BlueprintManager [Obsolete]
Discussion in 'Plugin Support' started by Nogrod, Mar 7, 2015.
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Nogrod updated BlueprintManager with a new update entry:
Rust Update
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WULF.
What should we do without you?
you are great. thanks ;D -
Can you add an option to blacklist certain items.
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how do i do that all the players that comeing to the server will have all the bps
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i forgot to mention that i have Tcadmin .. how do i do that all players will have all bps in Tcadmin ..
[DOUBLEPOST=1437858707][/DOUBLEPOST]hello .
i have Tcadmin and i have downloaded this plugin and i drag it into oxide plugins ..
how do i set that all the players will have all the bps ?Last edited by a moderator: Jul 25, 2015 -
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console comands please
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Nogrod updated BlueprintManager with a new update entry:
1.0.8
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So I want to limit the crafting of ladders on my server. I did /bpremoveall "wooden ladder" it says it removed the ladder, but I still have the option to craft it?
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(21:07:10) | [Oxide] 9:07 PM [Error] Failed to call hook 'cmdConsoleBpRemoveAll' on plugin 'BlueprintManager v1.0.8' (NullReferenceException: Object reference not set to an instance of an object)
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Since the last update players get massive lag spikes when a player joins the server and gets all bp's.
This is one of the errors I get:
" [8/21/2015 5:36:50 PM] [Oxide] 5:36 PM [Warning] CallHook 'OnPlayerInit' on plugin 'BlueprintManager v1.0.8' took: 21902ms " -
Code:
> bp.add 76561198017830022 quarry [Oxide] 6:30 AM [Error] Failed to call hook 'cmdConsoleBpAdd' on plugin 'BlueprintManager v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 6:30 AM [Debug] at Oxide.Plugins.BlueprintManager.ChatBpAdd (.BasePlayer player, System.String[] args, .Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.BlueprintManager.cmdConsoleBpAdd (.Arg arg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Aug 22, 2015 -
Wulf Community Admin
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Figured out the issue lol stupid mistake let's not look at that any longer so u don't figure it out lol
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Cant I Remove Just One Bp From One Player?
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We just used the removeall command after our wipe, it only affect player connected.
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Hi.
A question for this plugin.
If there is no wipe and I decide to do one without deleting all the learned bps by players ( connected or not ) am I able with this plugin to do so ? And for exemple to keep everything except C4, explosives, carry, rocket launcher, bolt, ak, metal plate, ... ?
Thx.