the blacklist is affecting ALL tables, means, it does blacklist those which are activated. If you have "excluded" the heli loot, then it will be default, and the blacklist does'nt influence this content.
BetterLoot
Moved
Total Downloads: 42,622 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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ok so i fixed the stack sizes dropping 4365u5576034 of each item but now it drops blueprints in every barrel and all the items drop only a few prob every 20 or so barrels if your following the road and my crates dont drop any more at all any advise on how to fix this
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Have you tryed typing "spawn.fill_groups" in consol? and what is your "spawn.max_rate" i set mine to 45 and just spawn.fill and it works. it gives uyou back the crates. -
ok it was at 1 i set it to 45 and now it works i have crates back
now do i have to do that every time now or do i just put that in console once and it sets it? -
i don't. but prob. depends on your restart. think u need to do it every restart -
barrels only have blueprints in most of the barrels
barrels have loot in only barrels maybe every 15-20 barrels if walking the road but mostly blueprints -
Secondly, it sounds like did increae the spawn of blueprints by the general config....plz post your BetterLoot.json from config folder
[DOUBLEPOST=1467332314][/DOUBLEPOST]
The server default is 1 -
Code:
{ "Barrel": { "barrelTypes": "loot-barrel|loot_barrel|loot_trash", "maxBlueprintFragmentsBarrel": 30, "maxBlueprintsPerBarrel": 1, "maxItemsPerBarrel": 3, "minBlueprintFragmentsBarrel": 15, "minItemsPerBarrel": 1, "refreshBarrels": true, "spawnBlueprintFragmentsBarrel": true, "spawnBlueprintsBarrel": true }, "Chances": { "baseBlueprintRarity": 2, "baseItemRarity": 2, "blueprintProbability": 0.07 }, "Crate": { "crateTypes": "crate_normal|trash-pile", "maxBlueprintFragmentsCrate": 30, "maxBlueprintsPerCrate": 1, "maxItemsPerCrate": 6, "minBlueprintFragmentsCrate": 15, "minItemsPerCrate": 3, "refreshCrates": true, "spawnBlueprintFragmentsCrate": true, "spawnBlueprintsCrate": true }, "Generic": { "dropWeaponsWithAmmo": true, "enforceBlacklist": false, "listUpdatesOnLoaded": true, "listUpdatesOnRefresh": false, "refreshMinutes": 30 }, "HeliCrate": { "excludeHeliCrate": true, "maxBlueprintsPerHeliCrate": 1, "maxItemsPerHeliCrate": 4, "minItemsPerHeliCrate": 2, "spawnBlueprintsHeliCrate": false, "useCustomTableHeli": true }, "SupplyDrop": { "includeSupplyDrop": false, "maxBlueprintsPerSupplyDrop": 1, "maxItemsPerSupplyDrop": 6, "minItemsPerSupplyDrop": 3, "spawnBlueprintsSupplyDrop": true, "useCustomTableSupply": true } } [DOUBLEPOST=1467332378][/DOUBLEPOST]{ "BlueprintList": [ "rifle.ak", "ammo.pistol", "ammo.pistol.fire", "ammo.pistol.hv", "ammo.rifle", "ammo.rifle.explosive", "ammo.rifle.incendiary", "ammo.rifle.hv", "ammo.rocket.basic", "ammo.rocket.hv", "ammo.shotgun", "ammo.shotgun.slug", "arrow.hv", "autoturret", "axe.salvaged", "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.woodwire", "trap.bear", "bed", "rifle.bolt", "bone.armor.jacket", "bone.armor.pants", "box.wooden.large", "bucket.water", "bucket.helmet", "burlap.gloves", "ceilinglight", "coffeecan.helmet", "crossbow", "explosive.timed", "explosives", "flamethrower", "weapon.mod.flashlight", "furnace.large", "gates.external.high.stone", "gates.external.high.wood", "generator.wind.scrap", "grenade.beancan", "grenade.f1", "fun.guitar", "hammer.salvaged", "hat.boonie", "hat.miner", "hatchet", "hazmat.boots", "hazmat.gloves", "hazmat.helmet", "hazmat.jacket", "hazmat.pants", "weapon.mod.holosight", "icepick.salvaged", "jacket.snow", "jacket", "jackolantern.angry", "jackolantern.happy", "trap.landmine", "lantern", "largemedkit", "weapon.mod.lasersight", "longsword", "mace", "machete", "mask.balaclava", "metal.facemask", "metal.plate.torso", "mining.quarry", "weapon.mod.muzzleboost", "weapon.mod.muzzlebrake", "pickaxe", "pistol.revolver", "pistol.semiauto", "target.reactive", "riot.helmet", "roadsign.jacket", "roadsign.kilt", "rocket.launcher", "salvaged.cleaver", "salvaged.sword", "weapon.mod.small.scope", "rifle.semiauto", "shelves", "shotgun.pump", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "shutter.wood.a", "sign.hanging.banner.large", "sign.hanging", "sign.hanging.ornate", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "sign.pictureframe.tall", "sign.pictureframe.xl", "sign.pictureframe.xxl", "sign.pole.banner.large", "sign.post.double", "sign.post.single", "sign.post.town", "sign.post.town.roof", "sign.wooden.huge", "sign.wooden.large", "sign.wooden.medium", "weapon.mod.silencer", "small.oil.refinery", "smg.2", "spear.stone", "spikes.floor", "surveycharge", "syringe.medical", "smg.thompson", "wall.external.high.stone", "wall.external.high", "wall.window.bars.toptier", "water.catcher.large", "water.barrel", "wood.armor.jacket", "wood.armor.pants" ], "ItemList": { "rifle.ak": 2, "ammo.pistol": 20, "ammo.pistol.fire": 20, "ammo.pistol.hv": 20, "ammo.rifle": 2, "ammo.rifle.explosive": 20, "ammo.rifle.incendiary": 20, "ammo.rifle.hv": 20, "ammo.rocket.basic": 2, "ammo.rocket.hv": 2, "ammo.shotgun": 20, "ammo.shotgun.slug": 20, "antiradpills": 20, "apple": 20, "apple.spoiled": 20, "arrow.hv": 20, "axe.salvaged": 2, "barricade.concrete": 2, "barricade.metal": 2, "barricade.sandbags": 2, "barricade.stone": 2, "barricade.woodwire": 2, "trap.bear": 2, "bed": 2, "black.raspberries": 20, "blueberries": 20, "rifle.bolt": 20, "bone.armor.jacket": 2, "bone.armor.pants": 2, "bone.fragments": 20, "box.wooden.large": 2, "bucket.water": 2, "bucket.helmet": 2, "burlap.gloves": 2, "tool.camera": 2, "can.beans": 20, "can.beans.empty": 20, "can.tuna": 20, "can.tuna.empty": 20, "candycane": 20, "cctv.camera": 2, "ceilinglight": 2, "charcoal": 20, "chicken.burned": 20, "chicken.cooked": 20, "chicken.raw": 20, "chicken.spoiled": 20, "chocholate": 20, "cloth": 20, "coffeecan.helmet": 2, "corn": 20, "seed.corn": 20, "crossbow": 2, "crude.oil": 20, "explosive.timed": 1, "explosives": 20, "fat.animal": 20, "fish.cooked": 20, "fish.raw": 20, "flamethrower": 2, "weapon.mod.flashlight": 2, "furnace.large": 