1. Thanks, so that's not what happened to @DikkatDeli :)
    PS, to anyone wanting to show the latest log :
    Code:
    cat or nano serverfiles/game*.log
     
  2. Always happy to help :)
     
  3. @Saltant You mentioned a problem with RustIO, is that solved ?
     
  4. Yes, RustIO work fine. But today server go offline and do not write any error log, just go off. I Start again, and server work 3-5 min go off again without explanations. I return to blow brain win-rust+wine, so sad...
     
  5. I had an issue this morning too. The server was crashing on client connexion.
    Solution was : Remove Storage.db, that seems to contain only pictures and drawings on ingame frames.
    Then i went further, edited my Storage.db on my windows with SQLiteDatabaseBrowser, found that the last picture, was the only photograph in it that i could view (put with SignArtist), and was a .png of Garry. Not joking. I removed it and then put back the database, and it worked again.

    So i can safely say that that picture of Garry broke my server today :
    [​IMG]

    In the end, there's always a way to fix a server, unless all the saves in the /save folder are broken. Don't you wanna try ?
     
  6. I check Storage.db and seems all ok, dont have SignArtist picture.
    May be later, i really very tired fight with rust server, need stable work but what is happen last too weeks - madness and chaos.
     
  7. Well, Rust never felt 100% stable to me, if you wanna run a Rust server, you're gonna have to do some maintenance every once in a while, you must know that now. Even when i had a windows server for that purpose for 2 months i had issues. Of course it's up to you, but i'm curious to know what the heck happens to your server. The best thing would still be to report issues at least to us first, and eventually to facepunch for a fix.

    BTW, you can still try to rename the plugins folder, then reboot (i started that way to eliminate addons issues), then if it's not better, rename Storage.db, then UserPersistence.db, then if it doesn't help, rename the save folder... If it still doesn't help, then it may be an issue with your game files or Oxide itself... Then it'd validate my gamefiles and re-update Oxide...
     
  8. Before i change wine server on linux native, i install linux native and run together with wine (with other port) and Native Rust Server work fine 2 weeks (yes, he was 0 players online), but work very good and dont crush or error. Once logged players on the server appeared many other problem. May be i have many plugins (but on windows work all fine) and this gives problems i dont know. On Windows-wine, Rust server work more stable but he can take error on wine packet and go offline too.
    I today start native server on other port and test again for errors and problems.
     
    Last edited by a moderator: Mar 22, 2016
  9. Watch your logs in order to solve problems.
    I had for example, to use MySQL for ZLevels. Not sure if useful anymore, but at the beginning it helped. And it's practical if you need to edit the database say with PHPMyAdmin
     
