST]it worked
     
  14. Nogrod could you add a "default bp" function where you can define the default bp's you want new spawns to have? Seems like a good fit for what you are doing. Thanks.
     
  15. agreed. New connects get whatever you choose or all would be awesome!
     
  16. i belive thats already a feature
     
  17. Any clue how to enable that?
     
  18. Wulf

    Wulf Community Admin

    It's in the plugin's config file.
     
  19. Found an Error if i call the "bp.remove [target]" command in the console. I use Version 1.1.1 of your Plugin. The error comes if i am disconnected. The command does his work and removed all my blueprints but this message appears:

    Code:
    > bp.reset Tidos
    [Oxide] 4:04 AM [Info] [BlueprintManager]  used /bpreset Tidos
    [Oxide] 4:04 AM [Error] Failed to call hook 'cmdConsoleBpReset' on plugin 'BlueprintManager v1.1.1'
    (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 4:04 AM [Debug]   at BasePlayer.SendFullSnapshot () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintManager.BpReset (.BasePlayer player, System.String[] args, .Arg arg) [0x
    00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintManager.cmdConsoleBpReset (.Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.O
    bject[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] a
    rgs) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in
    <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in
     
    Last edited by a moderator: Nov 5, 2015
  20. I don't understand by the description for this plugin, what's the command to reset the blueprints to default for everyone who has been on your server? If I do bp.reset, it only resets for me, I want to wipe it for everyone, sleepers, online and offline.