1. Code:
    Effect.server.Run(null, util.TableToArray({"fx/weapons/vm_rocket_launcher/pfx_fire_rocket_smokeout", player.transform.position, UnityEngine.Vector3.get_up(),null,true}))
    
    Like that?
     
  2. my main problem is, that I can't find the place for the stuff I had in that Lua one.
    What is
    strName
    posWorld
    normWorld
    sourceConnection
    broadcast
    used for?
    Im just going to think that the strname = "fx/weapons/vm_rocket_launcher/pfx_fire_rocket_smokeout"
     
  3. Then your statement "I know how it works in LUA" was incorrect, you just got the code handed to you without learning what it actually does. To know what each parameter does you will need look into the Effect class to see what each one does.
     
  4. yea basicly what I ment was that I know the call, and where I need to put the fx name, but I didnt know more
    [DOUBLEPOST=1437143419][/DOUBLEPOST]Well what I think, is that posWorld = player.transform.position
    sourceConnection = player.connection
    broadcast = true
    I just have no idea what "normWorld" is
    [DOUBLEPOST=1437144127][/DOUBLEPOST]im trying normWorld = Vector3 or Vector3.get_up()