  10. Hello, I come to you because I meet again dificult to rust installed Linux. When I put a plugin, there is a ereur the compiler. Help me if you like it.
    Code:
    17:42 [Info] Loading Oxide Core v2.0.1816...
    17:42 [Info] Loading extensions...
    17:42 [Info] Loaded extension CSharp v1.0.1816 by Oxide Team
    17:42 [Info] Loaded extension JavaScript v1.0.1816 by Oxide Team
    17:42 [Info] Loaded extension Lua v1.0.1816 by Oxide Team
    17:42 [Info] Loaded extension MySql v1.0.1816 by Oxide Team
    17:42 [Info] Loaded extension Python v1.0.1816 by Oxide Team
    17:42 [Info] Loaded extension Rust:IO for Oxide v2.8.0 by playrust.io / dcode
    17:42 [Info] Loaded extension SQLite v1.0.1816 by Oxide Team
    17:42 [Info] Loaded extension Unity v1.0.1816 by Oxide Team
    17:42 [Info] Loaded extension Rust v1.0.1816 by Oxide Team
    17:42 [Debug] Cleanup file: /home/rustoxide/serverfiles/mono-2.0.dll
    17:42 [Debug] Cleanup file: /home/rustoxide/serverfiles/msvcr120.dll
    17:42 [Info] Using Covalence provider for game 'Rust'
    17:42 [Info] Loading plugins...
    17:42 [Info] Loaded plugin Unity Core v1.0.0 by Oxide Team
    17:42 [Info] Loaded plugin Rust Core v1.0.0 by Oxide Team
    17:42 [Info] Loaded plugin Rust:IO for Oxide v2.8.0 by playrust.io / dcode
    17:42 [Info] Loaded plugin Teleportation System v1.4.23 by Mughisi
    17:42 [Info] Loaded plugin Notifier v2.18.0 by SkinN
    17:42 [Info]
    17:42 [Info] [Notifier v2.18.0] --------------------------------------------------
    17:42 [Info] [Notifier v2.18.0] * Starting timers:
    17:42 [Info] [Notifier v2.18.0]   - Started Adverts timer, set to 12 minute/s
    17:42 [Info] [Notifier v2.18.0]   - Started Motd timer, set to 120 minute/s
    17:42 [Info] [Notifier v2.18.0]   - Starting Scheduled Messages timer
    17:42 [Info] [Notifier v2.18.0] * Enabling commands:
    17:42 [Info] [Notifier v2.18.0]   - Map Link (/map)
    17:42 [Info] [Notifier v2.18.0]   - Rules (/rules, /regras, /regles)
    17:42 [Info] [Notifier v2.18.0]   - Motd (/motd)
    17:42 [Info] [Notifier v2.18.0]   - Adverts Command (/adverts)
    17:42 [Info] [Notifier v2.18.0]   - Players Online (/online)
    17:42 [Info] [Notifier v2.18.0]   - Players List (/players)
    17:42 [Info] [Notifier v2.18.0] --------------------------------------------------
    17:42 [Error] InfoPanel plugin failed to compile!
    17:42 [Error] Compiler disconnected.
    17:42 [Error] Vanish plugin failed to compile!
    17:42 [Error] Compiler disconnected.
    17:42 [Error] ZLevelsRemastered plugin failed to compile!
    17:42 [Error] Compiler disconnected.
    17:47 [Info] Updating Rust:IO ...
    17:47 [Info] m-Teleportation: To limit Homes to only be set on foundations owned by the player the plugin `Building Owners` is required!
    17:47 [Info]                  This plugin can be downloaded at http://forum.rustoxide.com/plugins/building-owners.682/
    17:47 [Info]                  The owner check has temporarily been disabled to prevent problems.
    17:47 [Info] m-Teleportation: To allow Homes to be set on foundations owned by friends of the player the plugin `Friends API` is required!
    17:47 [Info]                  This plugin can be downloaded at http://forum.rustoxide.com/plugins/friends-api.686/
    17:47 [Info]                  The friends check has temporarily been disabled to prevent problems.
    17:47 [Info] Rust:IO: Update complete
    17:47 [Info] Installing Rust:IO ...
    17:47 [Info] Rust:IO> Setting up Rust:IO 2.0.5906.40886 (using max. 4 threads) ...
    17:47 [Info] Rust:IO> Creating directories ...
    17:47 [Info] Rust:IO> Applying config ...
    17:47 [Info] Rust:IO> Initializing database ...
    17:47 [Info] Rust:IO> Generating map image (this may take a while) ...
    17:48 [Info] Rust:IO> Generated map image: took 59014.768 ms, 901991 bytes
    17:48 [Info] Rust:IO> Starting HTTP server on 192.168.1.23:28015 ...
    17:48 [Info] Rust:IO> Installed.
    17:48 [Warning] CallHook 'OnTick' on plugin 'RustIO v2.8.0' took: 59537ms
    17:48 [Warning] CallHook 'OnTick' on plugin 'RustIO v2.8.0' took average: 865ms
    17:48 [Info] Rust:IO> External IP address obtained from lookup: 90.104.173.116
    17:50 [Info] [Notifier v2.18.0] rafiti3 joined the server, from Unknown.
    17:51 [Error] InfoPanel plugin failed to compile!
    17:51 [Error] Compiler disconnected.
    17:51 [Debug] Load requested for plugin which is already loading: InfoPanel
    17:51 [Error] InfoPanel plugin failed to compile!
    17:51 [Error] Compiler disconnected.
     
  11. 1 hour native server online (with 2 players) = all work fine, i do not change anything. And really dont know what is happen yesterday...
     
  12. Launched extensible server Linux oxide but that she does not want will set out, there is no folder in the oxide / server / myserver, What to do?
     
  13. Wulf

    Wulf Community Admin

    Are you using Linux or Wine? You posted in the Wine thread as well.
     
  14. I saw that came out the update to oxide (Version 2.0.1832) which procedure to update the linux LGSM?
     
  15. Hello guyz
    I have a question
    Where can i change start parametres?
     
  16. cfg files in Config folder
     
  17. Last edited by a moderator: Mar 25, 2016
  18. I have same problem as Saltant with my Rust server.

    Code:
    (12:54:21) | [Oxide] 12:54 [Debug]   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
      at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
      at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool,System.Text.Encoding)
      at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
      at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00000] in <filename unknown>:0
      at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[StoredData] (Oxide.Plugins.StoredData config, Boolean sync, System.String filename) [0x00000] in <filename unknown>:0
      at Oxide.Core.DataFileSystem.WriteObject[StoredData] (System.String name, Oxide.Plugins.StoredData Object, Boolean sync) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.InfoPanel.SaveData () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.InfoPanel.OnServerSave () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.InfoPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    (12:54:21) | Saved 28,562 ents, serialization(0.00), write(0.02), disk(0.01) totalstall(0.04).
    Ubuntu 12.04 (Linux playplanet 3.2.0-90-generic #128-Ubuntu SMP Fri Aug 14 21:43:58 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux)


    I've increased the maximum number of open files and file descriptors. This error spam into server logs, and after server reboot it's disappear, but i cant always reboot server and kick players...
     
  19. Just create fixed automated restart point, example 1 restart for 6-12 hours play.
     
  20. How i can do that? Oxide plugin/function ? Or bash script?