I'm not exactly sure where this config is located.
BlueprintManager [Obsolete]
Discussion in 'Plugin Support' started by Nogrod, Mar 7, 2015.
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Wulf Community Admin
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Code:
[Oxide] 11:02 AM [Info] [BlueprintManager] used /bpremoveall lantern_b [Oxide] 11:02 AM [Error] Failed to call hook 'cmdConsoleBpRemoveAll' on plugin 'BlueprintManager v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 11:02 AM [Debug] at BasePlayer.SendFullSnapshot () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintManager.BpRemoveAll (.BasePlayer player, System.String[] args, .Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintManager.cmdConsoleBpRemoveAll (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Nogrod updated BlueprintManager with a new update entry:
1.1.1
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Thx for updates.
Can you tell me if now there is a command to remove all bps to all players ( connected or not, sleeping or not ? )
It would allow me to reset the bps before stopping server, and wiping the map.
Then everybody connects and we have all the same deleted Bps ? ( the ones who were on our server ).
Is the function :
/bpremoveall "Timed Explosive Charge" "Rocket Launcher" "Assault Rifle" "Bolt Action Rifle" "Explosives" "Metal Chest Plate" "Metal Facemask" "Mining Quarry" " "Pump Jack" "High External Wooden Wall "High External Stone Wall"
working for all disconnected people as well ? -
hey so i know you've added the remove stuff (also does that work for sleepers and disconnected players) but the console commands only show this:
"
> find bp
Variables:
Commands:
inventory.givebpall( void ) no description
inventory.givebp( void ) no description
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which is a problem because i have a hard time logging in to my server at my main internet location and we had some issues with c4 recently -
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and check if the plugin is in the list -
it is... the prob is that im not getting the full list of bp commands for console
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do you get any errors in your oxide log? could help if you upload your latest one -
nope... no errors... im just gona reinstall... whish me luck
[DOUBLEPOST=1445352127][/DOUBLEPOST]it worked -
Nogrod could you add a "default bp" function where you can define the default bp's you want new spawns to have? Seems like a good fit for what you are doing. Thanks.
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agreed. New connects get whatever you choose or all would be awesome!
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i belive thats already a feature
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Wulf Community Admin
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Found an Error if i call the "bp.remove [target]" command in the console. I use Version 1.1.1 of your Plugin. The error comes if i am disconnected. The command does his work and removed all my blueprints but this message appears:
Code:> bp.reset Tidos [Oxide] 4:04 AM [Info] [BlueprintManager] used /bpreset Tidos [Oxide] 4:04 AM [Error] Failed to call hook 'cmdConsoleBpReset' on plugin 'BlueprintManager v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 4:04 AM [Debug] at BasePlayer.SendFullSnapshot () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintManager.BpReset (.BasePlayer player, System.String[] args, .Arg arg) [0x 00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintManager.cmdConsoleBpReset (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.O bject[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] a rgs) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in
Last edited by a moderator: Nov 5, 2015 -
I don't understand by the description for this plugin, what's the command to reset the blueprints to default for everyone who has been on your server? If I do bp.reset, it only resets for me, I want to wipe it for everyone, sleepers, online and offline.