the plugin not work good i get only 1 item on crate and mabe 0 items on barels and crate
BetterLoot
Moved
Total Downloads: 42,623 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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[DOUBLEPOST=1467983318][/DOUBLEPOST]
I recommend to delete the tables and then let BetterLoot recreate them, and then check it gain. -
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BetterLoot uses now a complete rewritten configuration file since before Version 2.x.x.
BetterLoot creates on first launch the following files in your servers data folder under the new folder BetterLoot:
Example: "\data\BetterLoot\LootTable.json" -
I've deleted the .cs and .json file together with the entire data file. Still get the 650 everywhere.
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Which error? you need to post this, too, to know what you're talking about
[DOUBLEPOST=1467983876][/DOUBLEPOST]
The already spawned crates/barrels stay resistent until they will be lootet....or removed:
hit this into console and you are fine from anything BetterLoot did set
Code:del "Assets/bundled/Prefabs/autospawn/resource/loot/" del "Assets/bundled/Prefabs/radtown/" spawn.fill_populations spawn.fill_groups
Last edited by a moderator: Jul 8, 2016 -
[Oxide] 23:10 [Info] Unloaded plugin BetterLoot v2.5.1 by dcode/Fujikura
[Oxide] 23:10 [Info] Loaded plugin BetterLoot v2.5.1 by dcode/Fujikura
[Oxide] 23:10 [Info] [BetterLoot] Updating in T-3 ...
[Oxide] 23:10 [Info] [BetterLoot] Updating internals ...
[Oxide] 23:10 [Info] [BetterLoot] There are 189 items in the LootTable.
[Oxide] 23:10 [Error] [BetterLoot] OnTick scheduled update failed: Object refere
nce not set to an instance of an object -
plz do in console...
Code:oxide.version
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Alright, after several testing, this is what we got:
Freshly uploading BetterLoot (with server restarts)
Code:[Oxide] 06:39 [Info] [BetterLoot] No Blacklist found, creating new file... [Oxide] 06:39 [Info] [BetterLoot] No loottable found, creating new file... [Oxide] 06:39 [Info] [BetterLoot] No HeliCrate data found, creating new file... [Oxide] 06:39 [Info] [BetterLoot] No SupplyDrop data found, creating new file...
All files start with alot of items which is causing huge problems on the server.
Code:del "Assets/bundled/Prefabs/autospawn/resource/loot/" del "Assets/bundled/Prefabs/radtown/" spawn.fill_populations spawn.fill_groups
The spawn.fill didn't refill/respawn any of the barrels etc and the huge loot is still here.
What do we need ?
A fix why it keeps getting 650 of each item. It has to be the .cs file as we have deleted everything, restarted server, uploaded the newest version and reload it. The issue that is causing this has to be from the BetterLo-ot.cs file.
We also need a command that reload/remove/respawn all barrels/chests etc as this is getting out of the hand.
We had this problem once before in the update 2 weeks ago which got fixed with the update. This update only caused it.Attached Files:
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[Oxide] 14:46 [Info] Oxide 2.0.2131 for Rust 939.93 (1470) -
Mine:
[Oxide] 06:48 [Info] Oxide 2.0.2125 for Rust 939.87 (1470)
EDIT: Updated and we now have [Oxide] 06:58 [Info] Oxide 2.0.2131 for Rust 939.93 (1470)
Still having the same issues after restarting server, freshly uploading new file etc..Last edited by a moderator: Jul 8, 2016 -
[DOUBLEPOST=1467987486][/DOUBLEPOST]
The number comes from an derivation of your stacksizes, which will be downgraded on higher stacklimits. -
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Plz try to delete those lines and set them not to zero, like described in the FAQ-section. And tell me then your result -
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Beside that, what is the command to refresh/respawn/destroy all barrels so at least we can have the normal loot again as temp solution as this is getting way out of our hand atm that we prob are forced to wipe. -
[DOUBLEPOST=1467988580][/DOUBLEPOST] -
Deleted
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