2, "gates.external.high.stone": 2, "gates.external.high.wood": 2, "granolabar": 20, "grenade.beancan": 2, "grenade.f1": 2, "fun.guitar": 2, "hammer.salvaged": 2, "hat.boonie": 2, "hat.miner": 2, "hatchet": 2, "hazmat.boots": 2, "hazmat.gloves": 2, "hazmat.helmet": 2, "hazmat.jacket": 2, "hazmat.pants": 2, "seed.hemp": 20, "weapon.mod.holosight": 2, "hq.metal.ore": 20, "humanmeat.burned": 20, "humanmeat.cooked": 20, "humanmeat.raw": 20, "humanmeat.spoiled": 20, "icepick.salvaged": 2, "jacket.snow": 2, "jacket": 2, "jackolantern.angry": 2, "jackolantern.happy": 2, "trap.landmine": 2, "lantern": 2, "largemedkit": 2, "weapon.mod.lasersight": 2, "leather": 20, "longsword": 2, "mace": 2, "machete": 2, "mask.balaclava": 2, "bearmeat.burned": 20, "bearmeat.cooked": 20, "bearmeat": 20, "meat.pork.burned": 20, "meat.pork.cooked": 20, "meat.boar": 20, "wolfmeat.burned": 20, "wolfmeat.cooked": 20, "wolfmeat.raw": 20, "wolfmeat.spoiled": 20, "metal.facemask": 20, "metal.fragments": 20, "metal.ore": 20, "metal.plate.torso": 2, "metal.refined": 20, "mining.quarry": 2, "fish.minnows": 20, "mushroom": 20, "weapon.mod.muzzleboost": 2, "weapon.mod.muzzlebrake": 2, "pickaxe": 2, "pistol.revolver": 2, "pistol.semiauto": 2, "pookie.bear": 2, "xmas.present.large": 2, "xmas.present.medium": 2, "xmas.present.small": 2, "pumpkin": 2, "seed.pumpkin": 20, "target.reactive": 2, "riot.helmet": 2, "roadsign.jacket": 2, "roadsign.kilt": 2, "rocket.launcher": 1, "salvaged.cleaver": 2, "salvaged.sword": 2, "santahat": 2, "weapon.mod.small.scope": 2, "rifle.semiauto": 2, "shelves": 5, "shotgun.pump": 2, "shutter.metal.embrasure.a": 2, "shutter.metal.embrasure.b": 2, "shutter.wood.a": 2, "sign.hanging.banner.large": 2, "sign.hanging": 2, "sign.hanging.ornate": 2, "sign.pictureframe.landscape": 2, "sign.pictureframe.portrait": 2, "sign.pictureframe.tall": 2, "sign.pictureframe.xl": 2, "sign.pictureframe.xxl": 2, "sign.pole.banner.large": 2, "sign.post.double": 2, "sign.post.single": 2, "sign.post.town": 2, "sign.post.town.roof": 2, "sign.wooden.huge": 2, "sign.wooden.large": 2, "sign.wooden.medium": 2, "weapon.mod.silencer": 2, "skull.human": 2, "skull.wolf": 2, "small.oil.refinery": 2, "fish.troutsmall": 2, "smallwaterbottle": 2, "smg.2": 2, "spear.stone": 2, "spikes.floor": 2, "stocking.large": 2, "stocking.small": 2, "stones": 20, "sulfur": 20, "sulfur.ore": 20, "surveycharge": 20, "syringe.medical": 5, "targeting.computer": 2, "smg.thompson": 2, "wall.external.high.stone": 20, "wall.external.high": 20, "wall.window.bars.toptier": 2, "water.catcher.large": 2, "water.barrel": 2, "waterjug": 2, "wood": 20, "wood.armor.jacket": 2, "wood.armor.pants": 2 } }
Last edited by a moderator: Jul 1, 2016 -
All correct, nearly default.
Think you have any other plugin the influences your settings. Your setup you posted must work correct. Plz check your plugins if any other could do any changes to the loot or check for errors/warnings in your serverlog.
Could be that there are some mismatches between BetterLoot and any other plugin. -
this is my plugin list any idea what would clash with your plugin??
