1. Nogrod updated BlueprintManager with a new update entry:

    1.1.0

     
  2. Excellent news !

    So for indivudual remove it is like :

    bp.remove "xtadeus" "explosives" ? right ?
     
  3. yes players then items
     
  4. dell mess
     
    Last edited by a moderator: Oct 5, 2015
  5. EDIT: this was merged into here, dont mind the context.

    I've been trying to find a way to allow players to spawn with all blueprints, I've tried using BlueprintsManager but no matter how i configure it, the permissions will not pass onto users. In addition oxide.grant doesn't hand off the permission to use the command of "/bpall" either.

    Anyone know of an alternate solution or am i just doing something wrong here?
     
    Last edited by a moderator: Oct 11, 2015
  6. Wulf

    Wulf Community Admin

    What is the exact command you are using to grant the permission to groups/users?
     
  7. Wulf

    Wulf Community Admin

    Is your user in that group or inherit from it?
     
  8. Yes, its for everyone who spawns into the server, assuming that 'player' is the default group for newcoming players, ive been attempting to set the command to that group.
     
  9. Wulf

    Wulf Community Admin

    I'd verify that your user is actually in that group, which you can check using the "show" command in the latest Oxide snapshots. It sounds like the user you are testing with doesn't actually exist in that group.
     

  10. It's not for a specific user, its to grant the command for the ENTIRE group. It's so that every user who joins my server, can type /bpall and receive all blueprints.
     
  11. Wulf

    Wulf Community Admin

    Yes, but you actually need to be in that group.
     
  12. Then, how do i check the groupings? what is the command i use?
     
  13. Wulf

    Wulf Community Admin

    You'd need to be on the latest Oxide snapshot, then you can use "show <group|user> <name>" in your console.
     
  14. The group "player" does exist, and it is my default group. I've been able to assign other commands such as "/bgrade 1" to this group and it works without problems. but for some reason, i cannot add /bpall. it always prompts with "permission bpall doesn't exist". This permission in fact, does exist though because admins are able to use it, but is inaccessible to standard users.
     
  15. Wulf

    Wulf Community Admin

    Ahh, that plugin actually doesn't use permissions at all, it only uses Rust's auth levels. The commands are only for the auth level you set in the config, but the giveOnConnect works for any auth level as long as you've set valid blueprints.
     
  16. I have set authlevel to 0 and that still doesn't work, i've even set giveOnConnect to true and no results.
     
  17. Wulf

    Wulf Community Admin

    Did you add blueprints to the list via the commands?
     
  18. I'm not sure i understand your question but, There doesn't seem to be a list in the blueprintsmanager.cs file.

    Code:
            {
                Config.Clear();
                GetConfig("authLevel", 0);
                GetConfig("authLevelOther", 2);
                GetConfig("giveOnConnect", true);
                GetConfig("bps", new List<object>());
            }
    This is all i got from lines 50 to 56 for configuration.
     
  19. Wulf

    Wulf Community Admin

    You'd use the commands to add blueprints to give. You shouldn't set auth level to 0, as it'd let all users use the admin commands freely as far as I know. You also shouldn't be editing the plugin itself, edit the config.