1. I tried using spawnconfig and it crashed my server, I could not join.

    But Im guessing I did something something wrong.

    With SpawnConfig.

    is this the right way?


    Code:
          "Filter": {
            "BiomeType": "Everything",
            "SplatType": "Everything",
            "TopologyAll": "Nothing",
            "TopologyAny": "Nothing",
            "TopologyNot": "Cliff, Summit, Ocean, Oceanside, Decor, Monument, River, Lake, Offshore, Building, Cliffside, Mountain, Clutter, Field, Forest, Forestside, Riverside, Lakeside, Powerline"
    I put everything in TopologyNot Will this make it so barrels dont spawn anywhere?
     
  2. You simply need to set the TargetDensity of the spawnpopulation of your choice to 0.0.
    Then either wait until they all are gone or do a restart.
     
  3. lol, thats all i have to do.. okey
     
  4. easy Magic :p
     
  5. Also can i add these aswell? for the barrels

    Prefab: "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
     
  6. The spawnpopulation has also a population-setting for loot. That includes all random barrels all over the map not related to monuments.
     
  7. And If i want to remove the ones at radtowns where do I find these?
     
  8. For this you might need to experiment with the SpawnGroups section and set maxPopulation entrys to 0.
     
  9. Alright so bascially for radtowns I set the population to 0 and add another Prefab entry into the groups? for the items I wish not to spawn
    [DOUBLEPOST=1487944433][/DOUBLEPOST]Alright,
    Code:
        "satellite_dish_crate_spawner_x-397y46z-197": {
    I dont see one of these for barrels. How would I add this one
    [DOUBLEPOST=1487945773][/DOUBLEPOST]
    Everything is working :D Barrels are not spawning in and out radtowns and junkpiles neither