BetterLoot

Moved

Total Downloads: 42,622 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018

4.95699/5, 93 likes
  1. i dont use filezilla i use fireftp and right click then open and edit it save it then reload the plugin i also installed noloot to wipe any boxes first (removed after) then had to reload betterloot a few times to get some boxes back
     
  2. It combine some things and affed some things or removed some code, which my not show not correct all stats, as it seems. but for sure, by default, there are 185 items and 119 blueprints, which are cleand deeper by the plugins functions. This is part i did'nt touch by the upgrade, and it needs deeper testing, what the original developer was goaling at with those checks/removing of items.

    To not spawn an item or blueprint, simply delete the line wtih the item or blueprint from the table....

    I've created an FAQ-section for such questions... <<<<<<<
    [DOUBLEPOST=1466817902][/DOUBLEPOST]
    I've created an FAQ-section the right setting for inclusion or exclusion of barrels/crates <<<<<<<

    Currently its not possible to split barrels or crates into independet types as the current code does not allow this. This needs a deeper re-design for optimizing the whole process. Any other addition/split would slow down the plugin atm
    [DOUBLEPOST=1466818000][/DOUBLEPOST]
    The FAQ-section should solve your question :)
    [DOUBLEPOST=1466818223][/DOUBLEPOST]
    Its halfway correct ;)
    No Loot for Rust | Oxide would remove all containers, to force to spawn new ones.
    But the LootTables are only created new on fresh install of BetterLoot or after being deleted manually
    [DOUBLEPOST=1466818419][/DOUBLEPOST]
    Exactly :)
    Thats also described in the plugins description update-part and from now on in the FAQ-section...
     
  3. The blueprint fragments have now their own setting which is based on original game-code, and spawn then fragments yes/now and between the setting from BetterLoot.json.

    The tables are set by default in this way to assist you faster on seeting up ypur tables, as you can see direclty, how how your current stracks are set, which gives a fast decision on how to decrease the droplimit to an affordable limit.
    I di made in front up the update the following part in the description ;)
    For any case, in which someone is not satisfied with BetterLoot from now on, i've updated the plugins description on top, to give everyone the decision to update or not.

    BetterLoot was NOT MORE supported by the original developer, so it would have been left forever with version 1.9.7
     
  4. Wait so I run the plugin, then Unload it.

    And the list of everything should be in the file or no?

    This would be easier if there was a step by step or the list was in there from the beginning.
     
  5. Thank you for the answer. I deleteted all BP´s from Table. But i think the Script spawns all Items that a Names in loot Table. Aditional is Spawn the BP´s in BP Section without beeing in Item section.
    How about different Items vor LootTable, HeliCreate ans Suppley drop. For examel: I tryed do restrict Gunpowder in HeliCreate, but i have it in lootTable with 100. Now the Heli drop gunpowder also but with only 1 Piece.

    It is not possible to use different Items in LootTable, HeliCreate and Supply? Can i change only the amout?

    Sorry vor my bad english. I hope you understand what i mean ^^
     
  6. Ho ok sorry about that ! My english is not perfect ! but thank you for your time and your patience :D
    Best Regards,
    Katenn
     
  7. get this error everytime i reload plugin
    [Error] [BetterLoot] OnServerInitialized failed: After parsing a value an unexpected character was encountered: ". Path 'ItemList[1]', line 6, position 2
     
  8. Please check the FAQ-Section, you've got a syntax error in one of the config files.
     
  9. trash pile loot is still the same as before, have removed it from the config, then got all loot away from the server with NoLoot, reloded the plugin and the trashpile still got way to good loot in it.

    Also, Crued Oil barrals also give good loot instead of Crued oil.

    Any ide of what to do?

    otherwise everything works good with the new plugin!"
     
