Yes I am. I'm finding very very few blueprint fragments and no blueprints. I used to see more with the same settings.
BetterLoot
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Total Downloads: 42,621 - First Release: Feb 26, 2015 - Last Update: Mar 20, 2018
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i have serve x100 can u get me cfg for my server . For example, to loot it was 50 times more
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I've also troubles with finding blueprints or blueprint fragments. I've set bpProbability to 0.20, but still haven't got a single blueprint after about 100 barrels and 30 crates.
Here's my CFG
Code:{ "baseBlueprintRarity": 2.0, "baseItemRarity": 2.0, "blueprintBlacklist": [], "blueprintProbability": 0.20, "dropLimits": { "blueprint_fragment": 150, "blueprint_library": 1, "blueprint_page": 5, "blueprint_book": 2, "ammo.handmade.shell": 32, "ammo.pistol": 32, "ammo.pistol.fire": 8, "ammo.pistol.hv": 8, "ammo.rifle": 32, "ammo.rifle.explosive": 8, "ammo.rifle.hv": 8, "ammo.rifle.incendiary": 8, "ammo.rocket.basic": 3, "ammo.rocket.fire": 1, "ammo.rocket.hv": 1, "ammo.shotgun": 32, "ammo.shotgun.slug": 16, "arrow.hv": 8, "arrow.wooden": 16, "gunpowder": 200, "explosive.timed": 2, "explosives": 50, "bone.fragments": 200, "cloth": 200, "fat.animal": 200, "lowgradefuel": 200, "antiradpills": 5, "bandage": 5, "blood": 200, "largemedkit": 2, "hq.metal.ore": 500, "metal.fragments": 1000, "metal.ore": 1000, "stones": 1000, "sulfur": 1000, "sulfur.ore": 1000, "wood": 1000, "apple": 10, "black.raspberries": 10, "blueberries": 10, "can.beans": 5, "can.tuna": 5, "chicken.cooked": 5, "chocholate": 5, "granolabar": 5, "smallwaterbottle": 5, "wolfmeat.cooked": 5 }, "dropWeaponsWithAmmo": true, "enforceBlacklist": false, "itemBlacklist": [], "maxItemsPerBarrel": 5, "maxItemsPerCrate": 10, "messages": { "<color=\"#ffd479\">/blacklist</color> - Displays which items are blacklisted": "<color=\"#ffd479\">/blacklist</color> - Displays which items are blacklisted", "<color=\"#ffd479\">/loot</color> - Displays the details on loot tables": "<color=\"#ffd479\">/loot</color> - Displays the details on loot tables", "A barrel drops up to %N% items, a chest up to %M% items.": "A barrel drops up to %N% items, a chest up to %M% items.", "Base item rarity is %N% and base blueprint rarity is %M%.": "Base item rarity is %N% and base blueprint rarity is %M%.", "Blacklisted blueprints:": "Blacklisted blueprints:", "Blacklisted items:": "Blacklisted items:", "common": "common", "Drop limit of '%NAME%' has been changed from %LIMIT% to %NEWLIMIT%": "Drop limit of '%NAME%' has been changed from %LIMIT% to %NEWLIMIT%", "Drop limit of '%NAME%' is %LIMIT%": "Drop limit of '%NAME%' is %LIMIT%", "No such item:": "No such item:", "Not a valid blueprint:": "Not a valid blueprint:", "Not a valid item:": "Not a valid item:", "rare": "rare", "The blueprint '%NAME' is not blacklisted": "The blueprint '%NAME' is not blacklisted", "The blueprint '%NAME%' is now blacklisted": "The blueprint '%NAME%' is now blacklisted", "The blueprint '%NAME%' is now no longer blacklisted": "The blueprint '%NAME%' is now no longer blacklisted", "The blueprint '{0}' is already blacklisted": "The blueprint '{0}' is already blacklisted", "The item '%NAME%' is already blacklisted": "The item '%NAME%' is already blacklisted", "The item '%NAME%' is not blacklisted": "The item '%NAME%' is not blacklisted", "The item '%NAME%' is now blacklisted": "The item '%NAME%' is now blacklisted", "The item '%NAME%' is now no longer blacklisted": "The item '%NAME%' is now no longer blacklisted", "There are no blacklisted blueprints": "There are no blacklisted blueprints", "There are no blacklisted items": "There are no blacklisted items", "There is a <color=#5bbcf4>%P%%</color> chance to get one of %N% %RARITY% blueprints.": "There is a <color=#5bbcf4>%P%%</color> chance to get one of %N% %RARITY% blueprints.", "There is a <color=#aef45b>%N%%</color> chance that any drop is a blueprint.": "There is a <color=#aef45b>%N%%</color> chance that any drop is a blueprint.", "There is a <color=#f4e75b>%P%%</color> chance to get one of %N% %RARITY% items.": "There is a <color=#f4e75b>%P%%</color> chance to get one of %N% %RARITY% items.", "uncommon": "uncommon", "Usage: /blacklist [additem|deleteitem|addbp|deletebp] \"ITEMNAME\"": "Usage: /blacklist [additem|deleteitem|addbp|deletebp] \"ITEMNAME\"", "Usage: /droplimit \"ITEMNAME\" [LIMIT]": "Usage: /droplimit \"ITEMNAME\" [LIMIT]", "very rare": "very rare", "You are not authorized to modify drop limits": "You are not authorized to modify drop limits", "You are not authorized to modify the blacklist": "You are not authorized to modify the blacklist" }, "minItemsPerBarrel": 3, "minItemsPerCrate": 5, "refreshMinutes": 15 }
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How do i make Metal Armour, guns, explosives, rare ammo, and Auto turret rare?
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Can we not blacklist small stash? when I type the command I get.... not valid item: smallstash works with different items :S
[DOUBLEPOST=1451260134][/DOUBLEPOST]sorted it after looking on item lists. stash.small is the correct name XD -
Crates aren't spawning. Help?
Last edited by a moderator: Jan 8, 2016 -
Players on my server are reporting bad loot inside the helicopter's crates. Is there something I can change to adjust that?
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Im use this command but not work, why? /blacklist additem Assault Rifle
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try rifle.ak instead of assault rifle
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Anyone got a fix for the amount of blueprint pieces dropped?
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How can I use baseItemRarity ?
Having trouble using this command on rockets. There are wayyyy to many rockets being spawned. -
Hello I was wondering if there is a way to stop BetterLoot from changing the Heli loot boxed when droped?
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I edited the config for
"ammo.rocket.basic": 0,
But rockets are still being spawned. Is there a way I can completely revoke something from being spawned? and/or make it extremely rare? -
not working
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What's the console command to blacklist an item?
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Wulf Community Admin
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oxide.grant ostdarva "/blacklist" ? -
Wulf Community Admin