Same on my server, no blueprints or even fragments are droping from barrels and crates (sometimes fragments are in those boxes with food/watter supply) so people can´t learn new crafting items....Is this plugin still working for some one?
Using StackSizeController plugin (config attached) BetterLoot config attached also (it has some maybe crazy drop rates but I was testing it out to make it work)
BetterLoot
Moved
Total Downloads: 42,621 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
- 4.95699/5, 93 likes
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Attached Files:
Last edited by a moderator: Jan 16, 2016 -
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[Oxide] 2:30 PM [Warning] CallHook 'OnTick' on plugin 'BetterLoot v1.9.7' took: 844ms HELP PLZ
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BetterLoot can do this sometimes as well as many other plugins due to it having to compute a lot of information on a single tick. -
Can anyone help me I have a server with this and no one is able to find blueprints for items... I have searched everywhere and not yet found 1 bp for an item. I tried setting the blueprint probability to 1.00 and nothing is showing up is this a bug?
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how to add to the blacklist wooden door? articles consisting of two words can not be added to the black list
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Is this working?
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This is terrible I have asked 2 times now for help and no one is answering my question not even the developer this is terrible
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Code:
There are four rarity categories in the game:0: Common 1: Uncommon 2: Rare 3: VeryRare.Each item in the game is assigned one of these four categories. To distribute items, we calculate an exponential weight for each one through the following formula:itemWeight = baseRarity^(3-rarity)With baseRarity = 2 we get an item weight of:Common: 2^(3-0) = 8 Uncommon: 2^(3-1) = 4 Rare: 2^(3-2) = 2 VeryRare: 2^(3-3) = 1Afterwards we create one pool for each rarity category with each containing all the items of that category. If we had 2 Common, 3 Uncommon, 2 Rare and 1 VeryRare items in the game, we'd get the following pool sizes:Common: 2 * 8 = 16 Uncommon: 3 * 4 = 12 Rare: 2 * 2 = 4 VeryRare: 1 * 1 = 1Making up a total pool size of: 16 + 12 + 4 + 1 = 33Drop rates for our simple example therefore are:16 / 33 = 48,48% Common items (one out of 2) 12 / 33 = 36,36% Uncommon items (one out of 3) 4 / 33 = 12,12% Rare items (one out of 2) 1 / 33 = 3,03% VeryRare items (one out of 1)On top of that blueprintProbability defines how many drops are actual blueprints. With 77 items and 40 blueprints that we use, an equal distribution of items and blueprints would be achieved at40 / (77+40) = 0.34 (34%)Considering that blueprint pool sizes of lower grade items are smaller and that blueprints are meant to be less common in general, we third that to a default of 0.11 (11%).
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dont work for me, got my loot on 70 % and its giving nothing special.
same like before, reload the plugin menytimes whit diferend settings.
somtime's the box dont respown after 15 minutes too.
grtz -
Hey, I had this plugin working before but now barrels only spawn 1-2 items. I am unsure if any other plugins conflict with it. I have SpawnConfig installed but other that I can't see any problem this would be having. Any ideas? I'll post if I find some more information
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Any way to fix the conflict with Devil's Island?
[1/21/2016 4:07:41 PM] [Oxide] 4:07 PM [Warning] BetterLoot has replaced the 'loot' chat command previously registered by DevilsIsland -
so im getting complaints of not being able to find Blueprint fragments as often, is there a way i can increase the % that blueprint frags drop?
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I just finished a patched version of the most recent release at the time "1.9.7" that I'm currently using on my --> server.
Here are the changes that I made:
1) Blueprint fragments are now dropped at the same frequency as the vanilla game plus an added chance to randomly add an additional stack.
This is effected by the distributesFragments property of each container. To view this, see the itemConfig.json that is created by the ItemConfig plugin.
2) Helicopter crates are are now unchanged unless they have items listed in the blacklist of this plugin.
3) A new rarityOverrides property has been added to the json config to add items with no rarity to the list used in this plugin (blueprint_fragments, santahat, etc)
4) Blueprints for items now drop properly. Before no blueprints would ever drop.
If anyone wants to use this modified version, they will have to delete your betterloot.json before reloading this plugin. (See #3 above)
Wulf please review my changes, and feel free to release some or all of them in your next release.
Here is the diff --> Diff CheckerAttached Files:
Last edited by a moderator: Jan 25, 2016 -
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To add C4 to the loot list would it be "timed.explosive.charge" ?
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This plug-in is old and useless
Last edited by a moderator: Jan 28, 2016 -
What plugin are you using? -
Messages that appears at plugin reload is listed in uloaded file because of their lenght.
End every time when xmas presents is opened in console appears next error and no items is given to player:
Code:[Oxide] 5:18 PM [Error] [BetterLoot] BetterLoot: OnEntitySpawned failed: Object reference not set to an instance of an object [Oxide] 5:18 PM [Error] [BetterLoot] BetterLoot: OnEntitySpawned failed: Object reference not set to an instance of an object [Oxide] 5:18 PM [Error] [BetterLoot] BetterLoot: OnEntitySpawned failed: Object reference not set to an instance of an object SubCategoryIntoContainer: This should never happen! [Oxide] 5:19 PM [Error] [BetterLoot] BetterLoot: OnEntitySpawned failed: Object reference not set to an instance of an object
Last edited by a moderator: Jan 30, 2016 -
One thing i've noticed with this version is people can't throw Supply Signals or Grenades if they find them in barrels, otherwise its great!
Edit: it seems anything deployable you can't place if found from barrels.Last edited by a moderator: Feb 1, 2016 -
I have fixed the bug in GuyWithGun BetterLoot version. When items spawn in barrels some of them had amount equal to zero.
Attached Files:
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