  10. wtf? HAHAHA
     

    Attached Files:

  11. Sweet....i did many experiments, but never had such a result.
    Seems you could have fukked up the config OR you've got any plugin which interferences with BetterLoot.
    [DOUBLEPOST=1466868498][/DOUBLEPOST]
    Crude Oil uses this prefab name "Assets/bundled/Prefabs/radtown/oil_barrel.prefab"
    Your case implies, you've configured the plugin to use "barrel" for the name filter, which will include then the "oil_barrel" ;)
    I did test the config x -times before postinmg the FAQ-Section. Plz check again for any misspelling in this config option "barrelTypes"
     
  12. i havent got other plugin for modify loot :/ i only add in loottable inside "itemlist" "gunpowder": 200,
     
  13. plz upload your LooTable.json to let me check this
     
  14. Well, changed to "barrelTypes": "loot-barrel|loot_barrel|", and "crateTypes": "crate_normal|crate-normal|",

    what about the trashpiles? any ide how to fix them?
     
  15. first you should remove the last spacer "|" from the lines, and then check again. If this not fixes it, I'll gonna make a check to reproduce this.
    The spacer is only needed between strings, but not at the end.
     
  16. I just installed the updated mod. Now I'm getting over 8.100 salvaged shelves in one drop. 7,257 beancan grenades XD
     
  17. Is there away i can make it so blueprint fragments drop more often....

    Actually now that i look we arent getting any Blueprint fragment drops is that intentended
     
    Last edited by a moderator: Jun 25, 2016
  18. Hey Fujikura !

    I come back to you for report a bug. Some people on my server find bp of basic objet like map, pants,...
    I check the Loottable.json on Blueprints list but it's ok. Don't know where it come from :)
    Regards,
    Katenn
    [DOUBLEPOST=1466893918][/DOUBLEPOST]
    Take a look in your "BetterLoo.json" => find the barrel options or crates options and you can see what you need to change for make bp appear on barrel or crate :)

    Like in the Overview explain :

    Barrel
    • maxBlueprintsPerBarrel: 1 > maximum blueprints per barrel
    • maxItemsPerBarrel: 3 > maximum items per barrel
    • minItemsPerBarrel: 1 > minimum items per barrel
    • refreshBarrels: true > refresh barrel content by global timer 'refreshMinutes'
    • spawnBlueprintsBarrel: true > spawn blueprints in barrels true/false
    Chances
    • baseBlueprintRarity: 2 > base calulation number for blueprint weights
    • baseItemRarity: 2 > base calculation number for item weights
    • blueprintProbability: 0.11 > change ( in %) per items to be a blueprint
    Crate
    • maxBlueprintsPerCrate: 1 > maximum blueprints per crate
    • maxItemsPerCrate: 6 > maximum items per crate
    • minItemsPerCrate: 3 > minimum items per crate
    • refreshCrates: true > refresh crate content by global timer 'refreshMinutes'
    • spawnBlueprintsCrate: true > spawn blueprints in crates true/false
     
  19. This doesnt help as i am not getting blueprint fragments I am getting Bps for items just not the acutal fragments changing the max blueprint perbarrel or crate just changes how many item bp you get not the fragments you get
     
  20. Yep my fault, wrong file :)
    But you have steel in your BetterLoot.json this :

    "Barrel": {
    "barrelTypes": "loot-barrel|loot_barrel|loot_trash",
    "maxBlueprintFragmentsBarrel": 10, ___________________ here
    "maxBlueprintsPerBarrel": 1,
    "maxItemsPerBarrel": 3,
    "minBlueprintFragmentsBarrel": 5,___________________ here
    "minItemsPerBarrel": 1,
    "refreshBarrels": true,
    "spawnBlueprintFragmentsBarrel": false,
    "spawnBlueprintsBarrel": false
    },
    "Chances": {
    "baseBlueprintRarity": 3,
    "baseItemRarity": 3,
    "blueprintProbability": 0.11
    },
    "Crate": {
    "crateTypes": "crate_normal|trash-pile",
    "maxBlueprintFragmentsCrate": 10,___________________ here
    "maxBlueprintsPerCrate": 1,
    "maxItemsPerCrate": 4,
    "minBlueprintFragmentsCrate": 5,___________________ here
    "minItemsPerCrate": 2,
    "refreshCrates": true,
    "spawnBlueprintFragmentsCrate": true,
    "spawnBlueprintsCrate": true