AutoPurge

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Total Downloads: 5,818 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017

5/5, 34 likes
  1. Was/Is logging to file enabled on ýour config? If so ,then plz look into for those (objects) being handled the plugin and paste some of those lines.
     
  2. is this what you're looking for ?

    Affected IDs: ---------(7656119838270----) ---------(7656119826559----) Clothes Dealer'(1832110088) Medical Dealer(1655817768) -----------(7656119816416----) ------------(7656119825910----) ---------(7656119804757----)

    I've covered some of the ID's and names of real players.

    or is there something else your're looking for ?
     
  3. These two are your NPC's, right?
    When they were included in a purge, then they were also added anytime before to the PlayerInfo, which holds (read/write) all user-data.
    On the PlayerInfo are only those objects added, which run through OnPlayerInit OR OnPlayerDisconnected and those being added to either activePlayerList OR sleepingPlayerList.

    And this means, real-players only expected :)
     
  4. That makes sense. So now that they are constantly on the server. That wont happen anymore or will it ? Not that its a great issue
     
  5. That depends mainly on the function (in any of your plugins) which did made them being handled like players.
     
  6. So basically the dev of HumanNPC needs to change his code?
     
  7. I did'nt found in HumanNPC topic related code.
     
  8. It's the only plugin that we used to add in NPC's so that must be putting NPC's in as players?
     
  9. you can insert the banned player's houses to be destroyed without waiting for the inactive time
     
  10. it's not working. Got this error.

    Error while compiling: AutoPurge.cs(499,20): error CS0117: `ConVar.Server' does not contain a definition for `Log'
     
  11. Not my prob :p >> Auto Purge for Rust - 1.5.5 | Oxide
     
  12. Wulf

    Wulf Community Admin

    You're using an outdated version of the plugin.
     
  13. Yeah I got it. Thanks guys. Sorry to post to quick!
     
  14. Ok so I am thinking and have been for a little while that sleepers that get purged are being killed when AutoPurge purges their bases. I find sleepers up in the air all the time and have been for a few weeks, just didn't dawn on me that it wasn't killing them.

    This is what I have it set to. "killSleepers": true,
     
  15. Maybe TestMode active?
     
  16. What happens if people are in a clan or even a group but the main leader who built the base becomes inactive for the setime specified in the CFG file.
    Will the base be deleted ?

    Edit

    Ignore i re-read the first page :)
     
  17. sorry didn't realize you responded. anyways, amongst the sleepers in air, its repeating purges its already done, by looking at the logfiles I see large lists of the same players being purged after they were already purged, its been doing that since the last update on autopurge.

    I am going to delete pretty much everything and reload a fresh config and lang. we'll see if it changes

    heres these setting I had in that section:

    "killSleepers": true,
    "logPurgeToFile": true,
    "purgeOnStart": true,
    "removeRecordAfterDays": 30,
    "removeRecordAfterPurge": false,
    "testMode": false,
    "useClansIO": false,
    "useFriendsApi": false

    EDIT: I deleted everything except for the lang and record file in /data and check the logs once it ran the purge on start, tried teleporting to some of the players listed and couldn't so I'm guessing that those players should be gone completely. I'm hoping anyways :)
    but it does still say I have 394 sleepers after purging 151 sleepers ? that is playrust.io though that's saying that.

    FYIL Its not getting rid of the sleepers. still had 405 sleepers. and this is since last Friday (the latest wipe) and autopurge said it got rid of 151 sleepers which I know it didn't :)
     
    Last edited by a moderator: Nov 13, 2017
  18. After these messages, all my servers got frozen completely:
    [AutoPurge] Included entity count on this run: 56401
    15:06 [Info] [AutoPurge] Removing: 2046 entities from: 24 inactive players
    15:06 [Info] [AutoPurge] Affected IDs: <a lot of names here>
    Lately i have changed batching.colliders to false, maybe thats the reason. Doesn't it works with batching disabled?

    UPD: sorry, that was a coincidence, freeze wasn't caused by AutoPurge plugin.
     
    Last edited by a moderator: Nov 13, 2017
  19. @Fujikura

    I still have 395 sleepers on the server. This is not killing the sleepers and my settings are still the same as what I posted the other day. Can you PLEASE check this? Thanks
     
  20. for me works on pvp and pve server fine "killSleepers": true,
    which settings did u have at "removeRecordAfterPurge":

    edit:
    oh i see u have set to false try set to true maybe this cause the problem