Code:[Oxide] 20:16 [Info] [BetterLoot] Updating in T-3 ... [Oxide] 20:16 [Info] [BetterLoot] Updating internals ... [Oxide] 20:16 [Info] [BetterLoot] There are 185 items and 119 blueprints in the LootTable. [Oxide] 20:16 [Info] [BetterLoot] We are going to use 148 items and 111 blueprints of them. [Oxide] 20:16 [Info] [BetterLoot] Base item rarity is 2 and base blueprint rarity is 2. [Oxide] 20:16 [Info] [BetterLoot] There is a 10.545% chance to get one of 25 common items (w=8000, 200000/569000). [Oxide] 20:16 [Info] [BetterLoot] There is a 14.552% chance to get one of 69 uncommon items (w=4000, 276000/569000). [Oxide] 20:16 [Info] [BetterLoot] There is a 4.112% chance to get one of 39 rare items (w=2000, 78000/569000). [Oxide] 20:16 [Info] [BetterLoot] With a 70.0% chance that any drop is a blueprint we get: [Oxide] 20:16 [Info] [BetterLoot] There is a 21.429% chance to get one of 15 common blueprints (w=8000, 120000/392000). [Oxide] 20:16 [Info] [BetterLoot] There is a 0.791% chance to get one of 15 very rare items (w=1000, 15000/569000). [Oxide] 20:16 [Info] [BetterLoot] There is a 33.571% chance to get one of 47 uncommon blueprints (w=4000, 188000/392000). [Oxide] 20:16 [Info] [BetterLoot] There is a 12.500% chance to get one of 35 rare blueprints (w=2000, 70000/392000). [Oxide] 20:16 [Info] [BetterLoot] There is a 2.500% chance to get one of 14 very rare blueprints (w=1000, 14000/392000). [Oxide] 20:16 [Info] [BetterLoot] Internals have been updated [Oxide] 20:16 [Warning] Calling 'OnTick' on 'BetterLoot v2.0.2' took 515ms
Last edited by a moderator: Jul 1, 2016 -
Basically, none of your plugins should should affect the loot.
And the output from BetterLoot looks like expected, nearly default.
Atm, i could give you only the hint to test your settings on a small local-server.
You can reach this fast and simple wtih ths Guide: [GUIDE] How to develop on your local dev-machine | Oxide
and then copy your whole oxide folder into this, ths would take over all plugins, and then you test it complete. -
everything seams to be working as they should besides the blueprints are dropping in every barrel and the crates are not spawning back since your latest update
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Code:
{ "Barrel": { "barrelTypes": "loot-barrel|loot_barrel|loot_trash", "maxBlueprintFragmentsBarrel": 30, "maxBlueprintsPerBarrel": 1, "maxItemsPerBarrel": 3, "minBlueprintFragmentsBarrel": 15, "minItemsPerBarrel": 1, "refreshBarrels": true, "spawnBlueprintFragmentsBarrel": true, // << false would deactivate BP fragments "spawnBlueprintsBarrel": true // <<< false will deactivate blueprints
Once a barrel or crate was despawned/lootet, its up by ther server to respawn a new. -
ok i fixed the crate respawning issue now only issue i have is the bp's dropping in every barrel and crate
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then deactivate them by set to false for barrel and crates.
spawnBlueprintsBarrel, spawnBlueprintsCrate -
i still want to keep them on just not in every barrel and crate
is there a way to lower it so they are only in 50% of the barrels and crates
[DOUBLEPOST=1467335963][/DOUBLEPOST]also getting this message
[Oxide] 21:17 [Warning] Calling 'OnTick' on 'BetterLoot v2.0.2' took 226ms -
you could only lower the chance to 5 or less, which would decrease the chance. But the whole rest is random, this can't be controlled... -
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The Game has 2 trashtypes:
Crate: Assets/bundled/Prefabs/autospawn/resource/loot/Trash-Pile-1.prefab
Barrel: Assets/bundled/Prefabs/radtown/loot_trash.prefab
Those two are by default included to the config in this lines by thier shortened name:
Code:"barrelTypes": "loot-barrel|loot_barrel|loot_trash", "crateTypes": "crate_normal|trash-pile",
Code:"barrelTypes": "loot-barrel|loot_barrel", "crateTypes": "crate_normal",
If you change those seetings while th game was running, then those barrels or crate, which were filled by BetterLoot, need first to be lootet or deleted
All those types can be easy deleted by your console with no need for an extra plugin.
Simply use the names from above and the 'del' command:
Code:del Assets/bundled/Prefabs/autospawn/resource/loot/Trash-Pile-1.prefab del Assets/bundled/Prefabs/radtown/loot_trash.prefab