BetterLoot

Moved

Total Downloads: 42,623 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018

4.95699/5, 93 likes
  1. It works but some people get 500 metal barricades and ridicously high number of different things.
     
  2. I did already decrease the default for cases if very hight stacksizes...the limits needs alsways to be changed to custom need ;)
     
  3. We use a map called Barren. Could this be an issue?
     
  4. [07/07/2016 13:23:35] [Oxide] 13:23 [Error] [BetterLoot] OnTick scheduled update failed: Object reference not set to an instance of an object
    Error Log from XP Update
     
  5. I use it to....since start 30 mins before no error from BetterLoot on this machine...hmmm
     
  6. People got like 250 c4s and stuff with the plugin. Had to wipe and remove it. Now it gives normal loot.
     
  7. Yea...its not designed to use on the go..it NEEDS modification ;)
    [DOUBLEPOST=1467925644][/DOUBLEPOST]
    Yea...its not designed to use on the go..it NEEDS modification ;)
     
  8. Oh shiet. My bad then, sorry
     
  9. What i see happen in console is
    [Oxide] 23:10 [Info] Unloaded plugin BetterLoot v2.5.1 by dcode/Fujikura
    [Oxide] 23:10 [Info] Loaded plugin BetterLoot v2.5.1 by dcode/Fujikura
    [Oxide] 23:10 [Info] [BetterLoot] Updating in T-3 ...
    [Oxide] 23:10 [Info] [BetterLoot] Updating internals ...
    [Oxide] 23:10 [Info] [BetterLoot] There are 189 items in the LootTable.
    [Oxide] 23:10 [Error] [BetterLoot] OnTick scheduled update failed: Object refere
    nce not set to an instance of an object
    ****
    edit: Just installed the newer Rust and Oxide and deleted the 2 datafiles again.
    Did reload BetterLoot and now it works good.
    ****
    Maybe this helps.
    Regards,
     
    Last edited by a moderator: Jul 7, 2016
  10. A scary thing is that when I load BetterLoot in my test server the loot is fine. Nothing out of the ordinary.

    I get this error (on Barren map):

    [07/08/2016 02:55:44] [Oxide] 02:55 [Error] [BetterLoot] OnTick scheduled update failed: Object reference not set to an instance of an object
     
    Last edited by a moderator: Jul 8, 2016
  11. Yea..strange....Barren seems realy to have some differences..but i did update the code on Barren, and runs now since zpdate on Barren..so its hard to identify the prob...
     
  12. It worked again when removing the datafiles.
     
  13. The "old" ones? As i mentioned in the update-post? ;)
     
  14. Nope. What the previous poster just informed.

    It's all working now. I must have messed up the dataconfig files.. All clean now :)

    Sorry for the confusion. Was really stressed out about things and couldn't think straight.
     
  15. welp mine isnt working so i have to remove the whole data folder then what
     
  16. inside data-folder, rename or remove "BetterLoot"-folder...the reload plugin
     
  17. thanks
    [DOUBLEPOST=1467947192][/DOUBLEPOST]
    Ah hold up its doing that problem again i removed the betterloot and reloaded the plugin but i had to add my custom loot table and heli table in the data files and the error popped up after i switched them out and reloaded the plugin
     
  18. Small thing. Players find research tables. Not an issue but wanted to let you know.
     
  19. needs then only to be deleted from your tables, and its fixed.
     
  20. The plugin in bugged and caused another hundreds of explosives/rockets/c4 loot to everyone.
    I've changed the date file but it just keep overwriting everything so explosives etc are all 650.

    A example:
    "ammo.handmade.shell": 650,
    "ammo.pistol": 650,
    "ammo.pistol.fire": 650,
    "ammo.pistol.hv": 650,
    "ammo.rifle": 650,
    "ammo.rifle.explosive": 650,
    "ammo.rifle.incendiary": 650,
    "ammo.rifle.hv": 650,
    "ammo.rocket.basic": 650,
    "ammo.rocket.fire": 650,
    "ammo.rocket.hv": 650,
    "ammo.rocket.smoke": 650,
    "ammo.shotgun": 650,
    "ammo.shotgun.slug": 650,

    How to fix this as I cannot change it everywhere and it litterly fucks up the server with massive loot.